No Time for Crafting


In most cases the biggest obstacle in one's gold making plans is the lack of time. Everybody has a life, and there isn't enough time to do everything you want in the game. People learn to prioritize, doing only the most rewarding businesses, but how you find those is a real challange. It is not simply just about calculating gold per hour with a spreadsheet, there are more factors in play.

Crafting

If you have many professions maxed out, crafting is most likely your biggest source of income. It is also the most time consuming. However different professions require different amount of time, based on which you can prioritize them. The most time consuming of these activites are, of course the shuffles. Prospecting ores and milling herbes can take hours and hours of clicking on the same button. They are very rewarding, but if you have limited time, it is best to put it off for some time. After the shuffles comes the products that are low on price/unit (even though the profit margin can be very high). I'm talking about items that you are selling in massive amounts. Mysterious Fortune Cards, inks, glyphs, Hypnotic Dust, etc. They are great, but crafting an item usually takes about the same time (2-3 seconds), and to make the same profit as you would by selling 1 piece of bloodthirsty gear, you would have to make about a hundred mysterious cards, which would take much more time. The last part of the business to shut down is the high price items. Gears, expensive enchants, decks, etc.

Auction House

Reposting on the AH, can take the most time, however it is necessary to make any money, so you can't put that off. However there are ways to optimize it.

  • Start a bank character, and load it up with big bags. Bigger bags means less rounds at the AH for reposting.
  • Start posting items for longer times. 24/48h.
  • Level your character just enough so you can get the fast flying mount (or make one of your alts your bank character). In some cities like Orgrimmar, there is quite a bit of distance between the bank and the AH. If you are storing items in your bank/guild bank, and your business is so big that you have to make about 6-10 rounds from the bank to the AH, flying over instead of walking can save you 2-3 minutes in total. Notice that you can mount while you auto-loot the mailbox, so while you are getting items that are expired, or you cancelled them, you can mount.
  • Use /reload ui macro. While you are auto-looting the mailbox, only the first 50 mails are displayed, and they can only be refreshed every 60 seconds. That is if you don't reload your UI. If you have a fast computer and internet, looting that 50 items will only take you about 30-40 seconds. If you reload, you can hit auto-loot in 5 seconds instead of waiting 30. In total this could also save you 4-5 minutes.
  • If you haven't restocked your products for a while on either factions (in case you are doing cross-faction trading), you will end up with the most unwanted items on both sides. For example after about 2-3 weeks, everything worthy of any decent amount of gold is sold, so in the end you will make only 2-3k of gold daily, even though you still have 500-1000 items rotated on the AH. In this case it is wise to swap your stocks of products on the two factions. It takes less time then acquiring materials, and recrafting everything, and the products that are not wanted or low on price on one faction, could be great on the other. Using this method, I boosted my income from my burnt out stock from 2-3k/day to 12-13k/day.


Selling at a Loss (Why, and How to Deal with it)


On my recent post about Manipulating Auction House Prices, Alcattle wrote a comment about selling at a loss. I was going to respond in the comments, but I started thinking about it and found enough material for a full post. For reference, Alcattle's comment was:

"My pet peeve is people who sell stuff at a loss. I know they get them for free, but if they look at the         cost to replace the mats... I won't sell at a loss unless it is something I will not replace/relist."

Why People Sell at a Loss
  • Push others out of the market. One of the primary reasons that someone might consider selling at a loss is to push competition out of the market. Let's say I can sell at a loss for 2 weeks, losing 5,000g in the process. But it also eliminates most of my competition. Once they're all gone, I raise prices and bring in 10,000 more gold than I would have with the larger pool of competitors. Essentially, I just spent 5k (the loss) to bring in 10k more than I would have made normally.
  • They are ignorant of true costs. Some people are just ignorant. They don't understand things like opportunity cost, so they sell finished products for less than they could get by selling the materials raw. Or they don't value their time, and so sell below market because 10g/item is still profitable when materials are "free" for them.
  • They aren't selling for a loss at all. I work under the assumption that my biggest competitors are able to get materials for cheaper than I do on a consistent basis. When I see them selling cheaper than me, I assume they aren't losing money, but rather have a lower production cost than me. Maybe they log in more frequently and can purchase cheaper supplies. Or maybe they have a farmer selling them raw materials directly and bypassing the Auction House all together. 
  • They're getting out of the market. Certain items just aren't profitable to make because they are used in leveling professions. Certain glyphs and enchants are notoriously cheap sellers because people make them to level their profession, then just dump them for cheap on the Auction House to get some of their money back. Other people are fed up with a market and just want to dump their stock and get out quickly.
  • Some people just like to be obnoxious. They like to annoy others and consider it fun to mess with the economy or their competition.
How to Deal with Below Cost Pricing 
  • Buy them up and re-sell later. If you do your research, and have a little bit of patience, you can make gold by taking advantage of people selling items for a loss or less than the market will sustain. I rarely craft Inferno Rubies these days. Instead, I purchase any cut rubies from the Auction House behold a certain threshold. They sit in my bags and get posted when the price rises later in the week. My stock fluctuates between 5-6 Brilliant Infernos and 20-25 on most weeks. If I buy the rubies at 125g and sell them for 150, I'm making 25g/Inferno for little to no work. The key is understanding when prices will rise and fall. Heavy raid nights (especially post-raid for gems), patch days or after nerfs to content make great times to sell the cheap stock you've been purchasing from your competition.
  • Get cheaper materials. Maybe you need to log in more frequently to get the best deals. Set up mobile alerts at The Undermine Journal or use the mobile auction house app from Blizzard. Start advertising in trade chat and build a relationship with the farmers on your server. Get people to send you supplies regularly and bypass the Auction House. Your competition is probably doing it, so why aren't you?
  • Jump ship. If you don't have the time or resources to wage a war with a loss-seller, you might need to step out of the market for a period of time. Look for opportunities to get back in when their guard is down. If you don't have the stomach to outlast or outspend the loss-sellers, don't waste your precious resources trying.
So how do you deal with those people who sell for a loss on your server? Are they a problem or an opportunity for you to make more gold?

I consider myself a somewhat casual auctioneer. I can be found via Twitter @Aleithia3. I also like getting email at Aleithia AT jasonthedce DOT com. Send me your questions and I'll try to write about them on the site.

Three reposts... Bottom of the ninth. It's sold




Growing up I was a huge baseball fan.   One of the biggest moments of a game was when it was two outs,  bottom of the ninth and the good guys (or course your team) was behind 2-1.

Up came the star slugger who you knew was able to hit the home run.   The Batter would go up to the plate,  stare at the pitcher.  And then strike out swinging (okay,  I fess up,  have been a Cubs fan for years now).

