Numbers, they're a funny thing aren't they? Whether you are a pvp nut like me, a try hard pver, or even an auction house guru... everyone has one factor in common: We all love numbers! It doesn't matter if the number is a 21k shield slam, a #1 world first kill, or selling a 16 thousand gold bike.
So what is so crazy about numbers in this game? Why do we love them so much? The answer is actually quite simple because it all comes down to the fact that we built those numbers ourselves. These pixels that we finally acquire are the culmination of hours and hours of work setting them up. We feel a sense of ownership over our numbers and that is one of the greatest successes of world of warcraft. Fun takes on many meanings for many people, but everyone has fun when they feel a sense of accomplishment in building up to their own personal number goals.
Another great success of world of warcraft is the fact that even if we are terrible at this game we will slowly accrue more and more materials to make our numbers a reality. Even if you fail at pvp eventually you will get the gear you want from honor points or badges, just not as high quality as you may have been wishing for. Your character will always eventually improve, thus you will always get your slice of the numbers fun we all crave and pay $15 a month for.
How do you feel about numbers in world of warcraft?
Popular Posts
-
Hey Markco, Just wanted to tell you another gold tip. With patch 3.1 the JC pattern Citrine Ring Of Rapid Healing no longer requires 2 eleme...
-
I was selling glyphs every fifteen seconds the first two hours of the patch, and it's the most fun I've had in a while on the auctio...
-
There’s a lot of information to sort through when bidding, buying, or posting items on the auction house. In fact it’s too much for any one ...
-
The obsidium shuffle is one of the most known gold making strategies today. Many people do the shuffle, many people profit from it, but...
-
Just My Two Copper's One Year Anniversary is today! So much has happened and been going on that I didn't really even notice the time...
-
This was my goal this week... find a way to make 1000 gold in 5 minutes of work, start to finish, time myself and make the gold. So far I ha...
-
Use this guide to farm thorium ore without having to run around mindlessly searching for respawns. Look for half an hour in these three lo...
-
As many of you have figured out by now I'm not a typical blogger. In fact I wouldn't even call myself a blogger, but rather an inter...
-
Undercutting is an art form in its own right. Some players undercut by 1 copper, others by 10-50% of the original price. Some use the Quick ...
-
Mommar here. On some servers it was a barren wasteland as players ran to get the first few hits on their new gaming drug. ...
4 comments: on "20,400! 14,600! 3,000! 9,650!"
Anonymous said... February 15, 2010 at 8:30 AM
There's a particular brand of numbers that realy annoy me, and that's the numbers from people that use GearScore. I mean if a total asshat and 24 of his blue-geared palls can finish ICC-wings in normal mode, why do people need T9 (and over) to complete anything?
If you require such a high gearscore for your group, you may just aswell be advertising that you're a moron without skill and you need the gear to compensate for it.
Kolenzo said... February 15, 2010 at 12:45 PM
Numbers make me fuckin wanna play wow!
http://www.youtube.com/watch?v=pR1MG-5BBvg
Sorry, couldn't resist :P
J.E. Douglas said... February 16, 2010 at 1:22 PM
the biggest thing about numbers is that they can be positive or negative. Gearscore is a perfect example since it can be used as a measurement for approximate success, or it can be used as a whipping pole to keep "baddies" out for the lazy raiders.
I've been playing the market for the past 5 weeks and have immensely enjoyed seeing the numbers increase in the per weekly intake. Measuring that between having a casual raiding guild that is only working through ICC about 3 hours a week. End game has become enjoyable to be still raiding, getting big hits and crits on my hunter. As well as setting myself up for cataclysm
to be able to do more than I ever imagined money wise.
Globku said... February 17, 2010 at 8:53 AM
I actually feel that numbers are one of the worst things in todays MMORPGs. Why? Take WoW for example. You're a veteran player, creating a new character, currently level 20, and can't kill a damn noob who's level 50 just because of numbers. I think a skill based game would be awsome, and there are already some things starting to show up in the market, but nothing good enough to beat WoW so far
Post a Comment