Showing posts with label Materials. Show all posts
Showing posts with label Materials. Show all posts

Ebay Warriors Prepare For Battle


That ripple effect that you felt has nothing to do with the announcement that anyone watching Blizzcon knew would be happening.

Blizzard announced in some blue notes that with Warlords of Draenor anyone purchasing the expansion would receive a free level 90 boost.  Not that earth shattering since many players will be looking to boost alts or toons that they have played before.

But here is where things get a little bit more tricky.   TPTB have also half way announced that you will be able to pay for the rights to boost other toons.  So anyone that has the cash can boost any toon to level 90 and instantly get them into Warlords of Draenore content.

Boo,  hiss,  boo, lynch them right?   But wait a second.   Hear this out before you start to get a rope for these California boys.  There are some pluses that go with getting more players into the game quickly.

-  Faster Instance times
-  Might help with the subscription loss from players
-  Eliminates the sticker shock of having a new player level all the way to 100
-  Allows players to test out new classes (maybe new tanks and healers?)

There is one big negative that is being brought up over the blogosphere.  First a little history lesson.  When the World of Warcraft MMO started you were able to purchase/sell items on auction sites such as ebay. There was a rash of gear and characters that were bought and sold digitally.  Many of your old school players still refer to these as 'ebay toons' because they were able to instantly jump into high level raids and frankly they sucked.  Having no time to spend leveling their skills and learning their abilities from 1-60, these players generally dragged down good players.  40 man raids were much more unforgiving at the time and if you ever ran old school Onyxia than 'more dots' was the battle cry for every lock.

But there is a large distinction between the game at that point and the game now.  If you have leveled a toon up to 90 since around patch 5.2 you can see just how much 'learning' players get from leveling.  Any instance, that someone says 'crowd control' is laughed at or with responses of 'what is that?'   Most quests and instances up to around level 85 are tank you grab everything,  healers keep the tank up, dps blow the snot out of them.  At level 90 it takes 30 minutes of study and a little bit of work on target dummies to figure out what someone is going to do.   Mostly a player's ability comes down to gear quality.  It is highly possible that when you purchase your level 90 toon that you will be outfitted with basic green/blue gear so that you are not buck naked for the world to see.

The other argument that people have against buying the level 90 boosts is that it will bring about the effect of being able to buy your way into high level content.   Run a couple of the Siege of Orgrimmar that someone says 'I have this buddy, I want to bring' and then tell me that people aren't already being carried in high level content.  With the new LFR system in place and invite system, it will become much easier to be more choosy about who you bring to the party.

As far as making money goes.  More toons always means the ability to have more professions available at your fingertips.  A player who is just starting out with one or two toons can instantly have a third set of professions that they only need to level.  Being able to instantly level to 90 might cut out the glut of low end materials that are prevalent in the Auction House.  Very few players are going to take the time out to run in a low level area just to do some farming.  This change could drive up the cost of materials. With this level 90 change don't be surprised if all of the professions receive major overhauls that allow players to level each profession quickly.  You can already level Blacksmithing and Jewelcrafting very quickly.  The idea is to get players quickly and painlessly into the new content.

Personally, I have no problem with the ability to purchase boosts for a fee.  A lot of the feeling of dread that players have is coming from old school feelings of elitism.  There is something to say about leveling 10 toons to level 90 and beyond.  No one wants to think that their last 4-6 years of work can be bought for the low, low price of 25 bucks (or whatever they choose to mark the boost mechanic at).  The best thing I can say to people who are already to chuck their warcraft careers is let the panic subside and see what the WOD brings. There will still be high level play in the game.  High level gear and excitement raid boss smashing galore.

Good Luck and Good Profit Hunting

Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 







1k gold by level 10


As I was walking through Ogrimmar finishing up on auction house chores a discussion came up on trade chat.  Someone had made a claim that they had hit 1000g by level 10.

Having told the story previously about my first toon, scraping for every copper and silver I could see how those that were not familiar with gold making would be skeptical.  The average player still believes that the only way to make gold is to quest,  finish dailies and sell the occasional blue item on the AH.  Being unfamiliar with the tactics of a gold goblin limits their funds to a minimum.

