Showing posts with label Enchanting. Show all posts
Showing posts with label Enchanting. Show all posts

The Times Ten Challenge






Congratulations.  You made it to the end of October.  Tonight for many parents they will be carrying their kids to get bags of goodies.   Then in two days they will be sorry as their hyper sugared up children are bouncing off the walls.

This is also the end of the month here at JMTC Iowa Branch where I can tally up my gold profiteering and see what sold.   Most of the profits I made came from Jewelcrafting and Enchanting.  Easy access to raids through LFR,  Flex and even Oqueue has opened up more opportunities to upgrade players and alternate toons.

We are also less than two weeks from the beginning of Blizzcon.  Many players are waiting to see just what tidbits for the new expansion will be presented.  Where will we all be going for our quest to hit level 95 or even higher?   What gold opportunities will be there and just how much inflation will exist.

I decided I needed a personal challenge.  This may sound like a humble brag,  but when you reach a certain level of wealth you are less frugal with your gold.  The habits of just buying something to craft instead of trading or mining become that much more prevalent.  Where leaning on your craftsman a little could make you an item to transmog you find yourself just buying the item from the AH and moving on.

Next month is also the annual Nanowritmo writing challenge.  This challenges new or experienced writers to write a novel,  prose or anything they want in the next 30 days.  This will be the first year that I'm throwing my hat into the ring and give this a try. 

So the Times Ten challenge goes like this.  You take a certain level of gold in increments of 10.  You can start off with 10g,  100g,  1000g,  10,000g etc.  With that you have the option of purchasing,  crafting or flipping anything.  Best percentage at the end of the month wins.

It's on a repeat record but self motivation becomes very important to be able to climb beyond your own personal gold hurdles.  No one will be screaming in your ear to earn more gold or tell you you are a gold making noob.  Unless that's what you want then leave a message in my email and I will call you a gold making noob to appease you.

November will be an exciting month but make sure to take this last day of October,  grab all your tricky treats and lets invite the next month with a smile.

Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 

The Blanket Method
Lost All Hallows Day
You Never Know
New Toy For Raiding Boys (And Girls)
Never To Early To Reset
My Timeless Coin Heart Is Full
Nobody Knows the Golems I Have Sold
Gold Mercenary
Surviving the Raid
Darkmoon Faire Dead?
Golden Days
Tip For Timeless Isle
Be Prepared
Poor Poor Spirits of Harmony
Not Enough Loot On My Hands
10 Rules To Price My Golem.






 

The Blanket Method


Difficulties exist when a gold goblin is trying to cover all of the professions.   It is difficult not to get lost in adding items to your existing mental queue to craft.  Between Leatherworking and Blacksmithing there are 100's of items that can be crafted and placed to make gold.

The balance to find is what items will make the most profit.   I have never been a fan of the blanket method of adding items.  This includes the Malevolent PVP gear that is the on the market.   If tailors have finished all of their cooldowns each day they should have all of the Malevolent PVP patterns available to craft.   Leatherworkers and Blacksmiths have a few more days before all of the patterns are at their disposal.

Already on some servers the PVP belts and PVP boots have lost their profit margins.  They have the lowest amount of materials needed to craft.  These are also the lowest in demand due to the Honor/Conquest points being relatively easy to get.  Pants and Chest pieces tend to sell a lot better than the lower profitable items.

This also means the lower tear from last season has gone down to liquidated pricing.  Occasionally I will see players listing these for the same price that they were sold during last season.  This is unfortunate being ignorant of the market as it is.  Think of last years fashions and how you generally find them on the discount racks at stores.  Yes there is a possibility that you might be able to get a quick sale at a large price.  But the time and effort of relisting it over and over again might not help with paying the bills.  Ultimately that item will become enchanting fodder as well.

The same happened with PVE gear.  Even now it's just easier to Disenchant greens that drop during raids and instances.  On some servers,  especially if you do not have access to and enchanter, it's better to just vendor the greens for the gold that they bring.  But keep in mind that if you are having to continually re-enchant gear due to upgrades (thanks askmrrobot.com) then you might want to still disenchant these items for your own personal enchants.  Enchanters always appreciate you bringing your own materials to the party and just paying a tip for their efforts.

