Showing posts with label habits. Show all posts
Showing posts with label habits. Show all posts

Patch 5.2: Thanks Uncle Blizzard for the Valor


Have you ever met that person that whenever they say 'sure is sunny outside' then it rains the rest of the week?   Well I am starting to feel that way about patch 5.2.

Just yesterday I commented about how the Valor points and Conquest points were going to be reset.   People rushing to make sure they have spent their points for valuable prizes.   Well thanks to Uncle Blizzard last night they have changed their mind.  Valor and Conquest points will not reset. (Ugh).

So this a tale of two cities when it comes to valor.  The current Valor items will be at half price (unless the big guys change their mind again) so you will end up with more bang for your buck item wise.  But after 5.2 the upgrading of items for valor points will not be available.  (Supposedly this will return in patch 5.3 but who is really counting that.)

It still is a good idea to have the majority of your items that you intend on keeping upgraded with your valor points before patch 5.2 hits.  There will be some new goodies from the Shadow Pan offensive and the Kirin Tor/Sunreaver Offensive.   But these will be very dependent on your reputation with either faction.   Having your gear in top shape for raiding with the next patch will put you above the average.

But this is a good journal and not a whine fest.   The same application of your raw materials your saving for patches and enhancements.   The one thing that might take a large hit is going to be Meta Gem Market.  5.2 introduces the next step in the epic raiding quest line.   Those that complete the questline end up getting a meta gem for their helm.  Depending on your server this could vastly impact the demand there is for meta gems from Jewelcrafters.  There will always be some demand when it comes to gear helms for raiding.  But when players reach their Best In Slot gear for their helm they won't be replacing those meta gems often.

Don't ignore the professions that tend to take a beating at the end of a raiding cycle.   Jewelcrafters are going to be in demand to fill up slots from the new gear.  Each tier of gear gives more slots and more opportunity for sales.  So picking up some of the base cut gems (str, agi, int, spirt) for cheap prices and then flipping them on the first week of Patch 5.2 should set you in a good place.

Currently the estimated release for patch 5.2 is the 26th of Feburary.  But with this Valor change and them stating you will be able to max out your valor before the patch it is possible that date will be moved back further.  But it's a better plan to just post on your calender for the 26th for everything to explode.

Keep your head above water and keep on planning.   Uncle Blizzard can't change his mind again can he????

Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice. 

Previous Entries

Something Stinks In The Air
Get a Grip On Your Pricing
Patch 5.2:  Prepping for the rush
How Do You Effect The Market?
He's So Great He's A Fivefather
Patch 5.2:   Farming For Rep.. With A Farm?
Archealogy:   Digging up stuff for gold
Phoning It In....
Daily Quota Buying
Who Are You Feeding Sales Too?
Taking Advantage of 5.2 PVP Gear Changes
Patch 5.2 Prep:   Will players be returning?
Sales Triage
Lost In The Guild Traffic
Finally the end of Cataclysm
Preparing For the Future:   Alts 101
Anonymous Gold Goblin 



Just The Tip Please

One of the Major income resources for crafters is doing custom crafting for players.   Advertising your crafting wares so that others can have items produced.   It is advantageous because it mostly uses their mats,  as well as doesn't require listing and relisting of items on the auction house.

But a big misnomer is the requesting for a 'tip'.  A tip is generally considered an addition to the price of making an item.  A set amount from the menu to say I will craft it for this price.  The tip portion isn't something that is required (even in restaurants that have a 6 person party addition to the order isn't a tip,  it's a service charge)

Every so often you will see verbal squabbles of people arguing about whether a required amount is a tip or that working for the kindness of others is a better method.   To me,  I've always gone with the idea that for bigger ticket items (weapons,  armor etc.) that a set amount negotiated is going to be more valuable than depending on the generosity of a buyer.   Occasionally you may end up giving someone a better than average tip,  but then that is counterbalanced by the cheap person who only gives you 5 gold for making their new leather PVP set.

There is no real set amount for value on your crafting expertise.  It many times depends on the health of the economy on the server.  If you are familiar with the materials market you can get a general idea of how much an item costs on the Auction house then subtract the material cost if you had to provide the materials.   Then subtracting a percentage based on the client providing the materials can give you a good idea of how much to charge for crafting.

Another option is to just set your prices based on cost analysis.  If an item is valued at 50g.  Then asking for 5g a piece to craft (10%) is not out of the ballpark.  If an item costs 10,000g then asking for a 1000g crafting charge (10%) is also viable.   The percentage can vary depending on the market,  but crafting the 10000g item for 5g is noble eyes of some but not good economically in the long term for your money goals.

Knowing how to tip is very similar.   Good tips can create good relationships.   Creating another addition to your go to cartel is you need items created.  Also these relationships can net sales if your client is looking for someone to have something crafted.   This technique of keeping relationships viable and active through a good tip might net you one or two sales only.  But that is one or two sales less that you have if you try to be cheap and don't provide the gratuity.

There are many traps and falls that can occur from simple items such as tipping.  Walk straight and know just a few rules to being a good vendor,  and a good Gold Goblin.

