Showing posts with label Glyph. Show all posts
Showing posts with label Glyph. Show all posts

The Hours of Power


Mommar here.

Sometimes getting lost in the maze of suggestions,  hints,  tips and tricks are some basics.   This assumption that somewhere in the past writings that I and others have done on this site that we explained a basic concept that of course you read.   You being the loyal readers of my missives and such.

But every so often there is a need to dust off the basic concepts we use as Gold Goblins to help both with new readers (and I do enjoy new readers) and the JMTC veterans.   One of these concepts is the idea of why we use the 12h model when listing.

There are three ending times you can use when listing an item.   12h,  24h, and 48h.   All of these have some viability when posting.   With 24h and 48h posting it is the idea of listing and forgetting.   The problem with listing at 24h and 48h is that there is an increased possibility that the item will be undercut.  Especially on volatile markets such as glyphs and crafting materials.   Once your posting is undercut then it has to wait it's turn to be purchased.  All of the other items ahead of it will be purchased before the chance of your item to be purchased.

Each time you post an item the Auction House requires a deposit for the post.  Some items are only a silver (or less).  But larger items can get into a larger cut each time posted.   The deposit is calculated for factioned Auction houses at

(Merchant Sell Value x .15)   12h
(Merchant Sell Value x .30)   24h
(Merchant Sell Value x .60)   48h

(On cross faction Auction Houses they are more expensive)

This may not seem like much,  but if you have to start listing an item more than 5 times (which with glyphs and crafting materials isn't far fetched) you can easily start cutting into profits each time.

The other reason that generally we use a 12h posting is the idea of ending an auction early.   On many types of auctions once it has been undercut,  the odds drop severely on the chances of selling the item in that round.   So a Gold Goblin has the choice of either letting the auction expire,  or to cancel the auction and relist.  Each relist costs the deposit cost once again.   At the height of the gem market crunch relisting 4-5 times during a session is not unheard of for big ticket items.   I am not a big fan of just handing gold back to the Auction House so trying to keep that listing cost as low as possible.

There are players that are on time constraints that do not have the time to babysit auctions.   So even the idea of jumping on every 12h is not feasible.  Once they log off they might not be able to log back on til the next night.  In these cases using the listing of 24h is still viable.   There is an old addage that says 'you have to be in it,  to win it".   So if you do not have the time to log on every 12h,   Listing for 24h is still viable for long term goals.   Profits will still occur with each sale even at using the 24h listing instead of 12h.

Now,   After thinking this entire menagerie of numbers out,   For those that have the time and ability to work the markets every 12h,   I would continue to list at 12h increments.   An adjustment can be made for 24h markets simply by looking at the chances for profit.   Glyphs and items that are easily undercut would still be more profitable to keep at 12h listing.  This saves the cost of the deposit since the longer the item is on the AH,  the further down the buying list it will fall.  But large ticket items that there may be one or two on the AH,   using the 24h listing fee can be more beneficial.

So lets set a new guideline and see what occurs.

Glyphs,  items that have a high probability of being undercut  -   12h.
High Ticket items,  items that are very rare   - List at 24h

We will continue to avoid 48h listing simply because it will be throwing away gold down the rabbit hole.

Servers may vary,  so don't keep this as gospel.  Paying attention to what the market demands,  you may move items from among your 12h listings and your 24h listings.  Just track them and see which sells better.  Researching places like theunderminejournal.com can give you insight on just what will sell within the 12h structure and what will sell in the 24h structure.

Wow,  that's a lot of math again.

Good Luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice. 

Previous Entries

Profit Calculation 101:  GPH
THIS IS GOLD MAKING!!!!
Prepping For Darkmoon Faire
Limited Item Is My Favorite Word
Patch Me Now
Old World Farming
Shake Off The Bad Days
Secret Of  My Success.html
Know Their Roles
Flipping Off The Competition
Kyparite: The New Pyrite
Pilgrim's Bounty For The Educated
Is Your Cartel Happy?
Brawlers Guild: Your Killing Us Here
Change of Scenery
Mists of Pandaria in 5 words
 

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An Open Letter To Inscriptionists

Dear Fellow Inscriptionists.

I come to you with a few statements and even more questions.   In the past few days there have been great opportunities in the buying and selling of glyphs and other items.   Many of you have developed new fortunes.  Many of you have beefed up your coffers selling to new players as well as players coming back.   I offer you my congratulations and wish you continued enjoyment.