Any gear below 496 and weapons are basically dead.  an hour in the Timeless Isle and you can have the majority of your pieces to make a decent set of gear.  If you are finishing the daily quests continually you will have an extra stack of gear sitting in your bank for when your other toons are able to equip it.  The only items that are still viable are the epic crafted weapons.  Unless you run the older raids, epic weapons are at a premium.  I listed all of my toons and where the weapons drop for them which guides me on where to spend my extra roll tokens.

The gold is still out there.  But moving out of crafting and more into enhancement items (leg armor,  enchanting items,  glyphs) will guide your gold making into the future.

Good Luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 

Lost All Hallows Day
You Never Know
New Toy For Raiding Boys (And Girls)
Never To Early To Reset
My Timeless Coin Heart Is Full
Nobody Knows the Golems I Have Sold
Gold Mercenary
Surviving the Raid
Darkmoon Faire Dead?
Golden Days
Tip For Timeless Isle
Be Prepared
Poor Poor Spirits of Harmony
Not Enough Loot On My Hands
10 Rules To Price My Golem.




Never To Early To Reset



As the newness of Patch 5.4 starts to wear off I have decided to take a look at the future of Mommar Enterprises.   

Currently my line up includes a Leather worker,  a Blacksmith,  A Tailor,  An Enchanter,  an Alchemist (Transmute specialist)  Two Herbalist,  Two Miners and Two Jewel Crafters.  My scribe and a partridge in a pair tree round out the crew.  This has been my lineup sans the addition of the new Jewelcrafter.   Two of these are still leveling up so they haven't reached max level,  the rest are already maxed with the vast majority of recipes available.  

We already have a good idea that the new system to obtain recipes (through crafting discoveries as well as high end rep recipes) will be used in the new expansion.  This means that many of the crafters will not just be able to sit at a hometown to collect all of the new expansion recipes.  The only crafter that was able to do this was the scribe.   The rest required to hit either revered or exalted with specific reputation vendors to obtain the high end patterns.  

The debate in my mind is if I should look to double up any of my professions or to continue as is.  With Leather working and Blacksmithing the introduction of daily transmutes of their own opened up a huge market in doubling up on the profession.  The Lightning Steel Ingot and Balanced Trillium Ingot opened up Blacksmithing to be really dependent on getting these items as quick as possible.  Leather working with the Hardened Magnificent Hide is in the same situation.   The odds are something similar will be introduced in the later patches of the next expansion.  

Engineering,  having three of them with the company, will always be considered the red headed step child of money making. The original Ghost Iron Dragonling became a good seller up til the Timeless Isle patch.  Pets also evened out the sales possibilities with Engineering but it still sits a long way from being king of the proverbial sales mountain.

Doubling up on professions does allow a player to get two times the access to many of the patterns.  This especially applies to the daily transmutes and discovery recipes.  The biggest addage of making gold is to be the first to get something onto the market.  This allows you to set the price and make a very heft quick profit while others have to wait til the manufacture item becomes available for themselves.

So in the next few weeks I will be deciding if I need to double up on professions or not.  Once more information with the next expansion becomes available after Blizzcon I will be able to make a much more informed decision.  

What changes do you see yourself making with the next expansion?   What professions do you see yourself needing to double up on?   

Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 

My Timeless Coin Heart Is Full
Nobody Knows the Golems I Have Sold
Gold Mercenary
Surviving the Raid
Darkmoon Faire Dead?
Golden Days
Tip For Timeless Isle
Be Prepared
Poor Poor Spirits of Harmony
Not Enough Loot On My Hands
10 Rules To Price My Golem.
Timeless Isle Tagging Is For Rich Chumps
Bring Me the Alchemist
Welcome To Loot Pinata Island
Last Minute Buys and Sells
Patch 5.4: Mental Preparation
You Found What????
Hearthstone:   The Beginning
Patch 5.4: Budgeting for the Patch
Get thee To a TradeSkillMaster 2.0
Patch 5.4 Prep:  No Sleep til Brooklyn
Customer First




 







Not Enough Loot On My Hands


If your like me,  you are knee deep in killing mobs,  looting mobs and running around the Timeless isle looking for more items to loot.