Good Luck and Good Hunting



Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice. 

Previous Entries

Patch 5.2:  Prepping for the rush
How Do You Effect The Market?
He's So Great He's A Fivefather
Patch 5.2:   Farming For Rep.. With A Farm?
Archealogy:   Digging up stuff for gold
Phoning It In....
Daily Quota Buying
Who Are You Feeding Sales Too?
Taking Advantage of 5.2 PVP Gear Changes
Patch 5.2 Prep:   Will players be returning?
Sales Triage
Lost In The Guild Traffic
Finally the end of Cataclysm
Preparing For the Future:   Alts 101
Anonymous Gold Goblin 




How Do You Effect The Market?


Mommar here

The World of Warcraft economy can be viewed as a living, breathing system.   If you play on a low population server your economy can easily be viewed as being on life support.   Other servers that have a high population the economy can be running a marathon every day.

The question to always ask yourself is just how much do you effect the economy?   How much do you affect the everyday Warcraft lives of other players?   Are you a feared investor that can lead the charge.  Or are you completely ignored in the masses of players adding and subtracting from the economy.

Each time you act on a tip from this blog or the countless other journals found on the blogosphere,  you add a fraction of life to the economy.   Every fraction adds up to a whole number of intricate breathes and flows that keep the economy running smoothly.    The pack can grab an idea they read and head on full charge into  the strategy,  diluting the possibility of the suggested strategy from being fruitful.   So jumping on the train as quickly as possible and staying ahead of the charging bulls can make your work that much more productive.

So keep in mind that every time you buy something.  Every time that you sell an item or invest in a strategy you are adding to the economy.   Giving the breath of life to your server economy for one more day.

Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice. 

Previous Entries

He's So Great He's A Fivefather
Patch 5.2:   Farming For Rep.. With A Farm?
Archealogy:   Digging up stuff for gold
Phoning It In....
Daily Quota Buying
Who Are You Feeding Sales Too?
Taking Advantage of 5.2 PVP Gear Changes
Patch 5.2 Prep:   Will players be returning?
Sales Triage
Lost In The Guild Traffic
Finally the end of Cataclysm
Preparing For the Future:   Alts 101
Anonymous Gold Goblin 
Eyes On The Auction House Prize
Self Motivation: The Key To Success
BMAH Blues Return
How Not To Make Gold
Time Management With Faction Grinding
Receipt Isolation Sales
Breaking Through The Wall
Transmog Me First

But Uncle... I didn't know


Mommar here.

This week was a vivid reminder of an age old adage.   If it sounds too good to be true,  it is.

On many servers there were level 25 guilds being sold.  By itself this isn't shocking,  many players
have decided to leave their guilds for stronger ones.  Players have started their own guilds with other friends.  Guilds collapse for many different reasons.

The strange point was that it was many times one player selling these guilds.   This was a big red flag to see from other players.   Then posts up on the official Blizzard tech support site that there was an exploit being used.   With the removal of the daily guild reputation gain some players were going into specific dungeons and resetting bosses.   (No,  I'm not going to tell you which ones and how it's done).

For me,  I"ve never seen a major problem with ingenuity in taking advantage of something like this. When it becomes a danger is when the powers that be at Blizzard don't take as kind of a view.  There hasn't been any reported bans as of yet.  But when the ban hammer arrives,  it will not be pretty.

Our uncles at Blizzard are notorious for waiting and then without warning strikes down exploiters of the system.   With a lot of complaining and whining afterwards.   Usually to the deaf ears of 'you should have known better'.   To be honest,  they are right in the idea that players should have known better.

Players are always looking for ways to get ahead of a game.  And as gold goblins we are always looking for the bigger, better deal.   Level 25 guilds could sell for 25k up to 250k gold depending on the server.  That's a lot of gold for a few hours work using the exploit.  Rolling the dice at a game is also taking the chance that something will go wrong.  In this case knowing that a questionable method of 'cheating' is getting you ahead,  you take your chances as you roll your dice.

No amount of money is worth not getting shut down from the system.   Common horse trading sense will put you ahead of those that look to fiddle the system,  and pay the price with their forced wow vacations.

Good Luck and Good Hunting


Previous Articles

MOP:  Powerleveling Leatherworking in the Vale
MOP Prep:   Prepping the Farmer
MOP Prep:  Get to the Points
MOP Prep:  Reduction in Inventory
MOP Prep: Stuff to Gold,  Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep:   Zero Balance Investment
Long Term Vs Short Term Profits
Two Accounts.. Twice the Profit
Thanks Uncle Scrooge McBlizzard
Goblins, Pandas and Blood Elfs O My
The Secret For Investing for MOP
I know what the Rock is cooking (in PVP Gear)
How Much Effect Do Bloggers Have?
The Death and Life of Truegold
Time vs Gold Investment
Return to your Essence
Harmony - We Don't Need Harmony
Jewelcrafting dailies or something
Its All Attitude
It's the Little Things
The Doh Club
Psychology of Selling



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