Showing posts with label Truegold. Show all posts
Showing posts with label Truegold. Show all posts

We Will Miss You Truegold


Mommar again.

A couple of weeks ago i had written about looking for the tipping point between transmuting Truegold and transmuting new elements.  

With 5.04,  this has become a moot point because the transmute timer on Truegold has been removed. Where on many servers Truegold has remained at the same price and even going down,  volatiles are starting to rise again in prices.  Some of this can be linked directly to less farming occurring in volatile rich areas.   Less mining and Herbalism starts to effect Volatile Life and Volatile Earth and its availability in the open market.

Now is that time to switch to performing your living element transformation and collect either Volatile Air from Ulduar or Volatile Water from Vashjir.   Both are seeing increases in demand and even for long term storage (Volatile Earth is still going to be very useful to resell to levelers during the opening part of Mists of Pandaria).

But don't give up complete on Truegold if you're an alchemist.   Where right now there isn't as much demand for your alchemist created mount Vial of the Sands,  a new grouping of warcraft millionaires will be quickly rising.   And they will be demanding more and more extravagant items to purchase.   So keeping a few Truegold in the bank could come in profitable later on.

So goodbye you excellent money making Truegold you,  I'm sure you will be back filling gold goblin pockets in no time.

Good Luck and Good Hunting


Previous Articles

MOP:  Powerleveling Leatherworking in the Vale
MOP Prep:   Prepping the Farmer
MOP Prep:  Get to the Points
MOP Prep:  Reduction in Inventory
MOP Prep: Stuff to Gold,  Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep:   Zero Balance Investment
Long Term Vs Short Term Profits
Two Accounts.. Twice the Profit
Thanks Uncle Scrooge McBlizzard
Goblins, Pandas and Blood Elfs O My
The Secret For Investing for MOP
I know what the Rock is cooking (in PVP Gear)
How Much Effect Do Bloggers Have?
The Death and Life of Truegold
Time vs Gold Investment
Return to your Essence
Harmony - We Don't Need Harmony
Jewelcrafting dailies or something
Its All Attitude
It's the Little Things
The Doh Club
Psychology of Selling


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The Death and Life of Truegold




The alchemist dream all through the Cataclysm expansion was the Truegold transmutation.   Processing three volatiles ([Volatile Fire] [Volatile Air] and [Volatile Water]) could create mini fortunes for players. This was one of the most in demand crafted item during Cataclysm.

Fast forward to today and the lull between the Cataclysm expansion and the introduction of Mists of Pandaria.  Truegold demand is down,  as well as the profit margins in the material.  If you read the article I posted called Tipping Point I discussed the switch between production of Truegold and crafting volatiles.   All of this was dependent on your server and crafting demands.

A reader of the journal brought up an interesting point to me.  They had decided to start to collect Truegold for the MOP expansion.  Being honest I read his explanation and found that I had made a judgement error.   Interesting enough he used the same logic that I had to collect materials for another item during Mists of Pandaria.

In another article I discussed 5 things that an engineer should be selling.   One of the big money making items was the Mechano-Hog.   A new batch of players wanting cool and interesting mounts,  and whats better than a Motorcycle.  Well the reader brought up that there was one more ultra cool mount that might be in demand.  Vial of the Sands is the mount that turns a player into a two seated dragon.  This was in high demand during the Cataclysm expansion,  but at an ultra high cost.  Most servers had these at 41k plus,  or even higher.   With the rarity of the pattern on many servers (grinding out 525 archaeology and the right pattern from Uldum deterred many players from obtaining this).

So this brings us to an interesting dilemma.   Is there a 3rd tipping point between production of Truegold for quick profit sales  Production of Volatile Water or Volatile Air,  or collect Truegold for resell during Mists of Pandaria.   It was a very interesting theory that the reader had created.  So lets do a little math.

(all numbers provided by Theunderminejournal.com)

Truegold (median) = 332g


Volatile Life = 4.5g
Volatile Air (median) = 11g
Volatile Water (median) = 7g
Volatile Fire (median) = 6g
Pyrium Bar (median)  = 8g



To currently craft a piece of truegold it will cost you



Volatile Air x 10
Volatile Water x 10
Volatile Fire x 10
Pyrium Bar x 3


====================================
Total of 264g 
Selling at 332g
Profit margin of 68g


Now take 15 Volatile Life at 4.5g (67.50)

Transmuting 

15 Volatile Air (teleporting to Uldum)
15 x 11g = 165g 
165g - 67.50 = 97.50g profit

(yes,  I realize that you can proc a second set of elements.  This is the low side profit if there is not a 2nd set given)

15 Volatile Water (teleporting to Vashjir)
15 x 7g = 95g
95g - 67.50 = 27.50g profit

Now these are numbers for the current cycle between the Cataclysm expansion and Mists of Pandaria.  They will change once MOP is released and there is an upswing of demand for these volatiles.  Right now would be a wise idea to change your transmute to Volatile Air to save towards Mists of Pandaria profit taking.

Now a second option would be to start buying Truegold and if the materials are inexpensive 
and continue to use your Truegold timer.   Much of this depends on your current cost of materials, and also the selling point of your server.  These investment opportunities give you multiple variations for a long term investment for your Mists of Pandaria gold making project.  

Good Luck and Good Hunting


Time vs Gold Investment
Return to your Essence
Harmony - We Don't Need Harmony
MOP Prep:  Get to the Points
MOP Prep:   Zero Balance Investment
Jewelcrafting dailies or something
Its All Attitude



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