But the Warcraft Auction house is a game of multiple hits and misses.    Every item we post up on the board for sale is either going to be a hit or a miss.   It could be a single,  a double,  or even a homerun.  Or a complete strike out.  Only to go back to relist again.   Taking another swing for the fences.  If we escape with a sales batting average of .500 then we are doing pretty well.

But a good philosphy for a Auction house junkie is to look at what the market will support.   How many times have we seen someone asking 10k for a Soul Blade.  Knowing that the economy wouldn't support anything above 7k for that same item.

Or looking at home many people offer to sell a Darkmoon Card: Volcano for 9k gold when the deck itself is selling for 7000g.   A wise auctioneer is going to know that it's not the big ticket items that's going to amass their fortunes.  It's going to be the consistant sales of PVP armors and enchanting scrolls that will add up faster to fortune and ethereal gold to burn.

Case in point. (real life example of my own sales)

I consistently sell Mechano-hogs on my server for 18.5k.   Usually selling one or two a week.   Every so often someone will list one at 23k to sell.    This may raise my prices to around 19.0 to dig a little bit of money from the pockets of the buyers.  But 23k gold is usually going to leave that item on the AH shelf
for a long time.   Profit to me ends up being around 2,500 to 3,000g per item sold.   Profit to item not sold multiple times on the AH.  Zero.

The same is attached to lower valued items.  Landslide enchant is best in slot enchant for multiple classes.    Depending on server and raid health these sell consistently for 1,2 to 2.0 k per server.   Every so often the well runs dry with nothing listed and immediately someone posts up a landslide enchant for 4,000g.    Is there a possibility of it selling at that price?   Of course,  but there is also a possibility that the pitcher will hit a Grand slam.   Unless your the opposing picture for the cubs then it seems to happen every year.

Small Ball

Billy Beane (watch the movie Money Ball) introduced the concept of it's not just the strength of your players,  but where they fit into a larger function as a whole.    Knowing the roles of the players and just what their strengths and weaknesses fit into the team concept.  Same ideals apply to making gold in World of Warcraft.   Will five or six sales at a smaller amount equal more profits than one outrageously priced item that rarely sells.   This ends up especially true on materials used for crafting that can be replenished.

One of the strengths of this idea is the use of historical data.   Not just what is found in auctioneer or
word of mouth.  But experience form your previous sales.   Data published by wowhead.com or more specific data from Undermine Journal can add multiple sales and multiple amounts of profit to your personal characters coffers.  Leaving those looking for the big large sales in the dust as your items continually fly off the shelves.

As markets start to get tighter and tighter in sales.  The importance of turning over items for quicker profits become that much more necessary.   Knowledge becomes your weapon and experience becomes your savior.

Am I still rooting for the Cubs?   Well I'm still a fan.  And I will still root at times for the homerun,  but pray that maybe the double will happen sometime in my life.

Happy selling on the AH.

Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at  "@Dragonbearjoe" or leave a comment here.   Would love to know how your experience with this tip works out.



Making Gold With Runecloth





Hey guys, Alerick here again, and today I'm going to be talking to you guys about a once common but now generally overlooked niche market for raking in profit. The market I'm talking about is Runecloth. Now, I understand that on some servers this might not be profitable, but I have a simple equation I use that can determine this will work for you, and if you should be using this or not.

Now the reason this trick has become so much more profitable recently, is that earlier in Cataclysm there used to be a much smaller supply of runecloth available for us entrepreneurs to get our hands on for a reasonable price. If you didn't snag a bunch of it when people realized the major city tabards made runecloth turn-ins obsolete, and tried to dump their supplies, you were out of luck. Thankfully, runecloth had been added to the loot table of most of the mobs found in the Hellfire Ramparts dungeon. This has led to a colossal influx of the stuff on my server, for much lower prices than it has ever been at before. The reason the actual dust and essences are worth so much nowadays, is because the items that disenchant into them are greens from the high 50s and from old Vanilla raid content. People tend to head straight to Outlands once they hit level 58, leaving behind all of the gold making opportunity for them, and increasing the scarcity and rareness of the materials; a bonus for us.

When people leveling their characters hit level 58, they are allowed to que for the Hellfire Ramparts dungeon, and this is the only BC dungeon they will have access to for a few levels. So most people tend to spam run it, and while doing this, they accumulate copious amounts of runecloth. I can tell you from experience, that the convenience and high amounts of experience produced from leveling through the dungeon finder make it the most efficient way to level through the high 50s. To my surprise, although the amount of cloth available on the AH skyrocketed, this didn't seem to change the market price in either the best selling BoA enchants the materials can be used for, or the raw enchanting materials themselves. Ever since I've noticed this, I've been buying up all of the runecloth I can get my hands on from anywhere between 8 and 2-3g a stack. Each bolt of runecloth requires 4 cloth to make, and 6 bolts are required to make one headband, as well as two rune threads, less than a gold for both when bought from a vendor. This is an accurate formula I use when figuring out how much gold I make while crafting these headbands, or if it's profitable or not. Keep in mind that these headbands require a Tailoring profession, but only a skill of 295 to craft.


24xRC + 0.80 *?* 0.75x3.5xID + 0.22x3xGEE + 0.03x1.5xLBS


Simplified into:
24xRC + 0.80 *?* 2.625xID + 0.66xGEE + 0.045xLBS
The variables represent the auction values of the cloth and disenchant mats (per item, not stack), including the 5% auction house cut.

GEE=Greater Eternal Essence
ID=Illusion Dust
LBS=Large Brilliant Shard
RC=Runecloth


Plug your servers values/market prices into this equation and figure out whether it'll work for you or not. Keep in mind that if you have access to an enchanter in a level 23 guild or higher, this is an added bonus because of the guild perk that allows you to proc extra mats, and when this occurs think of it as "pure profit".

There are two reasons there is a very high demand for these materials. First off, anyone leveling their enchanting will eventually have to progress through this part of the profession, and when they do, the scarcity of the material they're looking for will either force them into buying your overpriced materials, or make them go out and farm them themselves. Now lets be honest here, what do you think that person would do? I find selling these in stacks of 20 to be the most profitable, and I've sold them for anywhere between 300g and 150g a stack, usually somewhere right around the middle. I hope this works as well for you as it does for me. Good luck, and I'll see you all next week!!


You can get in touch with me through my twitter @AlerickF









Manipulating Auction House Prices

For many people, perception is often times reality, even when it's not accurate.

Two people can go to a movie together and walk out with completely different opinions about the movie. One might argue that it's the greatest movie ever, while the other might come away thinking it was all a bunch of fluff and poor acting. Which one of these people is "right"? The obvious answer is they both are (Though not really, because who wouldn't say that was the greatest movie ever!?) because their perception of the movie is their reality.

In the World of Warcraft economy, perception is often reality also. Don't believe me? Nearly every time you spot a killer deal on the Auction House, it's usually the result of a skewed reality. Is it possible to foster a skewed reality for people and thus take advantage of the pricing? I believe so.

