Jackpot!: The Obsidium Shuffle


The obsidium shuffle is one of the most known gold making strategies today. Many people do the shuffle, many people profit from it, but not much use all it's potential. The obsidium shuffle is a big part of the WoW economy, and a huge system, but most people only see what's on the surface, and can only make a little money from it (relatively speaking). This post will explain how the shuffle works, how it effects the economy, and how you can earn the most money from it.



The basics

Let's start at the beginning. The obsidium shuffle is the process of prospecting obsidium ore, and finding the best way to realize the gems. This can be done with elementium and pyrite ore too, but the most profitable is the obsidium. After prospecting the ore you will end up with uncut gems, both uncommon (green quality) and rare (blue quality). From here there are many ways to go. Usually people make the uncommons into jewellery, disenchant them, then make enchant scrolls, which they can sell for big profit, and cut and sell the rare ones. This is the textbook obsidium shuffle. It requires some time, but it's most likely profitable. Easy as pie. So what else is there to say?

The shuffle as a branch of industry

Economy in WoW is very similar to the real life economy in many ways. In order to fully understand the obsidium shuffle, we need to take a look at how an industry works in the real life and WoW.
Industry is the production of economic goods or services. Let's look at a specific branch of industry, let's call it baking. Baking requires certian raw materials, like flour, water, etc. and it requires certain tools, for example an oven. Baking is the act of putting these materials together and making them into another thing using the tools. This other thing is the product. In this case the product is bread. So how can baking be a profitable thing to do? Well, if I can sell the product for more then I bought the materials for, then it is profitable. Easy as pie. So, how can I make even more money from this genius idea? Well, I mastered bread-baking business, but there are other things that I could to with the same materials. I could bake bagels too. I could buy twice as many materials, bake both bread and bagels, sell them all and be happy, as I made twice the money. I could also bake someting that requires other materials such as bagels with sesame on top. It is the same principal. So how can I make even more money? Well I could make more breads, keep the overflow, make sandwiches, and sell those too. Okay then, so the bread is not a product (beacause I don't sell them)? Something's off here, it is supposed to be a product. Well, if I sell them, then it is a product, if I make sandwhiches, then it is not. It is not a material either, because I didn't buy it. It is a processed material. Hmmm, okay then I can hold on to my sandwhiches, put cheese in them, and sell them as cheeseburgers. The sandwhiches would be processed materials as well. I could go on and process my materials a billion times, and sell super-intelligent robots at the end as products. Every level of processing could require other materials, raw or processed. At the end this could become a massive net of processing materials over and over and over again. I could also sell any processed material. In real life, usually the price of the processed material is higher then the raw ones, in WoW it is not so easy, but more on that later.
Industry in WoW works the same way as it works in real life. The obsidium shuffle is a branch of industry. Most people also use elementium and pyrite too occasionally, so in this branch there are three raw materials. There are a few levels of processing, there are processed materials such as the uncut gems, and there are products such as the cut gems. So how does this particular net look like?


In this picture red are the raw materials, green are the products that you can produce with only the shown raw materials and easy-access (vendor) materials (jeweler's setting), blue are the products that are a part of a much bigger net as they require other materials, and yellow are the processed materials that are the a part of a bigger net.
So let's look at this closely. We have 4 levels of processing. Supposedly any products or processed materials at level X are more expensive then the products and materials on the levels below. This is what would keep the business profitable. In real life this is usually true, in WoW not so much. There are two reasons for this.

  • First, people playing WoW are not businessmen. Most of the players are doing PvE/PvP progress, and they are not running a business on the AH. They either sell raw materials, because it dropped from mobs around the world while they were leveling, or they are selling products because they were leveling professions, and want to get rid of what they ended up with, or something like this. These people post on the AH just so they can sell, which can lower the prices.
  • The second reason is that a realm is small. On a realm there are a couple of thousand players playing. Most of these players don't have any auctions up. On an average realm, there are a few hundred different people who have auctions at any given moment, there are 10-20 players who are actually running smaller businesses (1 or 2 professions, or reselling) in order to gain money either to fund their character's progress (enchants, gems, flasks, etc.) or to have more money, and there are 0-3 people who are actually mainly focusing on gold making in the game, and are running multiple businesses. This causes a great deal of instability in the game's economy (to understand why is it, read Going Retro).

So I can't always sell processed materials or products for profit, but in many cases I can. What this means is that even if I'm all stocked up on products, it would still be wise to get more materials, either for stocking up more, or for selling processed materials. If I have a million enchant scrolls, enough for months, I have even more cut rare gems, I'd still buy obsidium if it were cheap because not only the product can be profitable to sell. For example I usually sell hypnotic dust and greater cosmic essences for great profit too, while I also have enchant scrolls up on the AH. I often sell raw rare gems too, because I can't sell more cut ones, and I still have uncuts. The point is, try to find a way to realize your materials for more money then you bought them for. You could sell the ore in bars for profit (has happened). It could also be very profitable to sell folded obsidium, etc.

