Showing posts with label Honor Points. Show all posts
Showing posts with label Honor Points. Show all posts

Priorities in PVP Gear Pricing


'Head and Shoulders, Knees and Toes' was a nursery rhyme that I remember hearing when I was little.  The same can be applied to how you look at what to put up for your auctions.  Especially when it comes to PVP gear.

By now if you have finished all of your dailies on your tailor,  Blacksmithing and/or Leatherworker you should have all of the PVP patterns to craft.  As players finish up with Patch 5.3 and continue on to Patch 5.4 they will be looking for other things to do to occupy their gaming time.  PVP is one of those adventures that players will dabble their toes in.  And they will be looking to get their toons up and running as fast as possible.

PVP gear when it was produced in the Cataclysm expansion had a very nice profit margin for all of the pieces.  Now players have been much more particular in what they purchase.  Obtaining honor points quickly (either by exchanging extra justice points or random battlegrounds).  With the hands and boots being some of the most inexpensive of all of the honor points purchasable armor.

So why did the nursery rhyme come to mind on what to prioritize in your sales?   Because Head (helmet), Shoulders, Pants and boots will still be your bread and butter sales.  Chestplates also give the best boost for their cost to the players.  So when you look at your resources and the cost/sales ratios you create with each sale.  Deciding what to produce for sales should be based on how popular that item is (sales are going to be much lower if there are 10 pairs of boots on the auction house).  Each player will be looking to undercut the other each time that the item is relisted.   As the expansion winds down,  players will start dropping profession sales as they look to do other things in and out of the game.

Many gold goblins do not play the long game when it comes to sales.  If an item does not sell immediately they become frustrated and stop selling.   Even if an item takes a week or two weeks to sell,  you're still looking at a profit if you take the sale price and subtract the production cost and auction house listing cost/percentage).   If a pair of PVP pants costs you 250g to produce,  listing 10x (once per day for a week and a half (50g)).  If that pair of pants sells for 1000g (standard average for most pvp pants) you're still looking at over 600g profit.  Do this often enough and your ready to purchase your own condo in Azeroth.

As patch 5.4 becomes closer and closer,  looking at what to list and setting aside what materials you need will again put you on top of the pile.  So remember your nursery rhymes,  and don't sell any tuffet for that miss Muffet.  She does not tip well.

Good Luck and Good Hunting

Prep for Patch 5.4: Long Term Goals
Weekend Is Here
Take Me To Naxx
Profit Anonymous
Only Worth What Someone Will Pay
What i learned from Marvel Heroes....
Patch 5.4: Arise Scribe Arise!!!!!
Walking On The Dollars
Bang The Drum Slowly
Five Rules For Dating My Gold Stash
Transmog Me Baby






Taking Advantage of 5.2 PVP Gear Changes


Selling to PVP players is a niche market for some servers.  On other servers it's a cash cow that can be untapped until you obtain the right knowledge.

With patch 5.2 there are some major changes in the gear and how it effects your PVP score.


  • Dreadful will be the crafted gear (ilvl 458) -  
  • Malevolent will be the gear obtained via honor points (ilvl 483)
  • Tyrannical is obtained via conquest points in 5.2 (after obtaining 27000 conquest points will be available via honor points in 5.3)
  • Elite Tyrannical is obtained via Conquest points after 27000 conquest points in the season)
The big change will be there will no longer be any rating limit to obtain gear.   Many players were unable to upgrade pieces of gear because they either obtain high ratings in the arena.   More gear means more chances for upgrades and enchants.

That artificial line that was at 2200 stopped many players from capping off their honor/conquest points.   Giving access to the higher gear will allow players to enjoy the high level PVP without getting as frustrated because they are not as accomplished as others are.

This also should spark an increase in PVP stat gems and pure stat gems.   It also may bring back players who were burnt out on the storyline content and just need to open up a can of whoop butt on someone.

All in all I like these changes if they stay at this level.   And should add a large amount of gold in the right pockets if the Gold Goblins are prepared.   Buying inexpensive materials for enchants now and belt buckles
(Either the raw Living Steel needed for production or the belt buckles themselves.).   

Look at what the population of your realm feels about PVP.  If it is an active server then jumping on this opportunity is a no brainer.  If your realm is less attractive when it comes to PVP you may want to just dip your foot in the water and see what occurs.   This is where your research on the warcraft forums can be very beneficial.   A little knowledge can go a long way.

Good Luck and Good Hunting



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