Showing posts with label Market. Show all posts
Showing posts with label Market. Show all posts

Patch 5.3: Grasspicking World Order


If you read yesterdays missive we took a look at the mining changes in Patch 5.3.   Not surprising Herbalism received a similar mechanic upgrade.

Players who can get access to Pandaria (level 84 or higher) can start to pick any herbs in Pandaria.   They start off with a 1 to 10 ratio.  Basically for every 10 picks you get one usable plant.   As you continue this ratio becomes better and better till your skill level is able to pick at a 1 to 1 ratio (or higher depending on your guild level,  your picking level etc.).

I didn't believe that mining ore in Pandaria would have a major effect on the economy.   With these changes in Herbalism I'm getting a feeling of the opposite.  Herbalism is a nice farming area especially when combined with a potion or transmute master.   The Druids with flight form can just drop quickly on an herb patch,  pick it and run without anyone knowing they were there.  

These changes might not be earth shattering but it could encourage players to make sure they have some type of farmer in their arsenal.  As players become more and more burnt out on content they are going to look for more vegetative opportunities.   Places where they can just gather items and loot and still hold conversations inside their verbal guild halls.

Don't be surprised if the herb market takes a slow hit and then quickly adjusts.   Keeping an eye on the market when Patch 5.3 arrives (expected sometime in the next two weeks) should give a good opportunity to restock the pantry for Herbalism needs.

For scribes this is important as well.   Low costing herbs and inks can help get you back into a stagnant market that inscription has become on many servers.  With the knowledge that players will be finishing off their glyph books to fill in a 3rd specialization this is a prime opportunity to jump back into the market for a quick money fix.

So get your beer (root preferred thank you) and get to pick some grass.   Your army of alternates will be appreciative.

Good Luck and Good Hunting


Patch 5.3: Bring Out Your Miners
Enchanting Addons for quick flips
Prepping for 5.3:   Profit lines
Realities Of Making Gold
How Does Free Gear Effect The Market?
Pre Patch 5.3 Setup
It's Childrens Weak... I Mean Week
Patch 5.3 on the Horizon
Old World vs New World Profits
Bad Bad Robot.. The Warcraft Edition
Strengthen Your Google-Fu
Go To Sales
Weekend Warriors
Possible Glyphmas With Patch 5.3?
The Green Parade
Lions,  Tigers and Cooldowns O My
Snakes in the Playground
Craft Me Some Pants.. Or Something Else
Flipping the BMAH off
Dear Blizzard:   Noblegarden Edition



How Do You Effect The Market?


Mommar here

The World of Warcraft economy can be viewed as a living, breathing system.   If you play on a low population server your economy can easily be viewed as being on life support.   Other servers that have a high population the economy can be running a marathon every day.

The question to always ask yourself is just how much do you effect the economy?   How much do you affect the everyday Warcraft lives of other players?   Are you a feared investor that can lead the charge.  Or are you completely ignored in the masses of players adding and subtracting from the economy.

Each time you act on a tip from this blog or the countless other journals found on the blogosphere,  you add a fraction of life to the economy.   Every fraction adds up to a whole number of intricate breathes and flows that keep the economy running smoothly.    The pack can grab an idea they read and head on full charge into  the strategy,  diluting the possibility of the suggested strategy from being fruitful.   So jumping on the train as quickly as possible and staying ahead of the charging bulls can make your work that much more productive.

So keep in mind that every time you buy something.  Every time that you sell an item or invest in a strategy you are adding to the economy.   Giving the breath of life to your server economy for one more day.

Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice. 

Previous Entries

He's So Great He's A Fivefather
Patch 5.2:   Farming For Rep.. With A Farm?
Archealogy:   Digging up stuff for gold
Phoning It In....
Daily Quota Buying
Who Are You Feeding Sales Too?
Taking Advantage of 5.2 PVP Gear Changes
Patch 5.2 Prep:   Will players be returning?
Sales Triage
Lost In The Guild Traffic
Finally the end of Cataclysm
Preparing For the Future:   Alts 101
Anonymous Gold Goblin 
Eyes On The Auction House Prize
Self Motivation: The Key To Success
BMAH Blues Return
How Not To Make Gold
Time Management With Faction Grinding
Receipt Isolation Sales
Breaking Through The Wall
Transmog Me First

How much effect do bloggers have on markets



Occasionally a letter gets sent to the office of JMTC making accusations that we are affecting the markets with our discussions.   In some people's eyes we have become some minor Machiavellian
manipulators of the wow market.   Sister sites have been accused many times of trying to create demand for items just by the words we share.