Also if you are like me,  you have a plethora of extra Timeless Silk Robes,  Plate bracers and  items that will never see the light of use.  I"m up to 4 toons that are geared mainly through these drops with another two that have yet to hit 90 that are sitting with full gear in their bank.  One thing I ended up with a large extra quantity of are the silk versions of the 'packages'.

Luckily my one and only cloth wearer is also my Enchanter.   So basically each time I get one of these Silk packages I send it to my Warlock,  open it and see if by the off chance it is an upgrade.  If it is then bonus I DE the other item for that lovely lovely Sha Crystal.  Vice Versa if it isn't an upgrade.

There is a limit on who can DE what.   A plate wearer can only open up the plate packages,  leather wearers limited to leather etc.   This also means they are the only ones that can DE the leftovers from these armor types.  Still gotta love free Sha Crystals.

The other item that seems to drop a lot is the Technique glyphs that are used by Scribes for the new recipes.  The strange thing is that they can be looted by everyone (not just scribes like normal profession recipes have been.)  I have not run into the problem of a non scribe needing on the recipe yet (you want to hear someone screaming,  wait til that happens in an instance). 

A friend of mine was wanting to know how to obtain the Sky Golem pattern.  Explaining to them that they needed to just kill mobs in Pandaria they spent an hour killing them.   My assumption was that they had already maxxed out their Engineering.  Low and behold I found out they had not maxxed out the profession.   After being the nice gold goblin and sending them some materials to finish up the profession it took them 10 kills for the pattern to drop.  

But there is a dark side to all of these 'new' drops and items.  With 476 gear basically being given away with a smirk and a smile on the island.  Crafted gear is in the tank.  Weapons still sell decently but the majority of major armor pieces are not selling as well as they should.    They do sell but not at the speed they should.  The same thing with some servers and PVP gear.  The easier that gear is to obtain,  the less demand there ends up being for high level crafted gear.  LFR and Flex has changed the game when it comes to Keybashing your way through an encounter to scoop up the loot.

Still my faithful gold friends panic not.  There are plenty of opportunities to get some well earned cash.  You just need to be smarter (and handsomer) than the rest.  Knowing your lines of sales and keeping a good close firm grip on the amount of investment you have with materials.  Do this and you have a good chance of buying that little plot of land you want on the Timeless Isle.

Sorry,   the sea area is already claimed by me.  I'm building my boat dock there.

Good Luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 

10 Rules To Price My Golem.
Timeless Isle Tagging Is For Rich Chumps
Bring Me the Alchemist
Welcome To Loot Pinata Island
Last Minute Buys and Sells
Patch 5.4: Mental Preparation
You Found What????
Hearthstone:   The Beginning
Patch 5.4: Budgeting for the Patch
Get thee To a TradeSkillMaster 2.0
Patch 5.4 Prep:  No Sleep til Brooklyn
Customer First




How Does Free Gear Effect The Market?


As a Gold Goblin,  free gear is the bane of my financial existence.  When I'm at my most goblinesque I would prefer to sell everything to a player,  including the Under-Roos they wear with Garrosh's face imprinted on the tucas (I said tucas,   we're a family friendly blog here thank you).

Players continue into the Mists of Pandaria,  leveling up alternates and getting them placed in whichever skill they choose them to have.  Whether they are raiding toons,  support professions or just so they can do a couple of pet battles for the fun of it.   Each has to be geared accordingly.   With each patch Blizzard makes the gear more and easier to obtain.  At level 90 with a few Valor Tokens a player can drift their toon over to the Isle of Thunder and get themselves a Epic Lvl Belt and Neckpiece.   With the new patch just a few weeks away another area becomes open and the more epic gear will be handed to those that help with the storyline of Garroshs' fall from the throne.

Where free gear does effect the high end players need to purchase certain items,  this doesn't eliminate them as possible sales.  Where belts and neck pieces are given out like Chiclets,  weapons and bracers and other gear areas are sorely lacking.   Players still choose many times to purchase items for their alternate toons instead of grinding out reputation for the more powerful items.

So where each patch introduces more freebies,  keep to your plan and look for the kinks in the free loot web.  Don't forget also your ability to flip/produce the enchants that will be in demand as well.  The more free gear that is bought out,  the more need to enhance that gear with new power and shiny gloss.

Free Items can adjust your plan of attack when it comes to making gold.  But it shouldn't knock you off your game plan.  Smart gold goblins know that when one door closes,  you just kick it open again.

