Showing posts with label Negotiation. Show all posts
Showing posts with label Negotiation. Show all posts

Not My Server.. No No No


Mommar here.

News flash.  Every server is different.   It has a different flavor,  a different style and amazingly different people.

Whenever people give tips and tricks on how to make gold there is always the fallout voice that says 'It doesn't work on my server'.   Transmog sales on one server might not happen on another.  High level raid gear and PVP sales might work on one server while on the other server, it becomes a barren wasteland of relistings for sales.

This is where you need to look at your sales and crafting practices and not always follow the same path.   Over the months just on JMTC we have offered hundreds of tips.  If you add all the other good warcraft podcasts,  journals,  email listings, then there are 1000's of tips floating out there on how to make gold in World of Warcraft.

The beauty of being a gold goblin is the ability to decide which ones worked at the time and place that you play on.  Finding the lay of the land on your server becomes key to your success.   Where I would love to say that I have my finger on the pulse of every server out there,  it is impossible for one person let along one journal to know everything.

But what is out there is the tools for you to learn how to interpret each tip and whether it will work in regards to your profit plan.  The plan you have developed over the months with your toon army to be able to create a profit flow that continually fills your needs and desires within the World of Warcraft.

So the next tip you see whether it is here (of course it is always here first, right?) or other places,  decide for yourself whether it will work on your server.  If you're not sure,  throw a few gold and see just what sticks to the wall and what ends up not putting gold into your pocket.

Good Luck and Good Profit Hunting

Maintenance Of Your Toon Army: Garrisons

The Art of Negotiation: Warcraft Style
Cooking For Fun and Profit
Cycle of Life
Road to WOD:   Finish Your Chores
Some Day I Will Learn
Garrosh Is My Friend
You Lost That Alpha Feeling
Too Many Coins On My Hand
We All Make Mistrakes
World Without The Auction House
Not So Smart Loot











Maintenance Of Your Toon Army: Garrisons


Mommar here.

If there is one thing I have said time and time again,   Time is money.   Granted, it isn't the most original of concepts (long before the Goblins adopted this idea).

In World of Warcraft this is translated to how much time does it take to make your gold.  Anyone can make gold if they try.  The determination is whether it is the simplest of ways (working on quests,  selling raw materials) or much more complex methods (Incarnations of the Saronite shuffle,  flipping items etc.).   Each of ways can make gold,  it mostly depends on how much time you have and just where you place your resources.

This is going to become even more important when the Warlords of Draenor open up its portals for business.  Many people will be running around the new version of Draenor when the expansion hits the shelves.  New items and new materials to craft and sell.  But one of the biggest changes with the garrisons and how they affect the market.

Remember that everyone will be able to create Garrisons.  It appears that they will be able to start creating them early in the expansion.  Halfhill had a limitation, you were required to complete and ultimately had to hit level 90 before the farm could be put into full motion.  Garrisons won't have this limitation it appears.  We already know that Garrisons will have all of the major and minor professions,  if not in a limited capacity.  This will probably mean that a regular miner who can get x amount of ore per node attached will be competing with a non miner who can get their own ore if they are patient.  The same thing applies to all of the other professions.

The other thing to keep in mind is that through the different notes and Alpha testing there is already been reported to have garrison only recipes.  The specifics are still wondering before a wall of silence from the testers.  Supposition basically says to the casual player they will not be needing as much raw material as has been sold in the past from the Auction House.

But don't panic just yet and start  creating an army of scribes.  There will still be a high demand for all of the professions.  Many players are impatient and let their gold they have accumulated overpower the time to create the materials and items on their own.  It just means that as a gold goblin you will have to be more shrewd with your time management. 

So as we start to count down to the beta release and full release of Warlords of Draenor,  keep your time management in mind.  How much time are you spending to obtain your raid necessities?  How much time are you spending to obtain that uber mount you want.  And how much time are you spending running around the dollars trying to find another dime.

Time is money.  And I've got my money on my time.

Good Luck and Good Profit Hunting

The Art of Negotiation: Warcraft Style
Cooking For Fun and Profit
Cycle of Life
Road to WOD:   Finish Your Chores
Some Day I Will Learn
Garrosh Is My Friend
You Lost That Alpha Feeling
Too Many Coins On My Hand
We All Make Mistrakes
World Without The Auction House
Not So Smart Loot







The Art of Negotiation: Warcraft Style


There are two sides to every deal.  The buyer and the seller.  Seems simple enough, doesn't it?   You have the buyer who wants to obtain something for the least amount of resources (gold,  time,  effort).  You have the seller that wants to get the most resources for the item/time they are offering.

I added gold,  time and effort into the equation because in the negotiations of World of Warcraft all three become commodities.   Your time and effort can easily replace gold simply from questing or running raids/instances.   Effort is just how much you will go somewhere to obtain what you want from the other person.

I ran into this yesterday as I was in negotiations to purchase another guild.  I needed one as a hiding place for a couple of my up and coming toons.   It was a 4 slot guild that had 'some items' still in the bank.   Not going into specifics the seller offered in general chat the guild for x amount of gold.

There are certain questions I always ask when purchasing the guild.

1)   What is the name of the guild (don't really like inappropriate names for guilds I own)
2)    Does anyone else still belong?  (This is important because there have been some guilds that were sold
       Without other members knowing until they logged out the next day.)
3)    What level guild is it?   (The higher the level of the guild the more lucrative that the benefits can be)
4)    What items still exist in the guild bank (if they are good items you can easily recoup your investment)

So I offered what I considered a fair price opening up the negotiations.  Generally, I half the price that they offer unless it is an extremely good opening salvo.   They counter offered and then I accepted at about 75% of the original price they wanted.  Win/Win right?

So I logged over to my toon that would take over the guild I contacted the seller.  After a delay they informed me that someone had offered full price.   Disappointed that the seller didn't keep his word as far as the deal for a measly couple of gold I just thanked him and went my merry way.

But here is the thing to keep in mind.   I have said it many times that your word is your bond.  It may seem very fleeting when dealing with online gaming.  Players do not have the direct attachment to their toons that they have to their real lives.   If I make a deal with someone, then I expect them to keep up with them.  That expectation goes both ways.  I have sold items that others came along quickly and offered me twice as much gold.  I had to tell them the item was sold simply because my word was more valuable to me than ethereal gold.

I'm also someone who believes in Karma.  If you do good things then good things will happen to you.  If you do things that are questionable, then the questionable things will occur.  This may seem like an old concept, but it is one that has ruled both my gaming and my real world life for years.

So the moral of this little story?   There really isn't any.  Not everything needs a moral,  unless you want to add one of your own.  

Good Luck and Good Profit Hunting

Cooking For Fun and Profit
Cycle of Life
Road to WOD:   Finish Your Chores
Some Day I Will Learn
Garrosh Is My Friend
You Lost That Alpha Feeling
Too Many Coins On My Hand
We All Make Mistrakes
World Without The Auction House
Not So Smart Loot




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