"Old" Items Aren't Worth Much
One of the great mysteries to me is that people perceive "old" things to be worthless. Whether they are old patterns, gems from a previous expansion or Bind-on-Equip drops from a previous tier. Maybe they think everyone else plays like them. Maybe they think people don't have gold to spend on vanity or "old" items. Maybe they don't see how the old item could possibly be useful. Whatever it is, they give us an opportunity to profit.

Case Study 1: Bind-on-Equip Epics
I recently purchased a Soul Blade from trade chat. When I asked how much the seller wanted, he told me to make an offer. I offered every gold piece I had on my currently online toon: roughly 4800 gold. He took pity on me and gave it to me for 4500 gold instead so I'd have some gold left in my pocket. I believe he walked away from the sale thinking he got a good price, even with the discount. But why would he think that? Clearly he didn't know that Soul Blades are worth much more than 4500 gold, despite the fact that they are easily replaced with crafted weapons from patch 4.2.

After mailing the Soul Blade to my banker for posting, I discovered why the person thought he'd made a good deal. There were no Soul Blades listed on the Auction House. He had no way of knowing that they go for 10-12k on my realm because none were currently listed. He perceived the item to be outdated and was happy to get 4500 gold, when a little research and patience could have led to double the gold in his pocket.

Case Study 2: Scarlet Rubies
Cataclysm has brought insane amounts of gold into the economy. People have more gold than ever and are happy to spend some of that gold to speed up the grind of leveling alts. I was experimenting with a return to old gold-making tactics when I stumbled upon this old goldmine turned new. I found there is strong demand for the Scarlet Rubies, so I routinely bought out the raw ones, cut them and posted for sale, selling out pretty quickly each time I posted.

The largest problem with Scarlet Rubies is supply of raw materials. Finding enough raws to keep a healthy stock available for purchase was becoming problematic because the old Saronite Shuffle is not exactly standard gold-making practice these days. In my search for cheap rubies, though, I learned a few tricks for manipulating the market to get better prices.

Controlling Information to Reduce Prices
If you're running Auctioneer, Auctionator, TradeSkillMaster or some other addon for pricing information, you'll always know what something is worth. But many people don't bother, or don't keep their information current. If we control information about a market, we can actually control the price to a degree. Here's what I learned from the Scarlet Ruby experiment that can be applied to other markets:
  • With no comparison point, Scarlet Rubies are near worthless. When there are no raw or cut rubies listed on the Auction House, the price point is around 10-15 gold. Consistently buying out the raws or cuts below a certain price point will keep prices low because people perceive them to be worthless as none are listed on the Auction House.
  • Cut Rubies on the Auction House increase the price of raw ones. If there were no raws listed, but I had lots of cuts up, raw prices would hover around 50-70% of my cut price. People saw there was at least one person willing to try making a profit, so they price the raws at a level they think I'll purchase them in the hopes of flipping it for a profit.
  • People will go with the group consensus on pricing if possible. No matter the price of the cut rubies, once raw rubies are posted, that becomes the market price for the rubies and the normal undercutting rules kick in. If it looks like a good undercutting war is going to be waged, I sit tight and wait for them to drop in price before buying everything out.
Controlling market information works best in small, niche markets, but can be done in larger ones as well. However, the larger the market, the more risk and potential loss is involved. For the rubies, I'll often go a week without posting cut rubies and buy up all the raws that appear. This allows me to build a steady supply and then unload them in cut form over a week or two, then start again from the beginning.

A more competitive market like Cataclysm raw materials is much harder to control because of increased players (your fellow AH competition, farmers, etc.) but it's certainly possible. You'll need larger gold reserves to make it happen, and you need to clean the Auction House of lower priced items much more regularly for the strategy to work.

How else do you manipulate prices on the Auction House? When has it backfired? Share your stories in the comments!

I consider myself a somewhat casual auctioneer. I can be found via Twitter @Aleithia3. I also like getting email at Aleithia AT jasonthedce DOT com. Send me your questions and I'll try to write about them on the site.

Gold-Making Implications from the 4.3 PTR

If you aren't familiar with the way Blizzard works, there are multiple levels of testing before a patch comes to the live servers. After internal testing, Blizzard releases the upcoming patch to the infamous PTR, or Public Test Realm. This is a place for them to test new things out, make changes and get player feedback. If you haven't already heard, the 4.3 PTR is up and running, and with it come some significant changes that will impact our gold-making businesses. If you haven't already read it, give Mommar's post a read for a first glance at the PTR.

Standard Disclaimer: Just because something is on the PTR, it doesn't mean it will make it to live servers. Things can and will still change. Case in point: the last week has seen many more additions and changes to the PTR.

So what does this mean for us? Well, let's dig in.

