Showing posts with label manipulation. Show all posts
Showing posts with label manipulation. Show all posts

Bye Bye Diablo III Auction House


Blizzard announced that they will be completely removing the Auction House after March 18, 2014.  They provided a video to explain this decision and how it will affect the game.

http://youtu.be/ijCgKciMIE4

But this does bring up something interesting in the idea of would they do the same to World of Warcraft?   The Auction House system has been an integral part of MMO's since Final Fantasy XI introduced one of the first active trading systems.  Before then upgrades were either done via trade chat or even sales from online sites such as Ebay.

The removal of an Auction House system will make the next Diablo Expansion that much more interesting in how it upgrades gear.  Modern MMO's such as Marvel Heroes have yet to introduce an auction house and off server pages for trading have flourished.  Pages such as Marko's DiabloIII Gold Guide site are already planning on transferring to off server trade auctions.

So what would happen if Blizzard decided to do the same thing and remove the Auction House from World of Warcraft?   The normal Auction House has always been considered stable, and even the Black Market Auction House has been a popular addition to the Mists of Pandaria Expansion.   The key difference between the World of Warcraft auction house system and the Diablo III auction house system is the Real Money Auction House.  The addition of real money elements into the auction house system was the monkey wrench that brought the concept down.

Where all the money that was on the Warcraft auction house was ethereal in nature,  Diablo III's version encouraged a much higher manipulation into the system.  Players would spend hours farming Epic level gear to sell and rotate through the money making system.   The system became flawed when inflation drove in game gold to become completely worthless. 

When the Real Money Auction House was added to Diablo III I was excited with the concept.  The one thing I think they missed was adding a limit to how much could be earned in real money.  There may be few that were able to manipulate the system to their advantage,  but even a few can cause chaos for a semi closed auction environment.   On this and other journals it's been shown many times that a few can control the multitudes when it comes to pricing on gear and popular items.  If someone needs a quick reminder of this go and sell glyphs on your server at 250g and see how fast it drops to 15g per.

This is in no way a condemnation of the players that took advantage of the Diablo III RMAH system.  In fact,I admire their ability to balance the tediousness of playing the game and being shrewd in their monetary mechanics.  It just is a shame that Blizzard has decided to completely throw out the baby with the bathwater instead of looking for a much better solution.

Good Luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbear @ gmail. dOT com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 

Welcome To Loot Pinata Island
Last Minute Buys and Sells
Patch 5.4: Mental Preparation
You Found What????
Hearthstone:   The Beginning
Patch 5.4: Budgeting for the Patch
Get thee To a TradeSkillMaster 2.0
Patch 5.4 Prep:  No Sleep til Brooklyn
Customer First
You're Squishing My Items
The Ways of The Force Are Strange
It's a Date.. Maybe?
Kill The Death Knight.. Kill It Now
Time to Remodel The Financial House
Sense Of Entitlement
Patch 5.4:   Golden Lotus Beatdown
Four Levels of Wow Activity





How Do You Effect The Market?


Mommar here

The World of Warcraft economy can be viewed as a living, breathing system.   If you play on a low population server your economy can easily be viewed as being on life support.   Other servers that have a high population the economy can be running a marathon every day.

The question to always ask yourself is just how much do you effect the economy?   How much do you affect the everyday Warcraft lives of other players?   Are you a feared investor that can lead the charge.  Or are you completely ignored in the masses of players adding and subtracting from the economy.

Each time you act on a tip from this blog or the countless other journals found on the blogosphere,  you add a fraction of life to the economy.   Every fraction adds up to a whole number of intricate breathes and flows that keep the economy running smoothly.    The pack can grab an idea they read and head on full charge into  the strategy,  diluting the possibility of the suggested strategy from being fruitful.   So jumping on the train as quickly as possible and staying ahead of the charging bulls can make your work that much more productive.

So keep in mind that every time you buy something.  Every time that you sell an item or invest in a strategy you are adding to the economy.   Giving the breath of life to your server economy for one more day.

Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice. 

Previous Entries

He's So Great He's A Fivefather
Patch 5.2:   Farming For Rep.. With A Farm?
Archealogy:   Digging up stuff for gold
Phoning It In....
Daily Quota Buying
Who Are You Feeding Sales Too?
Taking Advantage of 5.2 PVP Gear Changes
Patch 5.2 Prep:   Will players be returning?
Sales Triage
Lost In The Guild Traffic
Finally the end of Cataclysm
Preparing For the Future:   Alts 101
Anonymous Gold Goblin 
Eyes On The Auction House Prize
Self Motivation: The Key To Success
BMAH Blues Return
How Not To Make Gold
Time Management With Faction Grinding
Receipt Isolation Sales
Breaking Through The Wall
Transmog Me First

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