The math

One stack of obsidium ore prospects into 6 uncommon and 0,25-0,35 rare uncut gems on average. All the uncommon ones have the same chance to drop, (and the rare ones too) so this means that for every stack of obsdium ore you buy you will end up with one of each uncommon gems (on average) and a quarter of a random rare gem. Selling uncommon gems uncut is usually profitable, but not as much as processing them further. Zephyrite can't be processed further in this net, you can only cut them (not profitable with any uncommon gem), transmute them into oceans sapphire (which is usually the most profitable thing to do) or sell them to a vendor for 50s. As for the other uncommons, you can make jewellery (or weapon) from them. Carnelians are a pretty straightforward thing, because you will always get the same thing (Carnelian Spikes) which is usually not profitable to sell, but disenchanting it is. The other four are a bit tricky. You can make jewellery from them, usually uncommon jewellery, but sometimes it is rare. In the first case you are definitely better off disenchanting them, but in the second case, not so much. Rare alicite pendants and jasper rings are disenchanted into small heavenly shards. Usually you can sell the jewellery for more money then one third of an actual shard. Rare nightstone chokers and hessonite bands on the other hand are disenchanted into heavenly shards, which are in most cases more valuable then the jewellery, or much more easy to sell/realize. After disenchanting, you can sell them both as enchanting materials, or enchanting scrolls. The profitability of this level of processing varies on different realms, and over time, but it is usually good money.

The impact on the economy

As we've seen the obsidium shuffle is a big system of processing ores, a good way to earn money. The more you master dividing your resources between selling products and processed materials the more money you can make. However all this can be a dangerous thing. Ores, gems, and enchant materials are commodities with fluctuating prices. These prices are not so stable on their own because of reasons I explained earlier, and if you process massive amount of materials it can destabilize them further. The more of commodity X there is on the realm the less it's price it will be, and the less there is of said commodity the higher the price will be (for an explanaiton for this, see Supply & Demand Explained). So if you buy a certain amount of ore and sell them as enchanting scrolls, then you only lower the price of the scrolls, but if you sell too much enchanting materials then you lower the price of enchanting materials, and thereby lower the price of the scrolls too, because cheaper the material is the cheaper the product is. This is a very similar concept as market-overflow. To serve with an example, my biggest moneymaker is and always was the obsidium shuffle. I've been doing this for a long time, and at first I only sold scrolls. Then I started buying more ore then I can sell as scrolls, and sold the overflow as enchant materials. It was great for a while, but then I got overzealous and sold too much enchant materials. 2-3 weeks ago the enchant mats have began to drop in price drastically, followed shortly by the scrolls. I've been doing damage control for the past weeks and now it's back on track, prices are rising, but it shows how fragile the WoW economy can be, and how much you need to be careful not to damage your own business.

14 comments: on "Jackpot!: The Obsidium Shuffle"

  1. Why is it always the 'obsidium' shuffle instead of the 'elementium' shuffle?

    On my realm, elementium ore is normally cheaper than obsidium ore - is this different to most people's realms?

    At what relative prices of the ores does one become better than the other?

  2. You should include in the decision matrix on which item(s) to craft Stormforged shoulders for disenchanting. Depending on the price points of Elementium, Obsidium and Heavenly Shards it is often more profitable, and less labor intensive, to go that route.

    Ultimately, anyone serious about this should build themselves a Open Office / Excel spreadsheet with input cells for the prices of inputs and outputs as well as prospecting and disenchanting probabilities by item to evaluate what is more profitable.

  3. This seems like an unnecessarily complicated post trying to explain a fairly simple concept. All that's really needed is a nice flow chart, an explanation of what raw materials go in and finished materials come out, and a general idea of the kind of profit that can be made from this system.

    I'm also curious as to why you cite Obsidium Ore as the most profitable ore. Is it because of prospecting rate (more raw Uncommons) or are you assuming it is cheaper than other ore?

    Lastly, I have a couple things to add to this post.

    -I've found Carnelians to be best used in transmutes, as there are many ways to get Greater Celestial Essence in this game, but far fewer ways to get Inferno Rubies, which still sell like hotcakes

    -Zephyrites are great sellers during the Jewelcrafting quest that uses 3 of them. I can sell 100+ on those days in stacks of 3, for about 20-30 gold per stack. This goes the same for Jaspers.

  4. On the topic of ore, I play on a very high pop server and ore is around 39-42g a stack (both elementium and obsidium). However, gems and enchanting scrolls are priced somewhat low.

    I recently logged on to a friend's server, which was medium pop, and was astonished. Ore there was 25-28g a stack, and gems were selling for around 150g -as opposed to 75-90g for reds on my high pop server.

    Also, enchanting scrolls were a good 30% higher for the high end enchants, yet all mats were cheap

    What gives?

