There is one thing in common that every player has. Every player starts the game and ends the game just the same way. No matter if they play for one hour or for 1000 hours. They all will need and use bags at some point.
There are lots of different bags in World of Warcraft. From the Penny Pouch that is looted from the Headless Horsemen during Hallow's End event to the crafted profession bags for all of the professions. Each bag gives more slots to a player. More slots give a player more room as they explore and adventure among Azeroth and beyond.
I was raised that if you didn't have something to say nicely, write it down. In this case a player who is leveling for the first time has very little if no gold. There is a high chance they won't have 1500 gold to buy one of the large profession bags. In many cases they might not have the 150 gold to buy an 18 or 20 slot crafted bag (Imbued Netherweave or Frostweave Bag). This is why the highest concentration of bag sales will be Netherweave bags for resell.
So can this logic of limited money be applied to profession bags? In fact it can. Most players will not want to spend 1500g for the luxury of a 36 slot inscription bag (Royal Scribe's Satchel). But these same players will be willing to pay 300-400g for a 32 slot inscription bag (Pack of Endless Pockets).
This same logic can be brought to all of the professions that have extra large bags requiring exotic materials, and lower level bags that do not require the same extensive material list. But is more apt to sell to newer players.
So being willing to list not just the high price bags, but also the medium and lower end bags will allow you to profit on both ends of the scale. Catering your product to players with large amounts of gold, while also giving you the option of continual sales as players gain more and more gold in their coffers.
Here are some of the bags and their slots
Enchanting:
Otherworldly Bag (36 Slot)
Mysterious Bag (32 Slot)
Leatherworking:
Trappers Traveling Pack (28 Slot)
Leatherworker's Satchel (20 Slot)
Mining:
Triple Reinforced Mining Bag (36 Slots)
Mammoth Mining Bag (32 Slot)
Inscription:
Royal Scribe's Satchel (36 Slot)
Pack of Endless Pockets (32 Slot)
Jewelcrafting:
Luxurious Silk Gem Bag (36 Slot)
Bag of Jewels (32) Slot)
Engineering:
Elementium Toolbox
Titanium Toolbox
Fishing:
Lure Master Tackle Box (only fishing box available)
Herbalism:
Hyjal Expedition Bag (36 slot)
Emerald Bag (32 Slot)
The Lower slot bags require less materials, so their price will be lower than the bigger bags requiring the exotic materials. Having all levels of bags to offer depending on price of the manufacturing can net a player in that profession a large pile of gold.
Tailoring in Mists of Pandaria get ahold of a 28 slot bag called the Royal Satchel. A large amount of materials is required to make each bag. So many players will settle for lower economy bags or bags they obtain running instances. There will always be players wanting the biggest and best. For much of the stable money will be found in the lower and upper bags.
Even 6 slot and 14 slot bags found while questing are easy resells to new players. A few gold here or there can bring extra slots to completely new players. Look for a lot of 6-12 slot bags to be found on the auction house at profit making listing.
The idea of a bag economy is to cover all of the needs of the players. If higher end bags end up being more profitable than middle level bags. Then concentrating on those can obtain a higher profit range. If the opposite is in case. Generating more mid level slot bags and a few higher end could balance gold economy in your favor.
Either way making both sets of bags and being prepared with materials for each bag (and the recipes) before Mists of Pandaria open will set you to smooth sailing.
Good Luck and Good Hunting
Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice.
Previous Entries
Kits Are Not Just For Breakfast Anymore
Rose By Any Other Name
Smell the Bacon and Eggs from Azeroth
It's not the size of the equipment
It's fun to say Arrrrrghh
Zombie Auctioning
The Tripping of Theramore
You want to do WHAT????
KFC Ain't Got Nothing On Me
BMAH Blues
I am No Dunce
Hype Hype Hype
No Shirt No Service
Too Much Stuff
MOP Prep: PokeWOW Part 1
MOP Prep: PokeWOW Part 2
MOP Prep: Enchanters Pt 1
MOP Prep: Enchanters Part Deux
MOP Prep: What to save for the Pandas Pt 1
MOP: Powerleveling Leatherworking in the Vale
MOP Prep: Prepping the Farmer
MOP Prep: Get to the Points
MOP Prep: Reduction in Inventory
MOP Prep: Stuff to Gold, Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep: Zero Balance Investment
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Showing posts with label Epigraphy. Show all posts
Showing posts with label Epigraphy. Show all posts
Labels:
Auction,
Auction House,
Bags,
Epigraphy,
gold,
investment,
Leather,
Materials,
Mists of Pandaria,
Profession,
profession bags,
sales,
warcraft,
world of warcraft
Posted by
J.E. Douglas
at
2:10 AM
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comments
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I come to you with a few statements and even more questions. In the past few days there have been great opportunities in the buying and selling of glyphs and other items. Many of you have developed new fortunes. Many of you have beefed up your coffers selling to new players as well as players coming back. I offer you my congratulations and wish you continued enjoyment.
To those that are finding it frustrating in having to your more expensive glyphs undercut continually, I offer you my condolences. You are not the only one that has run into competition in this and other markets. Keep a stiff upper lip as the British saying goes, and enjoy the ride. Your time will come.
My letter is mostly directed to those that have decided to tilt the market for many glyphs to the bare minimum. The ones that take items and will list them for a small profit if any at all. Hopefully this will bring you some insight on these choices.
There are four reasons why a player would undercut an item on the Warcraft auction house at an extreme percentage.
1. Your posting add-on is not working properly. It's understandable that add-ons such as Trade Skill
Manager may not be set up appropriately. My suggestion would be to look to reset your listings
and verify that everything is set up properly. You will not be disappointed with your profits raise
up quickly.
