Showing posts with label enchanters. Show all posts
Showing posts with label enchanters. Show all posts

Never To Early To Reset



As the newness of Patch 5.4 starts to wear off I have decided to take a look at the future of Mommar Enterprises.   

Currently my line up includes a Leather worker,  a Blacksmith,  A Tailor,  An Enchanter,  an Alchemist (Transmute specialist)  Two Herbalist,  Two Miners and Two Jewel Crafters.  My scribe and a partridge in a pair tree round out the crew.  This has been my lineup sans the addition of the new Jewelcrafter.   Two of these are still leveling up so they haven't reached max level,  the rest are already maxed with the vast majority of recipes available.  

We already have a good idea that the new system to obtain recipes (through crafting discoveries as well as high end rep recipes) will be used in the new expansion.  This means that many of the crafters will not just be able to sit at a hometown to collect all of the new expansion recipes.  The only crafter that was able to do this was the scribe.   The rest required to hit either revered or exalted with specific reputation vendors to obtain the high end patterns.  

The debate in my mind is if I should look to double up any of my professions or to continue as is.  With Leather working and Blacksmithing the introduction of daily transmutes of their own opened up a huge market in doubling up on the profession.  The Lightning Steel Ingot and Balanced Trillium Ingot opened up Blacksmithing to be really dependent on getting these items as quick as possible.  Leather working with the Hardened Magnificent Hide is in the same situation.   The odds are something similar will be introduced in the later patches of the next expansion.  

Engineering,  having three of them with the company, will always be considered the red headed step child of money making. The original Ghost Iron Dragonling became a good seller up til the Timeless Isle patch.  Pets also evened out the sales possibilities with Engineering but it still sits a long way from being king of the proverbial sales mountain.

Doubling up on professions does allow a player to get two times the access to many of the patterns.  This especially applies to the daily transmutes and discovery recipes.  The biggest addage of making gold is to be the first to get something onto the market.  This allows you to set the price and make a very heft quick profit while others have to wait til the manufacture item becomes available for themselves.

So in the next few weeks I will be deciding if I need to double up on professions or not.  Once more information with the next expansion becomes available after Blizzcon I will be able to make a much more informed decision.  

What changes do you see yourself making with the next expansion?   What professions do you see yourself needing to double up on?   

Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 

My Timeless Coin Heart Is Full
Nobody Knows the Golems I Have Sold
Gold Mercenary
Surviving the Raid
Darkmoon Faire Dead?
Golden Days
Tip For Timeless Isle
Be Prepared
Poor Poor Spirits of Harmony
Not Enough Loot On My Hands
10 Rules To Price My Golem.
Timeless Isle Tagging Is For Rich Chumps
Bring Me the Alchemist
Welcome To Loot Pinata Island
Last Minute Buys and Sells
Patch 5.4: Mental Preparation
You Found What????
Hearthstone:   The Beginning
Patch 5.4: Budgeting for the Patch
Get thee To a TradeSkillMaster 2.0
Patch 5.4 Prep:  No Sleep til Brooklyn
Customer First




 







My Timeless Coin Heart Is Full


For multiple weeks players have been running around the Timeless isle killing mobs,  looting rares and even the occasional PVP scuffle.  The Timeless isle hub is the new endgame expectation that Blizzard has presented.  Its design is to get players caught up on armor requirements to raid and to be able to survive.

If you are like me you have multiple toons running around finishing up the dailies (my two mains it generally takes thirty minutes depending on how many rare mobs pop up and how fast of feet I am that day).  My other two that peruse the loot pinata island tend to take things a little bit slower.   Either way most of my time is spent running from one spot on the island to the other.

Which gives me a large cache of timeless coins to play with.   Having already obtained three Bonkers (putting them on the team named Three Wise Men), as well as multiple pets from the different mobs available (Team Beer is currently my favorite) it is easy to see how monotonous that the Timeless Isle is getting to be.   Also seeing just how many stacks of coins that are in my game portfolio there is a limit of things that can be purchased.

There are two things that can occur after you've purchased all the useable and vanity items for your players.  There are the satchels for the specific armors (cloth,  plate,  mail,  leather) that can be sent to your current enchanter to obtain a Sha Crystal.  You can obtain the Burden of Eternity at 50,000 coins to upgrade all of your armor.  You can even bow down to the gods of Blizzard in the hopes that they might add something new to the vendor later on in the game (probably not going to happen but we can always hope).

This might be the fatal flaw in the new Timeless isle hub is the largest amount of coins that can easily be obtained.  The draw to play the same area over and over is goal orientated.  Players see something they want,  they get enough of whatever is needed to buy that item and then they go and purchase that item.  The process repeats over and over again ad infitem.  Once that draw to repeat an area over and over is removed then you only have raiding available as well as finishing up old quests.  PVP is always an option as well but many players don't like PVP so they just ignore it completely.

Changes might not happen in this expansion,  especially since there is a high possibility of an announcement of the next expansion happening next month at Blizzcon.  But this 'catch up' technique if it occurs in future expansions will need to have some minor changes to keep players coming back for more.

But don't just throw all of those coins out yet.  Blizzard has surprised us in the past so once you have your awesome mount ready to fly keep grinding out some coins for the time being.  If anything you get that imaginary fullness of being rich at least on the Timeless Isle.

Good Luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 

Nobody Knows the Golems I Have Sold
Gold Mercenary
Surviving the Raid
Darkmoon Faire Dead?
Golden Days
Tip For Timeless Isle
Be Prepared
Poor Poor Spirits of Harmony
Not Enough Loot On My Hands
10 Rules To Price My Golem.
Timeless Isle Tagging Is For Rich Chumps
Bring Me the Alchemist
Welcome To Loot Pinata Island
Last Minute Buys and Sells
Patch 5.4: Mental Preparation
You Found What????
Hearthstone:   The Beginning
Patch 5.4: Budgeting for the Patch
Get thee To a TradeSkillMaster 2.0
Patch 5.4 Prep:  No Sleep til Brooklyn
Customer First






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