  5. If you need a spreadsheet, here is a good one: http://consortium.stormspire.net/addons-ui-customization/1563-article-consortium-cataclysm-shuffling-spreadsheet-v4-5-released.html
    But I disagree that anyone doing this seriously needs one, I do it without a spreadsheet, after doing this for a while, it's all in my head :D

  6. This just is the typical.....depends on your server...on my server obsidium ore is high priced and rarely sold below 60g a stack meanwhile you can by 100s of stacks of elementium ore at 20-25g and do the elementium shuffle. It never has been about obsidium on my server...elementium all the way.

  7. @anonymous

    Whether it's obsidium, elementium or pyrite it really ends up being the same shuffle, just a different name. And just about every tip depends on your server. If the Auction house is dead on a server, you can put anything on the board and it won't sell. other servers have a lot of product and no buyers. Other servers the opposite.

    I will agree with the idea that many tips quote a high number because it occurs on that one server. But it really doesn't dismiss the idea that the [insert ore name] shuffle does make money
    unless the ore is obscenely high.

    It may not make as money on Server A as it does on Server D. Your milage in your car may vary from the same make, model of your friends car. To many variables to say it always will be x amount.

    At the end of Wrath cobalt was at a high price on many servers. mostly because noone farmed it. They were out farming titanium. So cobalt ore and bars were high priced. The same thing is happening with obsidium, few farm it as much as they do elementium and pyrite so it will have a higher price on many servers

  8. When the shuffle was new, it was usually obsidium. But because of various changes, elementium is definitely the more profitable ore to shuffle these days.

  9. To Anonymous. I must disagree with your statement that the post was too complicated or far more complicated than it needed to be. The post laid out most of the steps to follow and most of the scenarios that can play out. The only way you can reasonably say the post is too complicated is (a) if you are very new to gold making and were completely overwhelmed by the amount of information provided or (b) you have been making gold via shuffling since day one and have the process down pat. Since the bulk of readers fall into neither category I have to disagree with your opinion that the post was overly complicated.
    Next and more importantly, I have really enjoyed reading the last few posts. They explain a situation or scenario where one can make gold but they are not the typical farm this resell that posts. They explain the dynamics of the game and allow the readers to understand a concept and apply that concept to other aspects of their gold making routine. Keep up with the 'I'm going to make you think' posts and readers will continue to enjoy the site and it's content.
    Thanks again for reviving this coffin ship and sailing it on a new heading.

    Gear

  10. This post discusses nothing new, goes into over elaborate detail about the basics that it DOES discuss, and the original flow chart shown is incomplete, compared to other similar resources available on the internet.

    Content for content's sake!

  11. I haven't visited this site in a few months, and I'm disappointed to see the same topics being posted here still.
    Personally I hate the shuffle. My mailbox is ALWAYS maxed out with thousands of ore stacks from my husband so he can go to war gem sellers and proclaim himself lord of the Grizzly Hills auction house.
    And soon it'll be a Pyrite shuffle, with Catharsis' 5000+ pyrite ore stacks headed to my mailbox. fml.
    Anyway, back on track- I would really love to see a filter on what topics are posted, its the same thing alllll the time.

  12. I don't know about your server, or it's prices, but I can safely say that if the shuffle is not profitable enough for you to spend the time with it, then there is a good chance that you are doing something wrong. Around 60-70% of my income is coming from ore and herb shuffle. Also I took a look on many other servers a few weeks back, when I was looking for a server to start another business on, and on 9 out of 10 the prices were great for the shuffle.
    As for the content: whether it is unnecessarily complicated or not, depends on your point of view. There are many people reading the post, and I'm sure that for many of them it gave useful insight, and I'm also sure that for many of them, it was nothing new. As it is with all the other articles. For example 99% percent of the posts here at JMTC doesn't give me any new info, either because I read about it already, or I figured it out on my own. However, a year ago, these posts would have been all new to me. Point is: we try to make everyone happy by posting articles for beginners and pros too, and if you feel like a post is too basic for you, don't read it. I wrote about the shuffle, because I know for a fact that some people are still doing it wrong (one of my friends too), and I figured this will be a good guide to start with. And to be fair, I think my assumption was valid, as more people read this post then any other in over a month (I took a quick look at the stats).

  13. Thank you for this post. I'm not a frequent reader and have been wondering for some time about the ins and outs of this, and here it all is in a single place. You saved me some time.

  14. I find prospecting ALL the ore (elementium and obsidium) on my realm ,which costs around 5-10kg most days, then selling all blue gems and sending enough gems to my alchemist alt to make 20 shadowspirit diamonds ,which i send back to my JC to be cut,and to use all carnelians to make inferno rubies then making rings/necks etc on my JC with the rest then DEing them and selling all the blue gems, cut shadowspirit diamonds, DE mats and inferno rubies. I make around 15kg a day (about 1.5 hrs of play time)

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