2. Fingers that are used on the keyboard have gained a life of their own. I fully understand the
mentally automated posting of items. Jewelcrafters and Inscriptionist have the repetitive job of
pressing the same buttons multiple time to post items. Perhaps using an alternate finger would
help prevent future mistakes. A little training of the fingers again will bring you large amounts
of profit. And less ridicule from the masses of players that your fingers have upset.
3. Your generous nature has driven you to the idea that you must keep glyphs inexpensive for others.
There is a certain false logic to this. Yes many times glyphs can be expensive for new players.
But along with this many Inscriptionists are willing to perform basic glyph services for little or
no cost. They only ask that the materials be provided and a small gratuity be included. The only
true reason why a player would want to buy a glyph from the AH is out of convenience. Looking
for an online Inscriptionist can be time consuming. But the market can be seen to demand a cost
for said convenience.
All three of these reasons are legitimate if not misguided. Easily corrected and the future of inscription
ends up being a speed bump and not a complete roadblock.
Unfortunately, my friend the fourth reason is simply misguided. It is living on the idea that everything should have a monkey wrench thrown into it. Including a market such as inscription. We can refer to it in the same vain as an anarchist looks at what he must bring down. This method of 'enjoyment' where is fun for yourself and other players that have agreed to this. But the truth is that your main target, the 'rich and wealthy' of warcraft move on to other pastures. And the only ones that suffer are the players trying to break into inscription. They are unable to gain revenue to generate more glyphs. And players searching for new glyphs find them more and more difficult. A market economy will settle down depending on supply and demand. Ultimately an imbalance in an open monetary system will repair itself. Either by circumventing the imbalance, or a combined effort to return the system to its balanced state. Generally the second ends up identifying the problem with the system and eradicating
the cause.
This occurs when a group get together, call it a cartel, develop a strategy to return a monetary system to its natural state. At first a lot of money is spent to right the system, but ultimately the cartel receives their money back and more. Seeing that many servers have seen this anarchic behavior before, they are well prepared to combat it, for the good of themselves and their server economy.
So this is a very polite suggestion. Look at a balance point for your services and your items on the auction house. And refrain from tilting the server economies just for personal enjoyment. In the End you will be out of money, and warcraft life will continue without you.
Signed
Mommar
Good Luck and Good Hunting.
Previous Articles
MOP Prep: Prepping the Farmer
MOP Prep: Get to the Points
MOP Prep: Reduction in Inventory
MOP Prep: Stuff to Gold, Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep: Zero Balance Investment
Long Term Vs Short Term Profits
Two Accounts.. Twice the Profit
Thanks Uncle Scrooge McBlizzard
Goblins, Pandas and Blood Elfs O My
The Secret For Investing for MOP
I know what the Rock is cooking (in PVP Gear)
How Much Effect Do Bloggers Have?
The Death and Life of Truegold
Time vs Gold Investment
Return to your Essence
Harmony - We Don't Need Harmony
Jewelcrafting dailies or something
Its All Attitude
It's the Little Things
The Doh Club
Psychology of Selling
Labels:
Auction,
Epigraphy,
Glyph,
gold,
Inscriptionist,
Player versus player,
warcraft,
world of warcraft
Posted by
J.E. Douglas
at
1:00 PM
0
comments
View Comments
5.04 came out. There was good, there was definitely bad and updating addons are always ugly. But the first day of a patch is always about survival. Part of that survival is just seeing all the shiny new toys that each class receives.
The New talent system is interesting. It will take a few days before the "optimum" specs are sent out from the big kids table (Elitistjerks.com). Figuring that it will cost me a couple of 100g for respects til I get one that I enjoy to play.
Inscription once again got a spark, though on many servers the undercutting/destruction of the trade came into full effect. Glyphs were once again getting cut to just above profit level. It frustrated many inscriptions who had returned into the market for the new Monk glyphs and some of the other new
class glyphs.
The 11th character slot did appear (though you couldn't roll a panda until the release of Mists of Pandaria). The adjustment to the markets such as bags and enchants weren't as obvious on the first day, but this weekend will tell the tale with casual players returning from their wowcations to give
the new toys a try.
It did break my heart to see some of the achievements I had earned appear on other players' characters as they logged in (the spam in General was tremendous when I first logged on). Where I'm for evening out most of the achievements to keep an elitist attitude away from the game. It did break my heart a little bit to see the achievement 'It's a Long Strange Trip' pop up multiple times. Having finished that particular achievement on three toons it was a little kick to see others get it on all of their characters.
The markets should become more volatile and exciting as the patch continues. Look for the inscription
burst to continue as glyph conglomerates come together to try to keep the inscription market from tanking
again.
Also look for a burst in PVP upgrades. With Honor/Conquest points having now combined, there should
a burst in patches and enchants that are PVP related. Where players may return to testing out new combos
and toys in raids, PVP bg's will become more dominant.
Now to see where my sales came in last night.
Good Luck and Good Hunting
Previous Articles
MOP Prep: Prepping the Farmer
MOP Prep: Get to the Points
MOP Prep: Reduction in Inventory
MOP Prep: Stuff to Gold, Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep: Zero Balance Investment
Long Term Vs Short Term Profits
Two Accounts.. Twice the Profit
Thanks Uncle Scrooge McBlizzard
Goblins, Pandas and Blood Elfs O My
The Secret For Investing for MOP
I know what the Rock is cooking (in PVP Gear)
How Much Effect Do Bloggers Have?
The Death and Life of Truegold
Time vs Gold Investment
Return to your Essence
Harmony - We Don't Need Harmony
Jewelcrafting dailies or something
Its All Attitude
It's the Little Things
The Doh Club
Psychology of Selling
Labels:
Epigraphy,
Glyph,
Mists of Pandaria,
New class,
Player versus player,
PvP,
warcraft,
world of warcraft