To those that are finding it frustrating in having to your more expensive glyphs undercut continually,  I offer you my condolences.  You are not the only one that has run into competition in this and other markets.  Keep a stiff upper lip as the British saying goes,  and enjoy the ride.  Your time will come.

My letter is mostly directed to those that have decided to tilt the market for many glyphs to the bare minimum.   The ones that take items and will list them for a small profit if any at all.   Hopefully this will bring you some insight on these choices.

There are four reasons why a player would undercut an item on the Warcraft auction house at an extreme percentage.

1.   Your posting add-on is not working properly.   It's understandable that add-ons such as Trade Skill
      Manager may not be set up appropriately.   My suggestion would be to look to reset your listings
      and verify that everything is set up properly.  You will not be disappointed with your profits raise
      up quickly.

2.   Fingers that are used on the keyboard have gained a life of their own.   I fully understand the
      mentally automated posting of items.  Jewelcrafters and Inscriptionist have the repetitive job of
      pressing the same buttons multiple time to post items.   Perhaps using an alternate finger would
      help prevent future mistakes.  A little training of the fingers again will bring you large amounts
      of profit.  And less ridicule from the masses of players that your fingers have upset.

3.   Your generous nature has driven you to the idea that you must keep glyphs inexpensive for others.
      There is a certain false logic to this.   Yes many times glyphs can be expensive for new players.
      But along with this many Inscriptionists are willing to perform basic glyph services for little or
      no cost.   They only ask that the materials be provided and a small gratuity be included.   The only
      true reason why a player would want to buy a glyph from the AH is out of convenience.   Looking
      for an online Inscriptionist can be time consuming.   But the market can be seen to demand a cost
      for said convenience.  

All three of these reasons are legitimate if not misguided.  Easily corrected and the future of inscription
ends up being a speed bump and not a complete roadblock.  

Unfortunately, my friend the fourth reason is simply misguided.  It is living on the idea that everything should have a monkey wrench thrown into it.   Including a market such as inscription.   We can refer to it in the same vain as an anarchist looks at what he must bring down.   This method of 'enjoyment' where is fun for yourself and other players that have agreed to this.  But the truth is that your main target,  the 'rich and wealthy' of warcraft move on to other pastures.  And the only ones that suffer are the players trying to break into inscription.   They are unable to gain revenue to generate more glyphs.  And players searching for new glyphs find them more and more difficult.  A market economy will settle down depending on supply and demand.  Ultimately an imbalance in an open monetary system will repair itself.  Either by circumventing the imbalance,  or a combined effort to return the system to its balanced state.  Generally the second ends up identifying the problem with the system and eradicating
the cause.

This occurs when a group get together,  call it a cartel, develop a strategy to return a monetary system to its natural state.  At first a lot of money is spent to right the system,  but ultimately the cartel receives their money back and more.   Seeing that many servers have seen this anarchic behavior before,  they are well prepared to combat it,  for the good of themselves and their server economy.

So this is a very polite suggestion.   Look at a balance point for your services and your items on the auction house.   And refrain from tilting the server economies just for personal enjoyment.  In the End you will be out of money,  and warcraft life will continue without you.  

Signed

Mommar

Good Luck and Good Hunting.


Previous Articles

MOP:  Powerleveling Leatherworking in the Vale
MOP Prep:   Prepping the Farmer
MOP Prep:  Get to the Points
MOP Prep:  Reduction in Inventory
MOP Prep: Stuff to Gold,  Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep:   Zero Balance Investment
Long Term Vs Short Term Profits
Two Accounts.. Twice the Profit
Thanks Uncle Scrooge McBlizzard
Goblins, Pandas and Blood Elfs O My
The Secret For Investing for MOP
I know what the Rock is cooking (in PVP Gear)
How Much Effect Do Bloggers Have?
The Death and Life of Truegold
Time vs Gold Investment
Return to your Essence
Harmony - We Don't Need Harmony
Jewelcrafting dailies or something
Its All Attitude
It's the Little Things
The Doh Club
Psychology of Selling








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5.04 first impressions. Fair or Foul


5.04 came out.   There was good,  there was definitely bad and updating addons are always ugly.   But the first day of a patch is always about survival.   Part of that survival is just seeing all the shiny new toys that each class receives.

The New talent system is interesting.   It will take a few days before the "optimum" specs are sent out from the big kids table (Elitistjerks.com).    Figuring that it will cost me a couple of 100g for respects til I get one that I enjoy to play.

Inscription once again got a spark,  though on many servers the undercutting/destruction of the trade came into full effect.  Glyphs were once again getting cut to just above profit level.   It frustrated many inscriptions who had returned into the market for the new Monk glyphs and some of the other new
class glyphs.