After about 5 minutes of discussion including a couple of 'liar liar pants on fire' comments I decided to walk away to finish up my chores.  This may seem a little selfish because I could have easily popped off a few ideas on how they made their 1000g.  But the proverbial pearls before swine would have existed.

So how did the guy make 1000g in his first 10 levels?   Not having exactly how the blueprint went for them I can only speculate on what occurred:

1.  Sold everything on the AH.

There is still a large market for low level materials.  Especially copper/tin ore and Peacebloom to multiple professions.  This became more difficult since you obtain XP for each item that you pick/mine.

2.  Green/Blue items dropped and were sold

Players still buy low level items for transmog purposes.  Also for leveling of alt toons.

3.  The player started flipping items on the Auction House

It would not be that difficult once a player reaches a few gold in their pocket to start reinvesting these into the Auction House.  A couple of flips can get them to 100g pretty quickly.  After 100g you can just imagine 1000g is right over the horizon.

These are just a few of the ideas that came to mind on how they hit 1000g before level 10.  There are many more farming spots for mobs that could be killed quickly and looted.  So the next time someone says 'that isn't possible' take a few steps back and imagine whether you can do it.  Think of it as a puzzle that maybe only you know the answer.

Good Luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 





Let The Stockpiling Begin


With Patch 5.4 (the patch to end all patches.... Well at least till the next expansion) the possibly final curtain call will arrive on our travels into panda land.

That means that players will be dumping inventory in their banks til set up extra space for stockpiling for the next expansion.  More and more players are learning from journals (even my musings hopefully teach from time to time) about how to obtain more and more gold in World of Warcraft.   The more players playing the stockpiling game,  the more dangerous it is to stay on top of the Gold Goblin unofficial leader board.

One thing to remember is to use your wits about you and to pull as much information as possible when any inkling comes out.  Blizzcon is only 3 months away,  and I'm expecting a huge announcement for the next expansion from the powers that be.  But even now you can watch the trend to see players empty out their extra materials.

A few simple rules will help you know for now what to look to keep and what to ignore in the next few months.

1.  Raw materials will sell well.

Every expansion has new players,  and even with the shortcuts that were created for Blacksmithing and Engineering to level the professions faster,  there will be demand for materials for crafting armor as they go.  The low end materials such as gold bars and copper bars have always been a rough area.   Many players start off being gatherers until they decide a profession.   That means a glut of low end materials.   Faster leveling also means some areas are rarely touched.   Whens the last time that you heard someone questing in
Silithus?   So having a little bit of Thorium will get you into the commodities game.

2.   Gear, Gear and More Gear.

The next expansion will probably have an opening level of 88 or 89.  Every expansion has almost doubled the power in stats and abilities.  This means that players usually stop buying top of the line from previous expansions.  So all of that Uber Blue and Purple gear overnight becomes brown gear (cause it ain't worth.... you get the point).  Even the lower level gear had more difficulty in selling because players were leveling so fast they blew through shiny gear in no time.   Weapons kept a little bit more of their sting because of how they looked to transmoggers.   My biggest seller was still the offhand items.  There are very few off hand drops as you level,  so Mages and Warlocks were either running around with big spell sticks or whining cause there was no gear for them.  Keep this in mind for the mid 20-40 leveling areas.

3.   Use your resources and experience.

There are a lot more rules that can help.  And I'm sure over the next few months we will talk about them.  But now is a good time to start sharpening your research.   If you have gotten out of the habit of spending 15 minutes a day on the different forums around the net get back to it.   Looked at Theunderminejournal to see what people are buying in large quantities?  Or selling in large quantities?  Wowhead and other reference points will have tidbits of knowledge that will get you on the right track.

Keep your eye on the prize and keep looking forward.

Good Luck and Good Hunting

Bang The Drum Slowly
Five Rules For Dating My Gold Stash
Transmog Me Baby


Patch 5.3: First Impressions


It's two days since patch 5.3 hit our greedy little computer hands.   Needless to say after the first day of bugs and fixes made its way through the system it was a success.

