Showing posts with label MoP Gold Tips. Show all posts
Showing posts with label MoP Gold Tips. Show all posts

Loot Rule changes in MOP


While looking at the new loot rules for Looking for Raid   A thought that blitzed through my head was how this would start to effect high end enchant mats.

The new rules basically will allow more direct options to the party.  And making spec specific items available to the winner of the random role.   For an extended period of time this will make less "junk" roles for items that no one can use per run.   If a hunter wins the role,  then a hunter specific item will be chosen from the loot table for that boss.   If a warrior tank wins the roll,  then a tanking specific item will be chosen.   (for more information look at the detailed description from ghostcrawler here).

So how will this effect enchanting materials?  Once Jewelcrafters/Enchanters discovers the next obsidium/elementium shuffle, creating a large amount of the low and mid level Mists of Pandaria enchanting materials that will be found on the AH.   The new rules begin to sound like they will have a large change on the high end materials.

Currently if noone in a raid wants an item,   and an enchanter is in the party,  the Disenchant option becomes available and the DE'd material is rolled on equally.   Usually either being added to the guild bank for later enchanting needs,  or sold on the open market.   Adding more materials to purchase and to sell/resell.

With the more exacting changes,  the Auction house will see less of the high level enchanting materials.   Putting many of the high level materials at a premium price (more than they were when the first maelstrom crystals and heavenly shards became available in cataclysm).  

Since these right now will only effect Looking for raid runs,  it won't have as much of an effect at the beginning of MOP.   Epic enchants weren't released until later patches in every warcraft expansion.  But ultimately it will have a shift in the cost of enchants,  and the availability of enchanting materials.   

How can the greedy goblin take advantage of this?   The first thing that an enchanter will end up doing is to DE everything they can from MOP. Quest rewards can develop a large cache of enchanting materials for sale.  If your goal is pure money then placing as many of these items up on the AH for sale should net a high profit.   Later on when the mass rush to level professions have subsided you can repurchase materials to level your own crafting.   

The other option is to use the enchanting materials gained from disenchanting your quest rewards and random drops to level up your professions,  then selling the excess for profit on the AH or as materials for purchased enchants.  

As the beta starts to reveal itself more,   the strategies that are built now will propel you to your goals 
and to higher stacks of gold.

Good luck and good hunting


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@Dragonbearjoe" or leave a comment here. You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice.


Cleaning out your closets

5 habits of successful goblins

Its all in the bag

They call me the mad hatter


Should I sell or should I use


Upgrade your game, and your sales


Cruising around







Cataclysm's Impact on the Mists Economy

Way back in Vanilla WoW, making gold was extremely difficult. I remember thinking I'd never be able to afford a standard ground mount, let alone the higher level one. With each expansion, however, making gold has gotten easier and easier. In the Burning Crusade, daily hubs were introduced to help people grind gold more efficiently. In Wrath of the Lich King, the daily hubs were improved and gold-making became more accessible to more people.

But with Cataclysm, the gold-making scene exploded. There was enough gold in the economy at the end of Wrath to prime the pump for exponential gains in gold. People had more disposable income by the end of Wrath to spend on new things in Cataclysm, plus there was an increase in gold entering the economy from vendor gear/goods (whether that was quest rewards, or the insanely high value of common gems at the start of Cataclysm.

So what will happen in Mists of Pandaria? Unless Blizzard acts, we'll continue to see a widening gap between those who have a lot of gold/resources and those that are scraping to get by. Farming will likely increase if ore/herb/leather prices continue to rise. Farming isn't for me, but it can still be quite profitable, especially if you enjoy doing it. Farming will of course be lucrative early on in the expansion, but I can see it being more popular longer into the expansion.

With the even larger disposable income we'll have at the end of Cataclysm, you can expect people to be more willing to pay premium prices out of the gates for vanity items as well as gameplay-improving stuff (gear, enhancements, etc.). This could include mounts, transmog gear, crafted weapons and armor, etc. There's also the entirely new market being created for pets with the pet battle system.

How can you prepare for this transition? I'll be sharing some thoughts over the coming weeks on what you can do to get ready.

Insider Gold Strategies

Enter Your Name & Email Below to Receive My 7 Theories On Making Gold... Guaranteed to Put You Ahead of 99% of Players Out There

 

 

Recent Comments

Subscribe to recent comments

Labels

Blog Archive

Featured On:

Just My Two Copper - WoW Gold GuideJust My Two Copper - WoW Gold Guide