The 11th character slot did appear (though you couldn't roll a panda until the release of Mists of Pandaria).   The adjustment to the markets such as bags and enchants weren't as obvious on the first day,  but this weekend will tell the tale with casual players returning from their wowcations to give
the new toys a try.

It did break my heart to see some of the achievements I had earned appear on other players' characters as they logged in (the spam in General was tremendous when I first logged on).   Where I'm for evening out most of the achievements to keep an elitist attitude away from the game.  It did break my heart a little bit to see the achievement 'It's a Long Strange Trip' pop up multiple times.  Having finished that particular achievement on three toons it was a little kick to see others get it on all of their characters.

The markets should become more volatile and exciting as the patch continues.   Look for the inscription
burst to continue as glyph conglomerates come together to try to keep the inscription market from tanking
again.

Also look for a burst in PVP upgrades.   With Honor/Conquest points having now combined,  there should
a burst in patches and enchants that are PVP related.  Where players may return to testing out new combos
and toys in raids,  PVP bg's will become more dominant.

Now to see where my sales came in last night.  

Good Luck and Good Hunting


Previous Articles

MOP:  Powerleveling Leatherworking in the Vale
MOP Prep:   Prepping the Farmer
MOP Prep:  Get to the Points
MOP Prep:  Reduction in Inventory
MOP Prep: Stuff to Gold,  Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep:   Zero Balance Investment
Long Term Vs Short Term Profits
Two Accounts.. Twice the Profit
Thanks Uncle Scrooge McBlizzard
Goblins, Pandas and Blood Elfs O My
The Secret For Investing for MOP
I know what the Rock is cooking (in PVP Gear)
How Much Effect Do Bloggers Have?
The Death and Life of Truegold
Time vs Gold Investment
Return to your Essence
Harmony - We Don't Need Harmony
Jewelcrafting dailies or something
Its All Attitude
It's the Little Things
The Doh Club
Psychology of Selling


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The 5.04 Roundup

I wonder if I couldn't get away with starting to refer to myself in third person.   Probably not,  the Mommar just doesn't have the same ring to it as 'The Situation',  and I don't like spray tans.

As we're all waiting patiently for the servers to be up and running,  there has been a lot of activity on
the blogosphere (c'mon dictionaries,  you gave F-bomb a definition?).   Many updates about play styles
and guides on quick setups.

A couple of them are not as well known.  But they have done a really good job of getting the basics out there without a lot of clutter.

http://www.mmomeltingpot.com/ has an awesome write up on quick starting your characters for glyphs and spell rotations.   Give them some link love as you're waiting for the magic time frame.

Wowinsider.com has a nice write-up on add-on survival (here's a hint,  update them all) here

The consortium websites are furiously busy with updates on information and bugs found here.

There were a couple of last minute additions to the patches that were very interesting.  If you like to
be on the cutting edge of a storyline.  The battle for Theramore will open up for level 85 characters
for exactly 1 week starting September 18th.   No real information on any special achievements or bonus
items if you participate.   But why not give it a try. 

Inscriptionist should keep an eye on their Minor research and Northrend research timers.   There is a lot
of questions on what will be available when the patch goes live.    Glyphs might easily be available for 
training.  If they are,  grab them quickly in case you get players stacking up for their special panda 
monks.

Also with the achievements,  mounts and pets combining be prepared for a lot of wonkiness if you're 
using a custom user interface.  Now is a great time to look to start with a clean interface 
(curse.com have some excellent ones).   Starting from scratch might be the key to keeping 
things up to date.  

Loooking forward to seeing you on the servers soon

Good Luck and Good Hunting


Previous Articles

MOP:  Powerleveling Leatherworking in the Vale
MOP Prep:   Prepping the Farmer
MOP Prep:  Get to the Points
MOP Prep:  Reduction in Inventory
MOP Prep: Stuff to Gold,  Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep:   Zero Balance Investment
Long Term Vs Short Term Profits
Two Accounts.. Twice the Profit
Thanks Uncle Scrooge McBlizzard
Goblins, Pandas and Blood Elfs O My
The Secret For Investing for MOP
I know what the Rock is cooking (in PVP Gear)
How Much Effect Do Bloggers Have?
The Death and Life of Truegold
Time vs Gold Investment
Return to your Essence
Harmony - We Don't Need Harmony
Jewelcrafting dailies or something
Its All Attitude
It's the Little Things
The Doh Club
Psychology of Selling




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