Showing posts with label Blizzcon. Show all posts
Showing posts with label Blizzcon. Show all posts

Never To Early To Reset



As the newness of Patch 5.4 starts to wear off I have decided to take a look at the future of Mommar Enterprises.   

Currently my line up includes a Leather worker,  a Blacksmith,  A Tailor,  An Enchanter,  an Alchemist (Transmute specialist)  Two Herbalist,  Two Miners and Two Jewel Crafters.  My scribe and a partridge in a pair tree round out the crew.  This has been my lineup sans the addition of the new Jewelcrafter.   Two of these are still leveling up so they haven't reached max level,  the rest are already maxed with the vast majority of recipes available.  

We already have a good idea that the new system to obtain recipes (through crafting discoveries as well as high end rep recipes) will be used in the new expansion.  This means that many of the crafters will not just be able to sit at a hometown to collect all of the new expansion recipes.  The only crafter that was able to do this was the scribe.   The rest required to hit either revered or exalted with specific reputation vendors to obtain the high end patterns.  

The debate in my mind is if I should look to double up any of my professions or to continue as is.  With Leather working and Blacksmithing the introduction of daily transmutes of their own opened up a huge market in doubling up on the profession.  The Lightning Steel Ingot and Balanced Trillium Ingot opened up Blacksmithing to be really dependent on getting these items as quick as possible.  Leather working with the Hardened Magnificent Hide is in the same situation.   The odds are something similar will be introduced in the later patches of the next expansion.  

Engineering,  having three of them with the company, will always be considered the red headed step child of money making. The original Ghost Iron Dragonling became a good seller up til the Timeless Isle patch.  Pets also evened out the sales possibilities with Engineering but it still sits a long way from being king of the proverbial sales mountain.

Doubling up on professions does allow a player to get two times the access to many of the patterns.  This especially applies to the daily transmutes and discovery recipes.  The biggest addage of making gold is to be the first to get something onto the market.  This allows you to set the price and make a very heft quick profit while others have to wait til the manufacture item becomes available for themselves.

So in the next few weeks I will be deciding if I need to double up on professions or not.  Once more information with the next expansion becomes available after Blizzcon I will be able to make a much more informed decision.  

What changes do you see yourself making with the next expansion?   What professions do you see yourself needing to double up on?   

Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 

My Timeless Coin Heart Is Full
Nobody Knows the Golems I Have Sold
Gold Mercenary
Surviving the Raid
Darkmoon Faire Dead?
Golden Days
Tip For Timeless Isle
Be Prepared
Poor Poor Spirits of Harmony
Not Enough Loot On My Hands
10 Rules To Price My Golem.
Timeless Isle Tagging Is For Rich Chumps
Bring Me the Alchemist
Welcome To Loot Pinata Island
Last Minute Buys and Sells
Patch 5.4: Mental Preparation
You Found What????
Hearthstone:   The Beginning
Patch 5.4: Budgeting for the Patch
Get thee To a TradeSkillMaster 2.0
Patch 5.4 Prep:  No Sleep til Brooklyn
Customer First




 