The new heroic scenarios definitely become a challenge at first.  The same with the new regular scenarios and added heroic quests.  It will take a couple of weeks before most of these will become much easier.

The content itself,  including the horde changes (no spoilers) were pretty good.   My biggest concern is the burnout factor that some of these will entail.  It took less than a month before the 'new' content of 5.2 became another grindfest.  With patch 5.3 not having as much new content as 5.2 contained,  there is a high chance that the wow factor will disappear quickly and everyone will be back to the wondering what's next.

PVP still has to shake itself out with the queueing issues for healers.  Also with the removal of one of the new battlegrounds of the random rotation a sure fire hit became a swing and a miss in a moments notice.

Still this patch will mature in the next couple of weeks which will help.   I was glad to see the upgrades to items returned.   Many players were running out of places to use their Valor points unless they were heavily into raiding.  Now there is a good funnel for extra valor points once a player has geared their toon.

Auction House has been doing well.  As always riding a wave of new shining items that people want immediately.  I was happy with the short investments I did in ore and in higher end crafting items for quick flips.   It's still early in the wave so this weekend will tell just how successful my gold goblin senses were.

Between now and the weekend I will be searching for players unloading their materials onto the open market.  Some players will be underwhelmed with the new content and look to leave the game.  So grabbing a good deal will become just as important as killing that latest mob.

Keep your head above the water.

Good Luck and Good Hunting

Post Patch 5.3:   The Lineup
Patch 5.3:   It's here... well tomorrow
Patch 5.3:  Preparing for the Arrival
Patch 5.3:   Grasspicking World Order
Patch 5.3: Bring Out Your Miners
Enchanting add-on for quick flips
Prepping for 5.3:   Profit lines
Realities Of Making Gold
How Does Free Gear Effect The Market?
Pre Patch 5.3 Setup
It's Childrens Weak... I Mean Week
Patch 5.3 on the Horizon
Old World vs New World Profits
Bad Bad Robot.. The Warcraft Edition




Eyes On The Auction House Prize


Mommar here.

It's a crisp mid winter day at camp JMTC iowa branch.   As with every other day I woke up to do my daily chores and list some auctions.  

One of the things that I do on some items is keeping a close eye on their bidding.  Whether it is items that I want for my own personal need or selling items.   Keeping a close tab on auctions can give me a good idea of just how the market is flowing that day.

The auction house has an ebb and flow to it that can change even by the hour.   Now in no way am I saying do I sit there and scan the auction house every minute keeping graphic listings of each sale.   But anytime I'm close to an auction house to empty out bags or grab needed items from my banks,  I will duck my head into check to see what the status of certain sales are going.   First it's always nice to know that I have some gold that should arrive in my mailbox soon.  Also it gives me a chance to make adjustments if I need to cancel and relist an item that has been undercut by another player.

There are also days that I fire up auctions and forget them til the end of the day.  These are generally days that I'm used to there not being as much activity during the day.   Your non raiding days and days that there are a lot fewer players buying items.   This is determined many times by just trial and error.    Each server is different on what days the Auction house is more active.   Your research and own experience can help you determine what days you should be paying closer attention to your sales.

Another time to be paying close attention to your auctions is just before the normal late night hours of your server.  This is many times a good time to grab deals from farming players who just want to grab their gold and move on.   Undercutting of raw materials can be seen late at night.  So picking these up on the cheap can keep your production costs down.  

The last time I would pay close attention to your buying and selling is the night before the server restarts.   Blizzard grants us a heads up on how long the downtime will be.   With this knowledge you can make a quick view of what auctions will run out during this time or will arrive on the short sale list.   Making a small bid can gather lots of items on the cheap with just a few minutes of sorting and looking.

Your eyes and your experience are the greatest weapon when it comes to being a gold goblin.   Use your time management and visual skills well and you will be on top of the heap in no time.


Good luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice. 

