Showing posts with label AH. Show all posts
Showing posts with label AH. Show all posts

We Will Miss You Truegold


Mommar again.

A couple of weeks ago i had written about looking for the tipping point between transmuting Truegold and transmuting new elements.  

With 5.04,  this has become a moot point because the transmute timer on Truegold has been removed. Where on many servers Truegold has remained at the same price and even going down,  volatiles are starting to rise again in prices.  Some of this can be linked directly to less farming occurring in volatile rich areas.   Less mining and Herbalism starts to effect Volatile Life and Volatile Earth and its availability in the open market.

Now is that time to switch to performing your living element transformation and collect either Volatile Air from Ulduar or Volatile Water from Vashjir.   Both are seeing increases in demand and even for long term storage (Volatile Earth is still going to be very useful to resell to levelers during the opening part of Mists of Pandaria).

But don't give up complete on Truegold if you're an alchemist.   Where right now there isn't as much demand for your alchemist created mount Vial of the Sands,  a new grouping of warcraft millionaires will be quickly rising.   And they will be demanding more and more extravagant items to purchase.   So keeping a few Truegold in the bank could come in profitable later on.

So goodbye you excellent money making Truegold you,  I'm sure you will be back filling gold goblin pockets in no time.

Good Luck and Good Hunting


Previous Articles

MOP:  Powerleveling Leatherworking in the Vale
MOP Prep:   Prepping the Farmer
MOP Prep:  Get to the Points
MOP Prep:  Reduction in Inventory
MOP Prep: Stuff to Gold,  Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep:   Zero Balance Investment
Long Term Vs Short Term Profits
Two Accounts.. Twice the Profit
Thanks Uncle Scrooge McBlizzard
Goblins, Pandas and Blood Elfs O My
The Secret For Investing for MOP
I know what the Rock is cooking (in PVP Gear)
How Much Effect Do Bloggers Have?
The Death and Life of Truegold
Time vs Gold Investment
Return to your Essence
Harmony - We Don't Need Harmony
Jewelcrafting dailies or something
Its All Attitude
It's the Little Things
The Doh Club
Psychology of Selling


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MOP Prep: Setting up the Cartel


Cartel


3. A group of parties, factions, or nations united in a common cause; a bloc.
(courtesy of the free dictionary)

In Wow terms a cartel is a powerful weapon to gaining more gold.   This is especially important to know if you do not have all of the professions covered.    On your toon you may have your Jewelcrafting and tailoring professions maxxed out.   But at times you see something that you want crafted to sell.  Or someone your selling asks if you have a [Sword Of Awesome].  You might not have the pattern but you have the information that one of your cartel members has the pattern.

This is where the power of a cartel setup comes into play.   You may not get the sale yourself,  but your helping a friend or colleague get a sale.  And vice versa your team members will pass on sales to you.   The cartel setup gains it's strength from keeping the gold in house.   Also included in this grouping are your hired farmers for raw materials.  

Another lost benefit of a cartel is information.   Most players will not spend all day sitting and sorting through the AH.   New Mists of Pandaria quests scream to be completed.  Leveling of toons and new raids.   So time ends up being limited on scanning for items to flip.   The latest trends in sales go by the wayside,  unless you have a cartel to inform you.  A strong cartel of 3-5 members gives the advantage of having someone on the AH multiple times during the day.  So if Heavy Savage Leather is going at a premium,  cartel member b can inform the group through the secret cartel channel (you did remember you can create your own limited access channels right?) the group can quickly jump on the trend,  and score extra profits.  This is especially useful for arbitrage (Horde to Alliance/Alliance to Horde) sales.   Using information to strategize what gets passed across the joint auction house for sales later on in the day.

In my current setup I have 4 members of my cartel.   2 farmers (one handling my leather goods and one handling minerals).  Cartel members are also are performing auction house chores will tell the group if there is a trend in our super secret channel of mystery.  