Direct Gold-Making Changes
Some changes have a very obvious impact on our gold-making. To summarize, here are some of the major things being reported:
  • Chaos Orbs will no longer be soulbound. If Wrath is any indicator, this means everyone (not just crafters who can use them) will be able to roll on the orbs. Watch for them to start appearing on the Auction House shortly after the patch hits live servers. If you have a good stash, I would try using them up now while they're more valuable. I also won't be surprised if more recipes start requiring the orbs, which could bolster prices.
  • Raw gems are no longer vendorable. Flux at Power Word: Gold posted about it recently. You should read his post for more analysis and information. My hunch is this is an oversight/bug by Blizzard, but maybe not. Perhaps the Jewelcrafting nerfs are not finished yet. I'm not panicking about it, but if you have a large stash of raw commons that you don't have anything else to do with and don't feel like cutting, you might want to vendor them before the patch if this goes live. For ideas on how to use the raw gems, check out Shockkmaister's post on the Obsidium Shuffle.
  • Epic gems transmutable? Dataminers discovered that there will be alchemy transmutes for the epic gems. However, Kaliope logged in and couldn't find the spells on the Alchemy trainer, nor did they appear as a discovery from an existing transmute. Either Blizzard hasn't connected the dots yet, or the spells are in and won't be added until after a few months on live servers. Keep your eyes on this.
  • PVP armor sets are being automatically upgraded again. Kaliope also confirmed that our existing PVP starter sets are being automatically upgraded to the new iLevel 377 versions. These are usually pretty solid sellers during the opening week, then settle into a sometimes profitable price point. Stock up the materials now and be ready to craft them upon logging in.
Indirect Gold-Making Changes
There are other changes made to the game that will impact our gold-making business as well. While in-direct, these might be more significant to track:
  • Tier Gear is only available from raiding. The best armor for your class, that gives you a bonus based on wearing 2 or 4 pieces from the set at the same time will only be available as boss drops from the new Dragon Soul raid. No more buying that armor with Valor Points. However, to compensate for the lack of tier gear, more VP items will be available to cover the missing slots. Non-raiding characters will have the same number of items to gem/enchant as before, but raiders could conceivably enchant a non-tier chest, followed by their tier drop. 
  • Looking For Raid will be added. Much like the dungeon finder, people will be able to join a queue to do a random Dragon Soul raid. More raids might be added later, but for now it's just the "current" raid in 4.3. Gear progression will now go Regular Dungeons >> Heroic Dungeons >> 4.3 Heroic Dungeons >> Raid Finder >> Normal Raid >> Heroic Raid. This adds a level of gearing that should help stabilize the gem/enchant market later into the patch. This is good news.
  • Gear from the new dungeons will be iLevel 378. The linked article has an up-to-date as of posting list of gear in the new dungeons. These will be upgrades for anyone not raiding Firelands. All those troll pieces people have been getting will need to be upgraded. Even some normal Firelands raid gear might be "sidegrades" for people and will need enchanting and gemming. 
  • Valor Point rewards are changing again. The current plan is to give 150 VPs from any heroic dungeon (from the original Cataclysm dungeons through the new 4.3 dungeons. Troll dungeons will be shortened to 4 bosses from 6 and placed in the same tier as the 4.0 dungeons. The new dungeons seem to be designed to be shorter as well. All this adds up to faster dungeon runs and more people capping Valor Points for the week, which will lead to more gear purchases. Initially, we'll also see a larger influx of Maelstrom Crystals from the new dungeons, which will lower the prices. The new Maelstrom Shatter spell for enchanters will allow you to convert each Maelstrom Crystal into two Heavenly Shards. After people get tired of the new dungeons, however, many will return to the older ones and the supply of Heavenly Shards vs. Maelstrom Crystals will start to balance out.
  • New crafted epics were added, then updated. Mostly this is just an update to the existing items that were found and mentioned in Mommar's post linked above. Sockets have been added and their stats are a little higher. The patterns look to be obtained in the Dragon Soul raid and will require a raid-drop material to create, much like the patterns from Firelands did.
4.3 is shaping up to be another gold mine for those who prepare. How are you tracking all the changes? What sites would you recommend? Any tips for people who are preparing for the patch?

I consider myself a somewhat casual auctioneer. I can be found via Twitter @Aleithia3. I also like getting email at Aleithia AT jasonthedce DOT com. Send me your questions and I'll try to write about them on the site.

"The Gamblers" Guide to making Gold




Growing up in Iowa music was very important to me. Many times it would set my mood
for the day.  From listening to an old 8 track player (ask your parents if you're not sure what
that really is) to slipping a cassette tape into a player.   Even today I will add an mp3 to my Ipod
to drive me through the day.

But even in music,  we can learn lessons.  Some of them are lessons we already know.   But then
some can be relearned as the days go by.



Playing the auction house is very much like a poker game.  But it goes by many of it's own rules.
And where many will assume you're playing against another auction goblin.   In reality you're  playing against the auction house and your own mental accuity.   Let's go over the rules that we can learn:

1)  Know when to hold em'


Everyone has run into that day where the bloodletting of undercutting is at an all time high.
One person lists a Inferno ruby at 110g.   Next person lists it at 109g and so on til it gets
to it's barely profitable line of 90g per.    But there is no doubt that  when all of those cheap gems are sold you can get your money,  and more on the weekend if you just drop those extras in the bank for one or two days.   Hold onto them when everyone has burnt through their stacks and you are the only gem game in town.    Sometimes it's even profitable to see 4 or 5 gems at a low price and flip the market.   Grab them at 90g and then flip everything up to 175g per.   One or two sales and then the rest of your sales are profit.   Gamblers always have an ace in the hole and a deuce up their sleeve.

2)  Know when to fold em'

Looking at the auction house market.   Question yourself, what raw materials can be converted to finished products for sale?  Where an obsidium bar may not sell on it's own,  your blacksmith can create  folded obsidium.   Ask a premium price and you have just made double your investment.   Same with "folding" your mats into scrolls instead of just listing them in groups of raw materials.   Have extra Savage Leather to sell?    Craft 10 of these to 1 piece Heavy Savage Leather and list it for twice the price.   The Gambler knows when to rake in the profits.

3)  Know when to walk away

Someone has come into one of your favorite markets (Inscription is a great example) and listed all
of the glyphs at 20g per glyph.   Rubbing your head and looking at your Darkmoon Faire Cards questioning "how can I make money at that price?".   Answer yourself this way:  walk away from
inscription and let them burn their stock out.   Concentrate on mastering a new branch of inscription
(Crafted Offhands,  PVP Relics,  Darkmoon Faire Cards) and you will be back on top,  with the added
money making opportnity.    The Gambler always knows there is a new poker game opening somewhere.

4)  Know when to run


Between visits to the Auction House,   Run an instance.   4.3 has introduced that Chaos Orbs will be
BOE,   giving it a large demand for those that want items crafted.    Buying and selling Chaos Orbs
will be a big boost in the economy as people go to craft epic items.    Run instances now so that you
have a stockpile of them to drop on the AH.    Have you been running Direbrew boss?    Gearing up your alternate toons?   Fill that idle space with even the idea of selling your tank and pocket healer
for 100g a run.    With 4.3 endgame approaching people will be looking more and more to have their
toons geared up.    The Gambler always knows when it's time to get a few more gold for your time
and effort.


5)   You never count your money,  when your sitting at the table

BBD should be your new motto (Bigger,  Better Deal).   Offer packages of the PVP gear.  Full Bloodthirsty leather gear for 6k.   Full Ornate pyrium gear for 7k.   Have you checked the PTR's for the new recipes?    Know what volatiles to save to craft those recipes right at the restart of the server?  
Your only as good as your last deal,  and there is always time for a Gambler to make another deal.

6)  There will be time enough for counting when the deal is done


At the end of the day,  did you make enough gold?   What is your goal?  Make 1000g an hour?
Buy your entire raid group Mecha-hogs?    Set your goals,  meet your goals,  then move onto your
next goal.    Your making gold at a higher rate than 90% of the server population.    Gamblers know when to tip their cap and move onto the next game.

It's all in fun,   is there any new information provided?  Of course not.   But in the long run,  gold making is supposed to be fun.  Entertainment is why we pay the money every month.  And in this case,   it becomes a personal quest on why we play the auction house.  Why we announce our crafting wares in trade chat.  Why we run hastily to get that 25g tip for crafting an item.   Performing our trade chat version of Mister Burns swimming in his millions of gold to entertain the masses?  Why we will do anything for the sake of more toon pocket money?

Tune in next week for how Metallica makes me money.   Unless Lars sues me too.    Maybe Not....

Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at  "@Dragonbearjoe" or leave a comment here.   Would love to know how your experience with this tip works out.