Previous Entries

Self Motivation: The Key To Success
BMAH Blues Return
How Not To Make Gold
Time Management With Faction Grinding
Receipt Isolation Sales
Breaking Through The Wall
Transmog Me First
Pay What
Outside the New Years Box
Heat Of The Moment
Five Star Sales
The Gauntlet Thrown Down
Post Holiday Toys




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Not So Bottomless Bag of Holding

There is one thing in common that every player has.   Every player starts the game and ends the game just the same way.   No matter if they play for one hour or for 1000 hours.   They all will need and use bags at some point.

There are lots of different bags in World of Warcraft.   From the Penny Pouch that is looted from the Headless Horsemen during Hallow's End event to the crafted profession bags for all of the professions. Each bag gives more slots to a player.  More slots give a player more room as they explore and adventure among Azeroth and beyond.

I was raised that if you didn't have something to say nicely,   write it down.  In this case a player who is leveling for the first time has very little if no gold.   There is a high chance they won't have 1500 gold to buy one of the large profession bags.   In many cases they might not have the 150 gold to buy an 18 or 20 slot crafted bag (Imbued Netherweave or Frostweave Bag).  This is why the highest concentration of bag sales will be Netherweave bags for resell.

So can this logic of limited money be applied to profession bags?   In fact it can.   Most players will not want to spend 1500g for the luxury of a 36 slot inscription bag (Royal Scribe's Satchel).  But these same players will be willing to pay 300-400g for a 32 slot inscription bag (Pack of Endless Pockets).

This same logic can be brought to all of the professions that have extra large bags requiring exotic materials,  and lower level bags that do not require the same extensive material list.  But is more apt to sell to newer players.

So being willing to list not just the high price bags,  but also the medium and lower end bags will allow you to profit on both ends of the scale.  Catering your product to players with large amounts of gold,  while also giving you the option of continual sales as players gain more and more gold in their coffers.

Here are some of the bags and their slots

Enchanting:

Otherworldly Bag (36 Slot)    
Mysterious Bag (32 Slot)

Leatherworking:

Trappers Traveling Pack (28 Slot)
Leatherworker's Satchel  (20 Slot)

Mining:

Triple Reinforced Mining Bag (36 Slots)
Mammoth Mining Bag (32 Slot)

Inscription:

Royal Scribe's Satchel (36 Slot)
Pack of Endless Pockets (32 Slot)

Jewelcrafting:

Luxurious Silk Gem Bag (36 Slot)
Bag of Jewels (32) Slot)

Engineering:

Elementium Toolbox
Titanium Toolbox

Fishing:
Lure Master Tackle Box (only fishing box available)

Herbalism:

Hyjal Expedition Bag (36 slot)
Emerald Bag (32 Slot)

The Lower slot bags require less materials,  so their price will be lower than the bigger bags requiring the exotic materials.   Having all levels of bags to offer depending on price of the manufacturing can net a player in that profession a large pile of gold.

Tailoring in Mists of Pandaria get ahold of a 28 slot bag called the Royal Satchel.   A large amount of materials is required to make each bag.   So many players will settle for lower economy bags or bags they obtain running instances.  There will always be players wanting the biggest and best.  For much of the stable money will be found in the lower and upper bags.

Even 6 slot and 14 slot bags found while questing are easy resells to new players.   A few gold here or there can bring extra slots to completely new players.    Look for a lot of 6-12 slot bags to be found on the auction house at profit making listing.

The idea of a bag economy is to cover all of the needs of the players.  If higher end bags end up being more profitable than middle level bags.  Then concentrating on those can obtain a higher profit range.  If the opposite is in case.  Generating more mid level slot bags and a few higher end could balance gold economy in your favor.

Either way making both sets of bags and being prepared with materials for each bag (and the recipes) before Mists of Pandaria open will set you to smooth sailing.

Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice. 