Coming Very Soon




Hey guys, it’s Markco here. It’s been a while, hasn’t it?
I hope everyone’s excited about the new expansion, Mists of Pandaria which was announced at Blizzcon 2 days ago which I was fortunate enough to be able to attend.
Capping off a very, very busy week for me, I had an extremely fruitful  meeting  with a very special person at the event yesterday and convinced him to help me on a very special project, something I have been working on for a very long time and is almost near completion.
A little insight into what I’ve been working on
In the last 5 years, I have helped over 13,537 players in making gold through my gold guide, 20KLeveling, one of the best-selling guides on the market. This is a testament its quality, the outstanding customer support and, of course, my loyal readers, I couldn’t have done it without you.
And just as World of Warcraft is a constantly evolving game, I am constantly searching for new ways to communicate and build a lasting relationship with you guys…
Close observers have noted that Blizzard is releasing new content and expansions at a faster pace, with new expansions (Patch 4.3) and a new expansion in the not too distant future in an attempt to solidify customer loyalty.
At JMTC, I constantly ask myself what I can do to reflect the shift in the WoW landscape.
Change = Opportunity
Sure, 20KLeveling remains the foremost authority on gold-making, but over the years I noticed that more and more players have been asking for a more complete solution to all their problems in the game.
They didn’t want to spend more than 2 hours a day playing the game to achieve all their goals in PvP, raiding and gold-making. They wanted an all-in-one answer, and a simple guide wasn’t going to cut it this time.
And so that’s what I’ve been working on. I needed a format that was going to take the WoW community by storm and provide you with exactly everything you needed to be the best in all aspects of the game. It took me a while but I believe that after the events that went down this past week that I have finally stumbled upon the perfect answer and you are about to become the beneficiary of that discovery.
This is probably the most ambitious WoW project I’ve ever attempted and it will be my final, lasting legacy to the WoW community.
I haven’t decided on the exact release date yet as I’m still putting the finishing touches to it but no doubt you will all be seeing it out VERY VERY soon, so keep your eyes peeled to this space.

Mists of Pandaria




Today, on Blizzcon, the developers finally revealed the next expansion. It is called Mists of Pandaria. They gave quite a lot of information about it, and this post will highlight the most exciting features. Also, I will go into a little theorycrafting on moneymaking in MoP (yes, that really is the correct abbreviation, WoW: MoP).

Features
  • Level cap increased to 90
  • New race: Pandaren: They look like pandas, and they will be available to both factions. Pandarens will start as neutral and they have to select a faction at level 10.
  • New class: Monk: Focused on martial arts, themed around chinese-japanese martial arts culture. Yes, they are a bit like Kung-fu Panda. They will have a tank, melee healer(evidently), and melee DPS spec. They will have a specific resource: chi. They will be able to wear only cloth and leather armor.
  • New continent: Pandaria: 5 zones, flying will only be available on level 90. There will be an AH and a bank on the new continent.
  • Pet battle system: You will be able to fight battles with your vanity pets. They will now gain xp, level up, and get abilities. The battle system will go somewhat like an arena for you pets. There might be item slots for you pets in the future, but it is uncertain.
  • Revised talent system: Talent trees are changed drastically. Instead of having to spend talent points every second level, every 15 level you will be able to choose from 3 different abilities. The specialization system will stay in place.
  • Stat changes: Resilience will be a primary stat.
  • Spells will be automatically learned, not from the trainer.
  • The spell book will be cleaned up, they're getting rid of the abilities that are rarely used, and giving the players new ones.
  • Account achievements.
  • Raid finder for all raids.
  • Three raid difficulties.

PVE

The expansion will start with 9 5-man dungeons and 3 raids. HC Scholomance and Scarlet Monastery is coming.
There will be two new types of PVE activity called scenarios and challanges. Scenarios are like short instances where you will be given tasks such as slay 25 goblin, and then the boss, or get x amount of loot, etc. It is a bit like group questing. There will be new UI elements to facilitate this feature, and from what we've seen from the presentation, it will be quite amusing. The other new PVE activity is called challange. It is about completing a dungeon in x minutes. You will earn a bronze/silver/gold medal depending on how fast you did the instance. For every medal there will be different loot. Gear levels will be normalized to even out the challange. There will be a whole new UI for this feature too.

PVP

There will be one or more new battleground(s). They have three concepts layed out, none of which is final. The first one is a payload style map called the Stranglethorn Diamond Mines. The name says it all about the theme. The second one is the Valley of Power which will be located in one of the new zones. It is a murderball style battleground. The third one is called Azshara Crater. They didn't give much information about this one.
There will be a new arena located in Uldum, called the Tol'Vir Proving Grounds. The layout will be pretty simple, much like in Nagrand Arena. There will be 4 LoS blockers.

Theorycraft

As someone who plays the game for making gold, a few things caught my attention.

