Showing posts with label Profession Leveling. Show all posts
Showing posts with label Profession Leveling. Show all posts

Do You Know The Muffin Man?



Leveling cooking on alternate toons can be tedious.   It is exciting with your favorite toon because you get to check out new recipes and new 'tastes' that an expansion brings.  Even leveling cooking on your backup can be just as exciting.  Mists of Pandaria offered all of the different 'ways' of cooking that you aren't locked into leveling one direction to hit the maximum profession level.

When it came to leveling that 4th or 5th toon,  leveling their cooking because as exciting as watching paint dry.  The great search for another point towards getting him (or her) to be able to cook rice pudding or anything.  

Thankfully, there is a method to the madness when it comes to having maximum leveling in cooking.  The new Warlords of Draenor expansion are going to be tied much closer to having all of the professions being useful.  Many of the foodstuffs that are showing up on the PTR's have active ingredients that are tied to other professions.  Fishing will also become a very important part of a well rounded character progression.

Guilds will be emptying their storehouses in the coming months.  A shrewd gold goblin will be keeping an eye for large bargains of food items, not just to finish leveling their own toons,  but sales to up and coming players who do not want to take the time to farm their own materials.  Where the daily food quests cut into the need to buy all of the materials continually,  there will still always be a demand from the impatient player who wants to get that cooking leveling done now.

So watch both the Auction House and trade chat for players emptying their banks and personal collections of raw cooking materials.  A small investment now can both both personally edifying (your quarter word for the day) and add to your bankroll in the upcoming months.

Good Luck and Good Profit Hunting

Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice.


WOD:  Saddle Up Your Horses
Light At The End of The AH Tunnel
Grinding Gold Through The AH
WOD:  The Next Step To Beta
Warlords of Draenor Beta: You Have Been Chosen
Patience At Ganking:  All Respect to An Alliance Hunter
Midsummer Festival - Combine those tasks
Gold Making Is An Artform
What I did on My WowCation
Old Vs New:  The Great Debate
Soap Box Derby
Discipline:  The Most Hated Word in Gold Making
Crashing The Market
Pet Battling For Profits




What i learned from Marvel Heroes....


Mommar here.

So in my spare time I started playing the Free to play MMO Marvel Heroes.   It is a nice switch from World of Warcraft (for those that enjoy food it's a palette cleanser).

The game itself is much less involved than World of Warcraft.   It boils down to a hack and slash using a modified Diablo 3 engine.  It's major drawing power is the vast world of Marvel characters that can be drawn upon (assuming they will add future characters at a later time).

One thing that I noticed that was missing was an auction house or any type of economy.  In World of Warcraft a major source of revenue is the excess greens and blues (and even the glorious purples) that can drop in different areas.    Whether you disenchant your items,  wear and sell your items on the auction or even just vendor them for profit,  they are a good source of quick revenue.  In Marvel Heroes you basically have the option of either vendoring the extra items or 'donating' them to your crafter or vendors to raise their level.   Where this is a novel concept it has a sticking point of some very elite awesome items aren't sold between players.  

Once your crafter arrives at a certain level items can be 'converted' to higher items using the material drops that occur along with the green item drops.  If you play this game for any sort of time you will spend a lot of time converting base materials to higher and higher levels.   Basically everyone just has an enchanter at their home base.   This has been used by other games (including Diablo 3) and adds to the hack/slash style of gaming.  

The one thing I missed between World of Warcraft and Marvel Heroes is the flexibility of professions as well as the drive to purchase storage space.  Having had to put my crowbar into my wallet to put 20 dollars on my account to add storage space (and pick up playing Wolverine to play), it puts a kink in the plan as I had used in Warcraft.   One of the goals when Guild banks were created was buying storage space became easy.

So why did I decide to talk about this today?   Because there was another game that I was talking to a friend of mine about (Perfect World).  I asked them to describe the economy and how things worked.   That has been the biggest draw for me in both my writing and my play style.   Games come and go,  having few interesting tidbits to bring new players in.  But the economy and daily gameplay is what keeps them coming. Otherwise you end up with a game that players will pick up from time to time,  then realize they have other things to do with their life.

So the next time you are looking at the Auction House and saying 'is this all there is'?  Keep in mind that the grass may look greener on the other side,  but fertilizer can get very expensive.

Good Luck and Good Hunting

Patch 5.4: Arise Scribe Arise!!!!!
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