Good Luck and Good Hunting


Pre Patch 5.3 Setup
It's Childrens Weak... I Mean Week
Patch 5.3 on the Horizon
Old World vs New World Profits
Bad Bad Robot.. The Warcraft Edition
Strengthen Your Google-Fu
Go To Sales
Weekend Warriors
Possible Glyphmas With Patch 5.3?
The Green Parade
Lions,  Tigers and Cooldowns O My
Snakes in the Playground
Craft Me Some Pants.. Or Something Else
Flipping the BMAH off
Dear Blizzard:   Noblegarden Edition
Throwing A Line
Prepping For the Death Of PVP
Patience is a Virtue.
I Choose You....: Reputation Choices
Thunderforge Ready for Business




Go To Sales


Mommar here.

Since this journal started many people have viewed different strategies on how to make large amounts of gold.   The reality of it is that making gold is not rocket science.  It's keeping a balance between a strict regiment of ventures.   Whether you are taking chances on a large ticket item,  or clicking your way through small transactions over a long period of time.

None of these strategies are rocket science.   They may seem that way from time to time,  when writers through numbers at you.   Buy this,  sell that,  spin around three times in Stormwind and hope that someone wants to pay you gold.

But each profession has a 'go to' item that continually sells.  Leatherworkers have armor patches,  Blacksmiths have belt buckles, tailors have bags that continually put gold in your gold goblin pockets.   Sometimes these profits seem small,  a miniscule portion of a larger wanted a fortune.  But this is the stabilizing function of your long term goals.   Any type of financial structure, whether it's stocks,  bonds,  gold market or even collecting pennies will be much more successful if you have a base to build the portfolio upon.

World of Warcraft is a game,  it should be treated as a game with winners and losers.   Making gold in this environment is just another way of keeping score.   In any game you will have your star players,  and you will have your durable rugged players that you know will be there every day you take the field.   Your 'go to'  sale items are those rugged players that might not bring the big money into your coffers,  when the score is counted can equal just as many points as the star players.

My current list of my 'go to' sales are.

Tailoring -  Netherweave Bag
Engineering - Ghost Iron Dragonling
Blacksmithing - Living Steel Belt Buckle
Inscription - Tiger Claw Inscription
Enchanting - Enchant Weapon - Windsong
Leatherworking - Stormscale Drape
Alchemy - Potion of Luck

One thing with all of these items you should notice.  None of them require the Spirits of Harmony to craft.  We have talked before about the value of these Spirits of Harmony and saving them for high profit items.   You also might have your favorite items that would fit into this baseline profit making idea.  Each server is different but the theory still holds it's truth.

Keep your baseline sales items strong as you delve into riskier ventures.   As your profits rise you will be much happier and when the high end items start to cool,  you will still be plugging along to your gold goblin goals.

Good luck and Good Hunting


Weekend Warriors
Possible Glyphmas With Patch 5.3?
The Green Parade
Lions,  Tigers and Cooldowns O My
Snakes in the Playground
Craft Me Some Pants.. Or Something Else
Flipping the BMAH off
Dear Blizzard:   Noblegarden Edition
Throwing A Line
Prepping For the Death Of PVP
Patience is a Virtue.
I Choose You....: Reputation Choices
Thunderforge Ready for Business





The Green Parade


Mommar here.

There has been an increase in green item drops the further that Mists of Pandaria matures as an expansion pack.  When players were going through their quests at the beginning of the expansion one or two green drops were the norm.  Now that many players are finishing up their dailies on the Isle of Thunder,  more lower ilvl items have become available on the open market.

The normal thought process has been to just instantly send these items off to either your own personal enchanter for conversion into materials,  or at best vendoring them for gold.   Some would cherry pick looking for certain items to drop on the AH for resell with conversion either into enchanting materials or gold for the rest.

Many players will pick and choose higher ilvl items so that they can advance into instances quicker.  Once they reach maximum level they are more apt to either craft their own items or purchase crafted items to reach the intended gear level.

I found myself going into autopilot mode when it came to gear and just sending it to my enchanter for conversion.   But the AH has been overpopulated with inexpensive materials all the way up to Sha Crystals.   This has also dropped the cost of many of the middle ground gear enchants (Colossus,  Windsong etc).   A decent profit could be squeaked out between the difference of the materials purchased and the enchants themselves.