Previous Entries

Kits Are Not Just For Breakfast Anymore
Rose By Any Other Name
Smell the Bacon and Eggs from Azeroth
It's not the size of the equipment 
It's fun to say Arrrrrghh
Zombie Auctioning
The Tripping of Theramore
You want to do WHAT????
KFC Ain't Got Nothing On Me
BMAH Blues
I am No Dunce
Hype Hype Hype
No Shirt No Service
Too Much Stuff
MOP Prep:  PokeWOW Part 1
MOP Prep: PokeWOW Part 2
MOP Prep:   Enchanters Pt 1
MOP Prep:  Enchanters Part Deux
MOP Prep: What to save for the Pandas Pt 1
MOP:  Powerleveling Leatherworking in the Vale
MOP Prep:   Prepping the Farmer
MOP Prep:  Get to the Points
MOP Prep:  Reduction in Inventory
MOP Prep: Stuff to Gold,  Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep:   Zero Balance Investment





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Motivate the Gold Troops


Mommar here.

It's just a little bit over three weeks before the panda infestation begins.   With this expansion pack there seems to be less of a feel of excitement than any of the previous ones.  It could be the overhaul of the talent tree.  Or the pet battles in the future.   Or one of several parts of Mists Of Pandaria that are feeling a little lackluster to many.

For me and the house of JMTC,  we are excited with the new expansion.   I"m looking forward to new places to view.  New lore to read and to enjoy and new character classes.   But the one thing that does creep into view is motivation to make gold.

I'll be honest with you faithful readers.  I could stop making gold and buy just about anything I want on the open market.   I have done the route of giving gold to players,  and buying items for everyone so they could enjoy.   There is a mountain of materials in guild banks with my toons name on them ready to buy and sell at a moments notice.  So making more gold is not a motivation buy itself.

What does motivate me is the thrill of the hunt.   I enjoy finding deals and sharing it with other players (yes my gang of goblins that includes you).   From the smallest deal to the deals that can rake in a large amount of gold for your coffers.   It's what motivates me to continue and make gold (and give it away from time to time).

One of the big things that motivates me will be the Black Market Auction House.  I was sorely disappointed when the Olympics in China gave the Spirit of Competition pet.   For some strange reason I only got this pet on my hunter toon and not my main raiding toon.   It was one of the few pets that I didn't have on my main,  and I always was saddened that he didn't have it.   The combination of all the pets was nice to see,  but I've had many ask where I got the pet and if they could get it.  

In theory the Black Market Auction House is supposed to make extremely rare items available.  It's a very controversial subject because players who had earned these items the 'right way' will see them on others that just paid gold for them.   Others welcome another chance to purchase mounts and pets that otherwise they would never be able to have for their collection.

This motivates me as it should you to make gold now.  Having a goal of one or two items that are on your must have list will keep the gold making blood flowing.  As your dragging through this months Darkmoon Faire dailies,  and even through making gold through your professions.   Keeping your goal in mind will get you through the grind.

Good Luck and Good Hunting

Previous Entries

Do You Know Where Your Gold Is?

MOP:  Powerleveling Leatherworking in the Vale
MOP Prep:   Prepping the Farmer
MOP Prep:  Get to the Points
MOP Prep:  Reduction in Inventory
MOP Prep: Stuff to Gold,  Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep:   Zero Balance Investment
Long Term Vs Short Term Profits
Two Accounts.. Twice the Profit
Thanks Uncle Scrooge McBlizzard
Goblins, Pandas and Blood Elfs O My
The Secret For Investing for MOP
I know what the Rock is cooking (in PVP Gear)
How Much Effect Do Bloggers Have?
The Death and Life of Truegold
Time vs Gold Investment
Return to your Essence
Harmony - We Don't Need Harmony
Jewelcrafting dailies or something
Its All Attitude
It's the Little Things
The Doh Club
Psychology of Selling



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Go Invest young man




When the crafty auctioneer starts looking at advanced auction domination 101.  The biggest decisions you have to make is whether a pattern is worthy of your investment.

Every new raid level,  every new patch sets up a difficult conundrum.   Is that pattern selling for 10k
worth my hard earned gold.    As the patch matures on the servers and more are offered,   the same question is asked.   Where is the cut off line to take a chance and invest in a craftable pattern.

Here are four rules to set for yourself to decide whether it's time to invest.

