Author: Leo.
Buy from the auction house:
Many people will tell you differently, but in my opinion, once you get to level 12 or so, and you have about 120 gold in the bank, it is time to buy some green items to make you stronger and level quicker. Buy items that give you a decent upgrade for little gold. So pay 2-5 gold per piece to replace a gray item, or sometimes you don’t have an item at all. Paying 20+ gold for green / blues is really not worth it for items that you are going to replace in 5 level s (3 days) anyways.
Guild rewards & random dungeon finder:
An overlooked way of earning a lot of gold, is to make a guild with 2 other friends. If you do a random dungeon, your guild gets 300 gold per run for this in the bank. You can get this reward up to 7 times a week. For three people, this could earn you 700 gold per week, each. This gold goes straight into the guild bank, so you have to take it out of there (discuss this before you do so) If you are level 15 – 45, this is a very decent amount, and in any case you would / should do random dungeons.
The random dungeons help you level up quickly, and give you nice stuff to sell on the auction house and vendors as well. Running out of bag space? Buy bigger bags, 16 - 22 slots when you can.
Other tips:
When you get to your city, make sure never to spend ALL you gold. Keep a least a little bit to be able to mail items, and post items on the auction house.
Once you do choose a crafting profession, take one that you can use, and a good combo.
To be able to make things for yourself:
- Tailoring: Priests, mages, warlocks.
- Blacksmithing: paladins, warrior, death knights.
- Leatherworking: Druids, rogues, hunters, shamans.
Good combo’s:
- Herbalism & Alchemy
- Herbalism & inscription
- Jewelcrafting & alchemy (winner combo)
- Tailoring & enchanting
- Mining & blacksmithing.
- Mining & jewelcrafting
- Mining & engineering
Jewelcrafting & alchemy have an extra benefit that they both have daily missions / craftables you want to do even at end level. Logging in every day also takes time, so another reason to combine. Inscription has this whilst leveling (research), and tailoring has weekly craftables. If you like undercutting and auction house camping, try having both inscription and enchanting on the same character, even though this may get you permanently out of bag space.
When you just get started, sell these:
Skinning – light leather. These can be made with leather scraps as well. Don’t stick to leatherworking because of this. Drop it once you mainly get leather and hides, and no more scraps.
Herbalism – the lowest level herbs (peacebloom, silverleaf & earthroot) won’t give you much gold, but you will once you get to the level 10-20 zones (mageroyal, briarthorn, bruiseweed).
Mining – copper ore are great money makers. You can prospect these for gems as well. That is why they sell sometimes for more as ores than they do as bars. Don’t stick to jewelcrafting because of this. Don’t turn them all into bars, only some, check the auction house prices & demand.
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9 comments: on "Wow Gold and Leveling Tips (Part 3)"
Thayer said... August 5, 2011 at 8:59 AM
This article went from absolutely basic, beginner tips (tips for people who probably wouldn't stumble across this site before learning half of it themselves) to telling newbies that jewelcrafting / alchemy is a winner combo. If this is their first character, there is no way they'd want to slog through the huge gold sink that is leveling two crafting professions together.
I was patient, I waited through the two previous tiny short articles of tips so newbie they're worthless to anyone with enough thought to google WoW gold tips. But this is just enough. Please no more like this.
Adam said... August 5, 2011 at 11:23 AM
To participate in guild challenges your guild must be level 5 or higher. Maybe the OP could give me an estimate on how long it will take for me and 2 friends to level that. Just looks like more drivel to me. Oh well back to gevlon's site, at least he's entertaining.
Theruling said... August 5, 2011 at 11:39 AM
The only real gem from this entire series is the tip about the random runs earning you gold. (If it is even true) I didn't know a guild run of lvl20s satisfied the requirements to make the money for the guild.
Other than that, its the same beginner tips repeated everywhere but more poorly. Example, why suggest they buy vendor bags, when larger crafted bags sale for less on many realm AHs?
Anonymous said... August 5, 2011 at 12:04 PM
Please also double check your facts before telling people they can make 700g a week from guild dungeons. The guild must first reach level 5 for the gold reward portion to kick into effect and it gives 250g per not 300g until you reach 25
Anonymous said... August 5, 2011 at 12:08 PM
I agree with the first post above. Knowing this was a three part post also made me reconsider visiting the page each day. Please try to amalgamate multiple posts into one? Thanks.
NETGalore said... August 5, 2011 at 4:38 PM
Nonsense! At level 12 (or IMO any level below 20) the best way to replace gear is the quest rewards. Buying gear off the AH would be a BIG waste of gold. I would take that !20g and do a little ah flipping - buy low...wait for prices to go up..and then sell high. On my server Netherweave fluctuates between 30s up to 1g....if you time it right, you can make a little money that way.
Grud said... August 6, 2011 at 5:01 AM
The first thing I learned about making gold was to NEVER EVER buy gear while leveling up. Quest rewards are just fine, why spent gold on items that will be replaced in a couple of hours?
Theruling said... August 6, 2011 at 10:12 PM
The one time when it is smart to buy leveling gear especially before cata which really made the drops more worthwhile, is your weapon or if the slot currently had nothing in it or a white.
As a non-spellcaster (at low levels (and them too at higher levels) if your weapon is more than 10 levels old - You are costing yourself time. Other slots not so much, I wore the same gloves for 30 levels on my newest alt to little to no ill effects.
Leo said... September 8, 2011 at 3:00 PM
Just back from vacation, so sorry for the late reply to you comments.
yes the articles are very basic, some are good for alts, some are for complete newbies. I just have seen too many newbies running a warlock and blacksmithing to be out of money ever.
If they are out of gold, they ain't gonna buy your stuff from the auction house now, will they?
Secondly, the three articles were actually written as one, but JM2C asked me to split it up. I respect his choice, maybe he had to get through cucumber season ;-)
I didn't know you needed a guild of level 5, but 250 / 300 gold, that doesn't really matter much. It is a very nice starting sum to have some fun at that level.
Regarding gear from quests: There is no black and white, but these days I find myself do very few quests, and do more random dungeons for leveling. You have to be very lucky to get the right piece of gear from quests, and the good stuff comes mostly at the end of a long quest chain, but these days you are way past that level before you get to the end of the quest chain.
Thank theruling, for pointing out that if you have lower gear = time = gold.
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