Making Gold In Cataclysm With Infinite Dust



Hi again everybody, Alerick here again and today I'm going to be talking to you guys a little about making gold with infinite dust. Now, infinite dust is one of the most profitable items I like to sell on the Auction House simply because it's in amazingly high demand. I've used this enchanting material to make me tons of gold on both servers I play on, and I will discuss later how in almost every market this can be profitable. The reason it sells so insanely well is it is needed in such large bulk to level enchanting through Northrend. About 700 of these are required between skills 375 and 450, which makes it in very high demand. Another reason it is such a good gold making market, is that there are so many ways to obtain it most people don't know about. Infinite dust is often underpriced because most people who post it don't know its actual value, so when I see it below a threshold I have set, I buy it up and repost in stacks of 20 because of the large demand.
I oftentimes sell stacks of infinite dust for anywhere between 150 and 250 gold each stack. I find that on the lower pop. server I play on, the dust is slower to move, but there are tons of Wotlk commodities that can produce massive amounts of dust cheaply, because there is so much of that material on the AH. My favorite ways of getting infinite dust are crafting Arctic Boots, which require only 8 Borean Leather to make, and yield a solid amount of infinite dust. Make sure it's profitable before you do this, because certain Wotlk commodoties such as metals, leather and cloth can be overpriced nowadays. I also like to create Horned Cobalt Helms which only require 8 Cobalt Bars to craft, and can be very lucrative in most scenarios depending on your market. Duskweave Belts are also a good idea depending on the value of Frostweave Cloth on your server. I don't really like these because I find crafting the bags to be more profitable, but again, it all depends on the market you're dealing with.


One of the best aspects of using these techniques to make gold is that all of these disenchantable items can be crafted with just a Wotlk level crafting profession. Which means you can do this while leveling a character, or make some gold back while power leveling a crafting profession. Another important thing to know about obtaining infinite dust is through abyss crystals. Depending on your server these can often be found in bulk on the auction house for an insanely low price compared to the profit you will be making from it. On my server abyss crystals range between 15 and 30g each. Greater Cosmic Essence, a bi-product of all of the infinite dust methods listed above, sell for 30g each alone. By shattering just one abyss crystal you have a chance to loot up to 10 greater cosmics, and 20 infinite dust. This is a crazy markup, and a simple way to make gold. This process is very often overlooked, and many people don't even know about because it was hardly profitable during Wotlk.


Yet another efficient way to obtain these Wotlk enchanting materials is through eternals. I myself have had better luck just flipping the eternals in stacks of 1 for profit, but if the price is right on your server, there are JC crafted rings and necklaces requiring Eternal Earth and Shadow that can be worth it. Especially if you bought some of them pre-Cata when the prices were dirt cheap, and extremely easy to access. Having access to an enchanter in a level 23 guild or higher is also very useful because of the perk that allows you to proc extra enchanting materials while disenchanting all of the items we are crafting. Good luck with the tip everyone, find out which technique is good for your server and start reaping the profits!!!


You can get in touch with me through my twitter @AlerickF

The Elitist System

Advertorial

The Complete Elitist Guide Collection



Long time readers of the site will notice that we're not huge fans of promoting non-gold related guides and have turned down many requests through the years. However, this time is different. Elitist Guides sparked my interest because of I had never come across a guide that approached the game in terms of your class, which was a refreshing change from the slew of gold & leveling guides that have been flooding the marketplace in recent memory.

Many players overlook the importance of their character's class and how it affects their ability the game in an improved and more enriching manner so I decided to give their class-centric WoW tutorials a quick run-through. The fact that it's written and developed by a core member of one of the most progressive guilds in the US Realms was another major factor that peaked my curiosity.

My Thoughts....

1. What is The Purpose Behind Elitist Guides?


Some pro WoW players have already learned how to combine the powers of different classes to maximum effect, and this knowledge has never been shared. Elitist Guides aims to change all this, providing every WoW player with detailed information about each class and how to maximize their effectiveness.

Each of the 10 character classes bring something different to the table, with their own distinct strengths and weaknesses and players need to adopt different strategies to make the most out of their characters.

You will learn the secrets to correctly building your character's talents, skill executions and gear, and this is exactly what you will learn in Jason's guide. This aspect of the game is just as important as learning how to level fast, make tons of gold and this is the building block towards attaining the results you want in the battlegrounds or the end-game gear in the game.

2. What Can I Expect From Elitist Guides?


By any standard, Elitist Guide is massive. There is literally hours upon hours of manuals and tutorials that will run through the whole process of learning and eventually mastering your class.

Nothing is left out, and Jason takes you by the hand, revealing the smallest details about your class from picking the right build for every situation, knowing the appropriate items and gear for your class, its respective strengths and weaknesses... literally everything is no show here. It's nearly foolproof!

In fact, I picked up a couple of pointers about my Druid and noticed an immediate improvement in my DPS in my weekly guild run the next day. In terms of presentation, the writing style is light and easy to read with many detailed diagrams, vivid pictures and a clean and crisp user interface.

This Guy's A Real Ball-Buster!
3. Strategies That Are Timeless and Game-Breaking


At the end of the day, no amount of showboating about your countless achievements in the game can compensate for the lack of substance or a failure to convey your knowledge to your target audience. I don't care if you are teaching someone about the finer points of Auction House strategy or the little tweaks that can expedite the leveling process. The content has to be cutting-edge, accessible and practical.

In this regard, Elitist Guides that does not disappoint. True to his word, Jason is zealously focused on taking the tactics and strategies of the top players in the world and making sure that it is relevant and applicable to every player. It reminds me so much of JMTC's gold guide in that it forces you to sit back and think through your actions and not just feeding you the correct play but more importantly, why its right (or wrong.)

Final Verdict


I tried really hard but ultimately I couldn't find anything I could realistically disagree with and actually learned a thing or two myself. As a long-time player who has been present since Beta, I believe that speaks volumes about the quality of the guide. As exposed as I am to the myriad ways of earning gold in the game, Jason is vastly more experienced in the other aspects of WoW.

He managed to capture all the detail I've always looked for in a class guide, and he managed to make it simple, accessible and effective, eliminating the interminable volume of useless fluff that is present in most other guides.

I don't recommend these products often - who wants to spend more money when they pay a monthly fee already - but for the sheer amount of time you save and the understanding of the class you will gain, you could do a lot worse than giving this guide a look-see.

For a limited time only, Jason is opening the doors to the complete Elitist Guide collection which contains a copy of each and every class guide at a 68% discount. Make sure to act now to avoid disappointment.

Interested? Go see what I'm talking about at Elitist Guides and tell me your thoughts!



Appealing to Different Types of Buyers - Part 1





I’ve been playing WoW now for about six months and have been blown away by the incredible size and complexity of the environment that Blizzard has created.  If you get bored with questing, then go do some dungeons.  If you get bored with dungeons, then try some battlegrounds.  If battlegrounds aren’t exciting at the moment, then go and try and get some obscure achievement.