  • First of all the possibility of having item slots for vanity pets. If this comes out, there is a good chances that items for pets will be acquired (among many other way) via crafting. In that case, it will be a great opportunity to make money, especially at the beginning of the expansion when all of this is new, and everyone will need these items.
  • The fact that they are making such changes in the talent system might suggest a change in the glyph system too. They did not say anything about this, but at least in my mind talents and glyphs go hand in hand. In that case we might be looking at anohter glyph rush.
  • Expanding the raid finder, and setting three difficulty levels for the raids means that a lot more people will get into raids. Many people who are now not raiding at all, might start either with PuGs, or with a guild at an easier level. This could mean a huge rise in demand for enchants, gems, armor kits, etc.
This is just a preliminary dissection, as only the first day of Blizzcon is over. I'm sure that there are more information coming, especially in the Q&A sessions. I'm hoping for more information about the professions and such, which could effect the future of "the business."

Making Gold with Alchemy


Before we get into the meat of the post, don't forget BlizzCon is today and tomorrow. MMO-Champion has a complete schedule that adjusts to your current time zone. Some of the highlights for the gold-making community that you might want to pay attention to through MMO-Champ or Wow Insider:
  • Expect the next expansion to be announced during the Opening Ceremonies and then elaborated on during the World of Warcraft Preview slot. This will give us some clues about what to expect (and possibly when to expect) about the new expansion. Which may or may not include Pandas.
  • The Class Talent System session is a new piece to the schedule this year. You don't spend an hour at your big annual convention talking about adding a few more points and talents to the existing system. I expect some major changes (again) to the talent system. Glyphs could be affected. There could be a 4th talent tree added (doubtful) or some additional means of customizing your character's talents (possibly even a profession to make it happen like Inscription in Wrath).
  • On day 2, we could see some news during the Class/Profession/Item Q & A about a new profession, plans for gold-sinks in the economy, raising the Gold-cap, the future plan as it related to craftable epics and epic gems.

And now, on to Alchemy...

I have a love/hate relationship with Alchemy. It’s incredibly powerful as a quick profit profession through the incredibly profitable daily transmutes. But how do we use it to make money consistently?

The Great Alchemy Nerf
One of the problems with alchemy in Cataclysm was the introduction of the guild level system. There were two problems that added up to a major nerf for alchemists interested in flask production. First, supply increased exponentially as people leveled alchemy and began working on the Better Leveling Through Chemistry guild achievement: Create 3,000 flasks and you unlock the Big Cauldron of Battle. Raiding guilds that fueled the flask market were now flooding that market on their way to getting cauldrons.

This reduced flask prices to the cost of mats or lower, even with procs factored in. Exacerbating the problem, guilds could now get away with using 12 flasks to produce enough for a 25m raid thanks to the Happy Hour guild perk. This effectively reduced demand among raiding guilds by about 50%. Then there's Chug-A-Lug (Rank 2) that doubles the duration of a flask from the cauldron. Raiders are now using 12 flasks in a 25m raid to replace 50 flasks. Puggers also have to buy fewer flasks as they fill out spots in a guild run that has the cauldron. Ouch.

Now, news from the PTR suggests the cauldrons are becoming Battle.net Account Bound, so they'll be usable on your non-alchemist toons as well. Most guilds have the perk already, but this only hurts the flask market more.

So What Works?
There are still some great options for making money with Alchemy. Obviously, all of these will be dependent on your server’s prices, so take my gold numbers with a grain of salt. Research what’s viable for your server and act accordingly.


  • Daily Transmutes: Do your daily every day. It’s free profit. Truegold and Living Elements are both viable at this time, though we don't know for sure that there will be Truegold used in crafting the new items in 4.3. I expect it will, but that's just conjecture at this point. For me, Truegold costs 550-600g to produce on average and sells for about 750g after the AH cut. Air and Water transmutes cost me around 10g for the Volatile Life and sell for around 25g each. If you’re a Transmutation Master, Truegold might be best as the procs are 750g pure profit versus 50-100 for the living element procs, which can't be controlled like the intial 14-16 that all alchemists get.