The key to the cartel is information.   Where we are in competition on some items,  and have set out or specialties,   our power and strength comes from knowledge and teamwork.  One person can have a competitive business in warcraft.  Conglomerates can conquer entire economies.  

Have you set up your cartel yet?  Even if it's an information one through your guild.  The power is at your fingertips to obtain larger amounts of gold.   All just for a little social interaction.

Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@Dragonbearjoe" or leave a comment here. You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice. 

Past Entries





Four words to rock your head (enchants)




One of those blue posts from the magical being known as Ghostcrawler has changed both reputation grinding,  and also a new source of income for inscriptionists.

Originally posted by Blizzard (Official Post | Blue Tracker)

Head enchants are gone.


We decided that putting head enchants on the various faction vendors wasn't working well with our design intent for the factions. There is a lot of max-level quest content in MoP, much of it focused around the reputation with the new factions. I think it's really cool stuff -- worlds away from the old Argent Crusade scourge stone days. :)

In previous expansions, the head enchants on the faction vendors served to force players into that content. You couldn't even choose which reputation to pursue -- you had to pursue the one with your specific head enchant. Our design intent for MoP is to give players options in how to play, and the head enchant design wasn't compatible with that.

Once we decided to no longer offer new head enchants, we made the older ones non-functional or else players would feel like they had to go back to older content or be missing out on power. This way, helmets are just no longer enchantable and you'll have one less required step to get a piece of loot ready to wear.

Shoulder enchants can now be provided by scribes, so those still exist, but they are also not part of the faction reputation system

The idea of inscriptionists receiving access to sales of shoulder enchants will add to many a gold goblins coffers.    If you were one of the crafters that got into inscriptions late into cataclysm you found out it was a cutthroat market.  Some were able to make thousands in gold,  while other eeked out a little money every day.  Now with the PVP items that they will be able to craft,  the shoulder enchants as well as other trinkets that seem to be headed to that profession:  crafters should be able to make a healthy amount of gold as they make their way through Panderia.

As I've said before in a few of my tips,   it is  going to be very important to have your crafters around the 510-515 level before Mists begins it's expansion.    Having your crafting/gathering professions at 525 will also be beneficial.   If you missed the earlier tip about the Gnomish Army Knife,  buy one before the expansion opens.   They are guaranteed to be in demand from farmers and gathering levelers.

Good Luck and Good Hunting



.

Gold To Burn


I enjoy receiving email from readers.   Usually in involves asking me questions on what to do in their specific situation.   Is there any "secret tips" I can offer that will jump start their goblin skills.

With many of the conversations I have,  there does seem to be one similar ingredient into their difficulty.   The thinking that it requires gold to make gold.

Now,  Warcraft and MMO's have many similar ideals that we have in the real world.   Working gains money,  money can buy items we want.   The biggest difference is that I cannot go outside and look for a big yellow exclamation point over someone's head to get a quest.  Applications and interviews do still seem to be the normal approach to making money in the real world.

But in the World of Warcraft,  the key to making gold is to not just work hard,  but to work smart.   Retraining your mind into understanding that you can put 100 different auctions to sell,  but if noone wants them,  then they will not sale.  But you can add 10 items on the AH that are in great demand and make more money than you ever thought possible.

My biggest technique is to try to find the niche markets that few are in,  and to dominate that market.  My biggest money consistant money maker has been the leatherworking and blacksmithing PVP gear.   Two to three were in that market on the two servers I play on,  while almost 100's of people were posting up Gems.  I still post up Gems,  and the money is consistant.  But my PVP gear is still the number one slot that keeps me swimming in gold.

Each server is different,  and that's where a gold goblin has to change their mindset to look where to spend the gold to burn.  Even in the case where someone has only 1k gold,  one or two good flips of items can double that gold in a heartbeat.  

Having gold to burn is nice,  but it's the mindset of looking where to burn that gold to become a raging inferno,  adding more and more gold into your goblin loving pocket.

Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@Dragonbearjoe" or leave a comment here. You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice.  





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