One of the more fascinating aspects of the game is the in-world economy which so closely resembles the economy of the real word.  Things such as supply and demand dictate prices, just as they do in real life.

Also just like real life, buyers in-game tend to fall into several categories.  In this series, I’ll explore how to create opportunities with each type of buyer (without giving away all my trade secrets!) so that you can build a steady stream of income.  As with all posts, YMMV.


The Achievement Junky
The Achievement Junky is trying to get what they need for some sort of achievement.  Most of the time, an Achievement Junky is also a Collector (covered in my next post).  To appeal to this type of buyer, you must figure out what items are needed for achievements and make sure that you have those listed pretty much all the time.

For example, one of the achievements people will try to get involves sampling different Cataclysm foods.  Well, there are several items on that list which are only available to you BEFORE you complete a particular series of quests.  Most of us don’t learn that until AFTER we’ve completed the quest chain and realize that we can’t get those items any longer because we are now hated by the vendor.  Keeping an alt that has not completed that quest chain will allow you to purchase those items at a relatively low cost (5-10 Silver) and then resell it at nice markup (5-10 gold).


Alternatively, you can get recipes for items that Achievement Junkies need and make those items.  Or, get the mats for those items and sell those.  An obvious example is the chopper, but other (less expensive and easier) alternatives exist.  Look over the Achievements and see what leaps out at you.  They should be relatively obvious and you’d be surprised at how many people are in the market for these things.

Here's an example:  The achievement "Drown Your Sorrows" requires the player to drink ten different Cataclysm beverages such as South Island Iced Tea and Starfire Espresso.  These beverages are not purchasable through vendors.  So, get the recipe, spend a few silver on mats and sell the drinks for a few gold each.  (Oh, and sell them in stacks of 2 or 4 so the buyer has to buy multiple items instead of just one).


The key to success with the Auction House is not to hit The Big Score every day.  No one can do that consistently.  Instead, build up a steady stream of medium- to high-demand items that appeal to a variety of buyers.  You’ll find that as one type of item drops in sales, a different type of item has picked up.

If you have any questions or comments, feel free to email me at wonko@immortalisrex.com.  Also, you can find me in-game on US-Dentarg as Wonko, the guild master of Immortalis Rex.

Jackpot!: The Obsidium Shuffle


The obsidium shuffle is one of the most known gold making strategies today. Many people do the shuffle, many people profit from it, but not much use all it's potential. The obsidium shuffle is a big part of the WoW economy, and a huge system, but most people only see what's on the surface, and can only make a little money from it (relatively speaking). This post will explain how the shuffle works, how it effects the economy, and how you can earn the most money from it.



The basics

Let's start at the beginning. The obsidium shuffle is the process of prospecting obsidium ore, and finding the best way to realize the gems. This can be done with elementium and pyrite ore too, but the most profitable is the obsidium. After prospecting the ore you will end up with uncut gems, both uncommon (green quality) and rare (blue quality). From here there are many ways to go. Usually people make the uncommons into jewellery, disenchant them, then make enchant scrolls, which they can sell for big profit, and cut and sell the rare ones. This is the textbook obsidium shuffle. It requires some time, but it's most likely profitable. Easy as pie. So what else is there to say?

The shuffle as a branch of industry

Economy in WoW is very similar to the real life economy in many ways. In order to fully understand the obsidium shuffle, we need to take a look at how an industry works in the real life and WoW.
Industry is the production of economic goods or services. Let's look at a specific branch of industry, let's call it baking. Baking requires certian raw materials, like flour, water, etc. and it requires certain tools, for example an oven. Baking is the act of putting these materials together and making them into another thing using the tools. This other thing is the product. In this case the product is bread. So how can baking be a profitable thing to do? Well, if I can sell the product for more then I bought the materials for, then it is profitable. Easy as pie. So, how can I make even more money from this genius idea? Well, I mastered bread-baking business, but there are other things that I could to with the same materials. I could bake bagels too. I could buy twice as many materials, bake both bread and bagels, sell them all and be happy, as I made twice the money. I could also bake someting that requires other materials such as bagels with sesame on top. It is the same principal. So how can I make even more money? Well I could make more breads, keep the overflow, make sandwiches, and sell those too. Okay then, so the bread is not a product (beacause I don't sell them)? Something's off here, it is supposed to be a product. Well, if I sell them, then it is a product, if I make sandwhiches, then it is not. It is not a material either, because I didn't buy it. It is a processed material. Hmmm, okay then I can hold on to my sandwhiches, put cheese in them, and sell them as cheeseburgers. The sandwhiches would be processed materials as well. I could go on and process my materials a billion times, and sell super-intelligent robots at the end as products. Every level of processing could require other materials, raw or processed. At the end this could become a massive net of processing materials over and over and over again. I could also sell any processed material. In real life, usually the price of the processed material is higher then the raw ones, in WoW it is not so easy, but more on that later.
Industry in WoW works the same way as it works in real life. The obsidium shuffle is a branch of industry. Most people also use elementium and pyrite too occasionally, so in this branch there are three raw materials. There are a few levels of processing, there are processed materials such as the uncut gems, and there are products such as the cut gems. So how does this particular net look like?


In this picture red are the raw materials, green are the products that you can produce with only the shown raw materials and easy-access (vendor) materials (jeweler's setting), blue are the products that are a part of a much bigger net as they require other materials, and yellow are the processed materials that are the a part of a bigger net.
So let's look at this closely. We have 4 levels of processing. Supposedly any products or processed materials at level X are more expensive then the products and materials on the levels below. This is what would keep the business profitable. In real life this is usually true, in WoW not so much. There are two reasons for this.

  • First, people playing WoW are not businessmen. Most of the players are doing PvE/PvP progress, and they are not running a business on the AH. They either sell raw materials, because it dropped from mobs around the world while they were leveling, or they are selling products because they were leveling professions, and want to get rid of what they ended up with, or something like this. These people post on the AH just so they can sell, which can lower the prices.
  • The second reason is that a realm is small. On a realm there are a couple of thousand players playing. Most of these players don't have any auctions up. On an average realm, there are a few hundred different people who have auctions at any given moment, there are 10-20 players who are actually running smaller businesses (1 or 2 professions, or reselling) in order to gain money either to fund their character's progress (enchants, gems, flasks, etc.) or to have more money, and there are 0-3 people who are actually mainly focusing on gold making in the game, and are running multiple businesses. This causes a great deal of instability in the game's economy (to understand why is it, read Going Retro).