    To determine which is most profitable, figure out the average sell price of all your volatiles (Earth, Fire, Air, Water) and multiply by 3.5 (average of 3-4 procs per cast). So if your average price is 12g, your daily proc value is 42g. (12g * 3.5) If Truegold has a 15% proc rate, you'll get one approximately every 7 tries. Multiple your Living Elements proc value (42g) by 7 (now 294g) and compare it to your average Truegold sell price. Whichever is higher is the one you should be making if your only plan is to sell the materials. (Note: this assumes your daily profit on Truegold is similar to your daily profit on Living Elements. For completeness, add your daily profit * 7 to both numbers above to get a more accurate picture of which is best to transmute.)
  • Potions: Have you noticed you haven’t looted any potions from mobs since Cataclysm launched? That’s because they aren’t available. Raiders need your potions, so you might be able to make some gold here. With new 5-mans coming in 4.3, even dungeon goers might buy them to help ease the learning curve on the new dungeons, assuming they are a similar jump in difficulty to the Zandalari ones from 4.1. Reports from the PTR say the new instances are a little easier, but my guess is that they are tuned down for testing the mechanics. Difficulty will be raised for release and reduced over time. There's also the release of the Looking For Raid feature to bolster sales.
  • Flasks: They aren’t profitable on my server with my methods of acquiring materials, but they could be on yours, especially if you have a good supply network.
  • Vanity Items: Mageshadow did a summary of three popular ones: Giant Growth, Deepstone Oil, and Illusion.
  • Primal Might: It comes from a limited supply recipe and is needed for the transmute master quest. It also is used for a wide variety of Burning Crusade Era armor and weapons, which could see a bump in crafting with the introduction of Transmogrification. Enchanters also need it for their Runed Adamantite Rods.
  • Oils: There are some low-level, low-cost oils that can be applied to weapons for buffs while leveling. You’ll need to advertise in trade chat to sell them consistently.
  • Vial of the Sands: Demand is pretty slow for the item on my server, but if you can make it, you might be able to profit off it.
Tips For Optimizing Your Alchemy Income
Some of these tips can be used across professions, but here are some helpful ones for boosting your Alchemy income:
  • Consider crafting items in bulk. I generally keep Transmutation Master active for the procs while I gather supplies for potions or flasks. Then, I switch specializations, craft in bulk and go back to Transmutation Master. For reference, the master trainers are Lorokeem in Shattrath City (Elixer/Flasks), Lauranna Thar'well in Cenarion Refuge (Potions), Zarevhi in The Stormspire (Transmutation). You have to factor in the cost of the specialization switch (150g each, 300g total) to your profit calculations.
  • Don’t sell your daily transmute for less than the cost of Truegold - Materials or Most Expensive Volatile – Volatile Life * 15. For example, if Truegold is 750 on your server and the materials are 500, selling your CD for less than ~250 is losing money.  Bypassing the Auction House is worth something, but not 200g.
  • Never “toss in” or discount your transmute procs. If you proc a Truegold and “toss it in” for 200g, you’ve just lost 550g on the deal. Sell them on the AH or for the real value.
  • Sell your rare quality gem transmute services. Some Jewelcrafters don’t have alchemy and will be interested in buying your transmute services for Carnelian to Inferno Rubies. 5-10g/transmute is a very reasonable price, but get what you can based on your server's current prices. Remember to keep the transmute procs to sell yourself, or sell them for something close to the actual value of the gems. Use material costs + your transmute cost (that 5-10g above) as a starting point.
What tips do you have for the budding alchemist? Any hidden gems in your alchemy routine you want to share with others?

I consider myself a somewhat casual auctioneer. I can be found via Twitter @Aleithia3. I also like getting email at Aleithia AT jasonthedce DOT com. Send me your questions and I'll try to write about them on the site.

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