1.  How many sales do you need till the pattern becomes profitable?

Our first mistress is the all mighty Warcraft gold numbers.     The more money we make,  the more opportunities we have to buy that shiny trinket we want.  Or just to waddle around in our imaginary gold
pool.   So the investment numbers take precedent on our investments.

Here is where your wow math prowess and keen eye on materials come into play.  Let's take for instance a sample pattern the [Bracers of Flowing Serenity].     The required materials being:
*avg price from wowhead.com prices.  Profits determined by cost of materials on your server*

 4x  [Pristine Hide] (400g x 4 = 1600g)
10x [Volatile Life]  (8g x 10 = 80g)
10x [Volatile Water] (13g x 10 = 130g)
10x [Volatile Air] (25g x 10 = 250g)
  2x [Chaos Orb]   (50g x 2 = 100g)
  2x [Essence of Destruction]  (4000 x 4 = 16000g)

Total Approximate material investment = 18160g
Undermine Journal horde median sales = 28000g

A quick shortcut to this is just to use the most expensive material needed for the pattern to get a quick determination on cost of production.  Or taking a quick look at the item on Undermine Journal will
show you a quick breakdown of cost on your server per item.

If you purchased the pattern from the AH for 8500 you would need to sell only one of these to gain a very healthy profit.   So by sheer numbers this seems to be a good investment.

2. Toon Upgrade

You cannot remove the idea that could an item be worth an investment just to make your raider more powerful.   Where crafted items will many times be slightly inferior in numbers as their raid drop counterparts,  the ease of crafting an item cannot be removed from the decision.    Especially if you're talking about lower level patterns when previous material drops become more available.  [Living Embers] were obscenely expensive during the 4.2 raids.  Limiting non raiding crafters to invest heavily in materials.   With 4.3 these materials took a dramatic drop in cost with the introduction to the looking for raid tool.     Patterns also become more attractive to casual raiders because the cost to upgrade instantly alternate raiding toons for the higher level raiding teams as needed.  

3.  Strength of raiding community

A strong raiding community means strong sales in some areas. But it also means weak sales in some areas. Well progressed raiders will be more liable to have these patterns inside their own guilds.  So they are less apt to look to outside guide crafters for items.   Included in this is the knowledge that raid drops will be superior to the crafted items.   So they are more willing to wait for their wanted item drops instead of investing heavily into higher priced items.     Make sure to look at not just your tools to see listing and sales on your server,  but get a general feeling on how investment of higher ticket items have developed on your server.

4.  End of Cycle Sales

As the end of a patch life continues,  items will begin to drop in prices as well as in demand.   More and more patterns begin to appear on the Auction House.  Some end up being at inexpensive prices.  As the supply for these patterns,  and even the materials expand,  the demand for the crafted items will fall.  Your potential sales decrease,   till the next expansion is released.  Generally when an expansion hits the PTR's,  sales of high level crafted items come to a screeching halt.    Keeping this in mind to keep from getting stuck with added inventory for materials that will lose value at the end of the patch life.

5.  Long Term Sales Investment.

Starting with patch 4.06 certain patterns came on the market almost immediately.   Enchanting patterns such as [Enchant Bracers - Might Intellect] at first seemed like large investments.  These were not short term investments that would run our of steam like many of the crafted items.  They retained their value by being best in slot enchantments even through 4.3.  Most enchanters gladly invested a large amount of money on this pattern knowing that there would be continuous sales in the future.   Where many crafting patterns will lose their lifespan as more powerful items are found.   Some patterns retain their demand for future sales.  With materials generally being less expensive,  lower prices will be made up by higher sales demand.

With patch 4.3 coming to an end and Mists of Panderia being the active expansion,  now is a good time to hone your techniques for the next number of sales..   A little research and a little knowledge of costs can go a long way to put you on track for large amounts of gold.


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at  "@Dragonbearjoe" or leave a comment here.   You can find me hanging out on the Shandris Server,  chat me up and I will buy you a glass of juice.

Past articles by Mommar:

Engineers do it with Power .. and Portals

Happy New Tear

Tip the light fantastic

Tis the season to be goblins

My rod shall comfort thee.. and make gold



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