The truth is that journals such as here,  or our sister site at Diablo3goldguide.com reveal what goes on behind the scenes in gaming markets.  Writers do the research and the general information that is there for players to work for themselves.  The only real effect we can have on a market is to bring other players to the table for them to dine.   

I'm sure that some will always believe that blog writers have nefarious methods of controlling a market.  That somehow we have sucked that market dry that we are presenting as an opportunity.    In their minds we have somehow gotten the better of the small pie and now give the crumbs to our readers.

That would be viable to a closed money system.  But Warcraft has no limited amount of currency or materials.  You cannot go outside your house and run in circles and pick items to sell from your front yard continually.  At some point the coins and junk will run out.  In Warcraft there is a continual replenishment of ore and skins and raw material.   You can run the same path in Silithus and produce raw materials for sale.  

The only control a writer has is the information that is presented and in what format.  We can make it as complicated in its terminology and theories.  Or down to the basic idea of "Go here,  farm this,  sell this".   Either way it is up to the choices of the writer,  and the demands of the readers.

A normal player has more effect on the market that a writer.  Given an opportunity to put a theory into place in your own gaming life.  If that theory is successful then you have affected the market by a little,  or a lot.   Writers can point the direction to go,  it's your ability to take the first steps that will add to the economy.  Or allow the Warcraft economy to stay the same.

Writers do not change the market directly.  We change the markets only if you agree with our views,  and succeed in your activities.  Otherwise it's just mythical words on an imaginary page.


Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@JMTCMommar" or leave a comment here. You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice. 


Previous Entries

The Death and Life of Truegold
Time vs Gold Investment

Return to your Essence
Harmony - We Don't Need Harmony
MOP Prep:  Get to the Points
MOP Prep:   Zero Balance Investment
Jewelcrafting dailies or something
Its All Attitude







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Out of the market too early?


The onslaught has begun when it comes to inventory.  With the announcement of Mists of Pandaria released in September,  players are emptying all their reserves into the market.   They do not want to get caught with their proverbial gold pants down.

This is where your training and experience will come into play.   As markets start to become less viable,  there will still be demand for some items.   Raw materials will still have some market acceptance as players finish off their crafting queues to reach their maximum level.  Inventory dumped in one area can easily become saleable items now,  or later down the road.

My personal favorite is the Jewelcrafting area.   Players are dumping their extra gems that were produced with the Elementium shuffle.   Leaving inventory at low costs and driving down prices.

But remember,  you have an army of new players that will need leveling gems.  They will also want to use gems for turn ins for their Jewelcrafting dailies.   Plus those gems are easily converted into materials that will still sell if you have access to an enchanter.  Even the lowly Zephyrite will be useful for turn ins as Mists of Pandaria begins to mature on the servers.  So instead of just vendoring everything or selling at a steep discount.  Look to see what can be converted or the chance later on in the market.

Volatiles will still be needed as MOP continues on.  Players will want to level their professions,  and make an occasional item.   So investing in Volatile fire for 2g a piece could easily double your investment down the road.    Gold Goblins never turn down a chance for profit.

Also look for guild banks to come up for sale.  Players deciding not to return to the game after their wowcations.    Raiding guilds no longer viable,  jumping on a quick buy of a guild can give you a large amount of items to profit from.

Where markets are slow to buy,  there is a trickle down for large items that can continue on through the expansions.  Mounts,  pets and vanity items become big sellers as players sort out space in their banks,  and look to entertain themselves.

Keep your goblin eyes open,  and be on top of the markets.

Good Luck and Good Hunting


Past Entries

Welcome to the Cult
Born to be Mild
Its a Date




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