So I can't always sell processed materials or products for profit, but in many cases I can. What this means is that even if I'm all stocked up on products, it would still be wise to get more materials, either for stocking up more, or for selling processed materials. If I have a million enchant scrolls, enough for months, I have even more cut rare gems, I'd still buy obsidium if it were cheap because not only the product can be profitable to sell. For example I usually sell hypnotic dust and greater cosmic essences for great profit too, while I also have enchant scrolls up on the AH. I often sell raw rare gems too, because I can't sell more cut ones, and I still have uncuts. The point is, try to find a way to realize your materials for more money then you bought them for. You could sell the ore in bars for profit (has happened). It could also be very profitable to sell folded obsidium, etc.

The math

One stack of obsidium ore prospects into 6 uncommon and 0,25-0,35 rare uncut gems on average. All the uncommon ones have the same chance to drop, (and the rare ones too) so this means that for every stack of obsdium ore you buy you will end up with one of each uncommon gems (on average) and a quarter of a random rare gem. Selling uncommon gems uncut is usually profitable, but not as much as processing them further. Zephyrite can't be processed further in this net, you can only cut them (not profitable with any uncommon gem), transmute them into oceans sapphire (which is usually the most profitable thing to do) or sell them to a vendor for 50s. As for the other uncommons, you can make jewellery (or weapon) from them. Carnelians are a pretty straightforward thing, because you will always get the same thing (Carnelian Spikes) which is usually not profitable to sell, but disenchanting it is. The other four are a bit tricky. You can make jewellery from them, usually uncommon jewellery, but sometimes it is rare. In the first case you are definitely better off disenchanting them, but in the second case, not so much. Rare alicite pendants and jasper rings are disenchanted into small heavenly shards. Usually you can sell the jewellery for more money then one third of an actual shard. Rare nightstone chokers and hessonite bands on the other hand are disenchanted into heavenly shards, which are in most cases more valuable then the jewellery, or much more easy to sell/realize. After disenchanting, you can sell them both as enchanting materials, or enchanting scrolls. The profitability of this level of processing varies on different realms, and over time, but it is usually good money.

The impact on the economy

As we've seen the obsidium shuffle is a big system of processing ores, a good way to earn money. The more you master dividing your resources between selling products and processed materials the more money you can make. However all this can be a dangerous thing. Ores, gems, and enchant materials are commodities with fluctuating prices. These prices are not so stable on their own because of reasons I explained earlier, and if you process massive amount of materials it can destabilize them further. The more of commodity X there is on the realm the less it's price it will be, and the less there is of said commodity the higher the price will be (for an explanaiton for this, see Supply & Demand Explained). So if you buy a certain amount of ore and sell them as enchanting scrolls, then you only lower the price of the scrolls, but if you sell too much enchanting materials then you lower the price of enchanting materials, and thereby lower the price of the scrolls too, because cheaper the material is the cheaper the product is. This is a very similar concept as market-overflow. To serve with an example, my biggest moneymaker is and always was the obsidium shuffle. I've been doing this for a long time, and at first I only sold scrolls. Then I started buying more ore then I can sell as scrolls, and sold the overflow as enchant materials. It was great for a while, but then I got overzealous and sold too much enchant materials. 2-3 weeks ago the enchant mats have began to drop in price drastically, followed shortly by the scrolls. I've been doing damage control for the past weeks and now it's back on track, prices are rising, but it shows how fragile the WoW economy can be, and how much you need to be careful not to damage your own business.

The Gold Per Hour Myth


A lot of articles I read talk about how much gold/hour you can earn by following a certain technique. If only the process were so simple! The idea is this:

Sale Price - Cost of Creation = Profit / Time to Make = Gold/hour.

It seems simple, but should this be the primary method for determining our gold-making strategies?

The Real Cost of Items
Items don’t just cost gold to procure. There are lots of factors that go into an item’s cost, but not all are as easily defined by their purchase price. While you should definitely be concerned about the purchase price, there are other factors involved :

  • How much bag space does this take up? Every slot you fill with this item is one slot you can’t use for something else. This affects your total gold-making potential as you have limited space to store cheap items for later use. We sometimes label this Opportunity Cost.
  • Where’s the best use for this item? Volatile Earth could be used for making leg armor, belt buckles, dream cloth, or other items. Where is your best bang for the buck? We sometimes call this Return on Investment or ROI.
  • Should this item even be purchased? How much Gold can you make with this item? If you aren’t sure, you’ll have to spend time researching it. You might even have to take a loss on some items before it starts turning a profit.
  • How much processing time is involved? It might be cheaper to buy ore and prospect it for your gem business. But the processing takes time. Is it a better return than buying the raw gems and cutting them for profit? I prospect very little ore myself, instead relying on the purchase of cheap gems off the Auction House. Could I make more by prospecting? Probably, but all my play time would go into the prospecting/gem cutting and I wouldn't be able to profit off Enchanting or Leatherworking as much. I might also only be able to prospect and sell 50 gems, but I can purchase and sell 100 in the same amount of time.
Maximizing Profit
The trick to maximizing your profit is not in running a simple gold/hour formula to find the most profitable item, but the sweet spot between supply (raw mats and processed goods), demand (sales) and time. Hypothetical example:
  • I can procure 300 Volatile Earth/Day for my desired price or lower.
  • I can sell 100 Volatile Earth via Drakehide Leg Armor (5 sales/day).
  • I can sell 40 Volatile Earth via Ebonsteel Belt Buckle (10 sales/day).
  • I can sell 50 Volatile Earth via Enchant Bracer – Major Strength (2 sales/day).

Now, in the above scenario, I have a balance of 110 Volatile Earth that I couldn’t process each day. How do we optimize this? I have a number of options to improve my overall return on investment on Volatile Earth:
  • Buy less for a lower price.
  • Process more finished goods and lower the price to try increasing sales.
  • Sell excess Volatile Earths for a small profit.
  • Expand into more items to produce.
Now, this is a single raw material. Start focusing your efforts on total Gold/Hour or ROI instead of a single item and you'll really start to bring in the gold.
Evaluating Your Business
As you look to optimize your total gold/hour, consider the following:
  • Think in terms of weekly and monthly throughput. My scenario was a single day, which has lots of variation in it. Your weekly or monthly sales will be a more accurate reflection of total output for items.
  • Consider where your time is being spent. Don’t be afraid to drop out of some industries to focus on others. You might be making profit on PvP gear, but maybe the time could be spent better elsewhere. It might be more profitable to mill herbs and produce glyphs than to process ore for gems. Shift processing time to glyphs and buy raw gems to cut for Jewelcrafting instead. Try to find the most efficient use of your time. If you produce more than you can reasonably sell, you're leaving money on the table by not dropping out of that really high gold/hour item that doesn't sell and instead focusing on a lower gold/hour item that does.
  • Look for the sweet spot on raw material inventory. Ideally, you should never run out of raw mats or their finished products, but you also shouldn’t sit on a ton of mats either unless there’s a big pay-off at the end.
Where are you most efficient? Do you have too much raw material usually, or not enough? Are you short on time to process everything?

A New Era

Writer : JH


Taking JMTC In A New Direction

For the past 3 years, JMTC has been one of the leading sites on the art of making gold in the World of Warcraft.This is a testament to our dedicated and skilled team of writers and, of course, the outstanding support from the beloved community.

In order to keep up with the rapidly changing demands and needs of our community-based site, we understand that we can't rest on our laurels and that in order to maintain your trust, we need to evolve. 

Therefore, I am pleased to announce that JMTC will be heading in a fresh new direction this month.Our focus will be on trimming the fat and turning our attention to the one thing that truly matters - the delivery of top-notch content that is current, relevant and of the highest quality.

We reached this decision through extensive deliberations over the past month with Markco, our team of writers and other members of the community and most people we spoke to agree that this is the next logical step for JMTC - and we all look forward to our next steps together in taking this site to even greater heights.

What Will Change On JMTC?

To that end, the first thing we started working on was eliminating the unnecessary advertisements that were compromising site readability and viewer experience.

Long-time supporters might notice that a significant chunk of clutter has been removed and the end result is a cleaner, more focused layout with a laser-sharp focus on the articles. Banners ads have also been taken out in the meantime as the site undergoes a major redesign.

We will continue to offer free daily gold tops written by our dedicated and talented team of writers, so be sure to look forward to that. I will be working closely with them to ensure that only articles of the highest quality are posted and circulated. If you haven't signed up already, now will be the best time to do so.

Also be sure to check in on the coming weeks to see the various changes we are in the midst of implementing, in particular the installation of a spam filter to weed out the fluff and filler. Right now there are a handful of Good Samaritan moderators who are clearing it up everyday - their contributions have not gone unnoticed and are greatly appreciated.

We hope you like the current changes to the JMTC and we are working hard to make sure JMTC continues to serve the best interests of our community.

Come join us in our journey in taking JMTC to a whole new era and if you have any feedback or questions about anything, feel free to leave a comment below!




4.3 PTR announced. (First Glance)




Over the next few weeks we will have lots of information as the last reported major patch upgrade
for cataclysm appears on the PTR's.

Information on new patterns and new items were data mined by mmo-champion.   But it is a rough list
of items and models.

With the 4.3 data mining this gives us the first of many chances to start piecing together information
on what it will mean to both the beginning and advanced Power Auctioneers.


Stepping through the professions the biggest thing seen is that there appears to be another crafting
element introduced into the materials needed.

Essence of Destruction seems to be used in all of the new patterns that will be available with the new patch. This probably means that both this items and the patterns will drop either from the bosses or trash runs with the new raids.    As with the previous 4.2 raids,   this item will be very high priced for the first month or so when it's available on the AH.   This also means that living ember,  the 4.2 crafting material,  will probably start to be in higher demand.  Both from the nerfing of 4.2 raids,  plus the
want for added gear to be crafted to raise Item level for the new 4.3 raids.

Here is a list of the new patterns broke down under professions

Tailoring

World Mender Pants 
Bracers of Unconquered Power
Dreamwraps of the Light
Lavaquake Legwraps

All of these seem to be dps patterns,  with no healing patterns seen as of yet.   Where the potential for crafting and flipping both the items or the mats are high.   Healing classes may look at the lower 4.2
crafted items to finish off their Class Gear.   Nothing with the opening salvo of information shows that
the dreamweave timer or BOP status will be lifted.   So Investing in the pattern will end up being a high risk/high reward type of scenario.  As with all of these Epic level crafting recipes.

Blacksmithing

Bracers of Destructive Strength
Foundations of Courage
Pyrium Legplates of Purified Evil
Soul Redeemer Bracers
Titanguard Wristplates
Unstoppable Destroyer Legplates

As with the 4.2 Raid Patterns.  None of these appear to use truegold for their crafting.   Ghostcrawler announced in his explanation that there would be multiple patterns.  So it's assuming that these non raid level patterns will probably use truegold as their base instead of the Essence of Destruction.   So truegold as of now is still going to be a viable commodity to craft by alchemist or to save when demand is higher. Chaos Orbs will be used as a traditional material for crafting.   It's guessed that at some point one of the incremental patches will remove the BOP status of chaos orbs,  opening up another market for the non raiding crafter.     Mostly dps plate,  with two pieces of Healing plate has been added.    With the high amount of drops in the Fireland raids associated with healing items.   Healing plate crafted items may not be in high demand.

Leatherworking


Bladeshadow Leggings
Bladeshadow Wristguard
Bracers of Flowing Serenity
Bracers of the Hunter Killer
Deathscale Leggings of the Storm
Legging's of Nature's Champion
Rended Earth Leggings
Thundering Deathscale Wristguards

Each of these recipes take between 8 Pristine hides.   So look for both Heavy Savage Leather
and Pristine hides to be in high demand as these items begin to get crafted.    Stocking up on
Stacks of Heavy Savage Leather for conversion to pristine hide will set you farther ahead of the
Gold wars to come.

Jewelcrafting


The PTR notes are showing that the epic gems will be based on a 50 point seperation.  So epic gems will have either a full +50 to a stat,  or split between the two stats.   This ends up being good news for the non raiding jewelcrafter.  Most people will not spend a huge amount of money to gear for epic gems
with only +10 to their stats.   They are more apt to fill the gem slots with your Rare +40 stat gems or combinations of stats to reach their raiding mark.   With no information released yet on how to obtain patterns this will allow the non raiding jewelcrafter to feed the demand to gems they already have.   A wise jewelcrafter will look to purchase stock raw gems to either flip for profit.  Or to cut when the demand is high and the supply is low.   Also remember that with the new PVP season there will be a large spike for PVP specific Gems (+ resilience,  + resilience/haste,  residence/strength,  resilience/agi).   Stocking up on your raw gems in these categories may give a decent profit in the long term.


  • Notice with blacksmithing there are no high level weapon crafting patterns.   There may be more introduced later.  But it means there will be a larger demand on crafted or dropped items from Deathwing raids themselves.
  • There are multiple lists of items assumed to drop in the Deathwing lair raids.   Multiple boe items (including weapons and trinkets) where their demand will be high as well.
  •  The Raid patterns are taking a high amount of volatile fire and volatile water for crafting.   With 4.2 and the dailies volatile fires were lowered in value.  This may be a good opportunity to purchase volatile fires for crafting while they are low.   And alchemists switching from transmuting volatile airs to volatile water.   
  • Snowballs will no longer be used for summoning the Tiny Snowman,  Winter Reindeer, Winter's Little Helper
[addendum]

Maelstrom Shatter has been added to Enchanting.  Will split one maelstrom crystal into two heavenly shards.    Should drive down the prices for heavenly shards while raising maelstroms.

For the list of all the items known from the ptr datamining mmo-champion has given a sorted list here   

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