But I decided to change my practice a little bit and taking the time to list the greens I had on the AH at reasonable prices.  Having TradeSkillManager on my add-ons list gave me a listing of the approximate disenchant value of an item.   Disenchanting value is an inexact total of what would be obtained,  so listing an item for up to three times the amount on the Auction House could net some decent sales.   Even if one or two of these sold it would raise my profit levels higher than if I just automatically disenchanted the item or vendored it.

So why would this work?   Are players really buying these items to upgrade gear?   The short answer would be yes.   Where I listed 40 items,  Five of them sold at Three times the value if I had just processed them normally.  I listed again and another first were purchased.  After three days I went ahead and processed any of the green items that were at a lower ilvl than 410.   This netted me again a larger amount of profit and continued to list the weapons and higher level gear.   Ultimately after a week of this I finished processing the rest of the items.

This would seem like a round about way of obtaining both gold and enchanting materials.  But with the Enchanting market being soft on many servers,  alternate methods need to be placed to process gear while still obtaining good margins of profit.

The other market that I seemed to miss was the market for transmogrified items.   Where an item might not be powerful stat wise,  it may be the design that some players are looking for.  Helms and weapons are especially useful to players looking for specific views of their character.  So before you look to just DE that item,  check on how it is viewed with your character and see if it looks interesting.   Where some helms are just plain ugly as sin,  certain helms and weapons can bring high value prices when they are in demand.

Good Luck and Good Hunting



Lions,  Tigers and Cooldowns O My
Snakes in the Playground
Craft Me Some Pants.. Or Something Else
Flipping the BMAH off
Dear Blizzard:   Noblegarden Edition
Throwing A Line
Prepping For the Death Of PVP
Patience is a Virtue.
I Choose You....: Reputation Choices
Thunderforge Ready for Business






Lions, Tigers and Cooldowns O My


Mommar here.

We have talked often about having a pattern when you log on.  The different styles of setting up your chore list depends many times on the time that you have.

With Patch 5.2 all of the major professions received a cool down of some type.   With Blacksmithing and Leatherworking this allowed the learning of new patterns.   These should have become a part of every gold goblins daily chores.  

Leatherworking  -  Magnificance of Leather or Scales  (20 Exotic Leather or 20 Prismatic Scales)

Blacksmithing  - Lightning Steel Ingot  (10 Ghost Iron Bar)

Inscription -  Scroll of Wisdom  (1 Light Parchment + 3 Ink Of Dreams)

Alchemy -  Living Steel  (6 Trillium Bars)

Enchanting  - Sha Crystal  (5 Ethereal Shard or 25 Mysterious Essence or 125 Spirit Dust)

Tailoring - Imperial Silk  (8 Bolts of Windwool Cloth)

Some of these have the ability to have more than 1 created each day with use of Spirits of Harmony but I rarely suggest using this method.  There is more advantageous and money making profit from using the Spirits of Harmony for crafting items.   If Blizzard decides in a future patch to remove the Spirits of Harmony BOP status then this will become a much more desired method.

Some are probably going 'duh Mommar,  I already knew all this'.   My answer would be to remember that when that large task of things to do seems impossible,   going back to basics and getting your base materials can open up what should be done next.   Whether you have 2 of the 6 major professions or all 6 in your alt army,  finishing up your basic tasks will put you in a better position for gold making possibilities.

Good Luck and Good Hunting


Previous Entries

Snakes in the Playground
Craft Me Some Pants.. Or Something Else
Flipping the BMAH off
Dear Blizzard:   Noblegarden Edition
Throwing A Line
Prepping For the Death Of PVP
Patience is a Virtue.
I Choose You....: Reputation Choices
Thunderforge Ready for Business
Determine Value: Spirits of Harmony
Hearthstone:   The New Wow Killer?
What Days Do You Sell?
Loot Pinata
Taking Advantage of The Market
The Inportance of being Hot(fixes)
Don't Fret Young Farmer
Patch 5.2: First Take
Do you Own Your Tree?



MOP Prep: Pokewow Part 1


Mommar here

One of the most controversial subjects and new 'game features' in Mists of Pandaria are the pet battles.  Players have called it 'Pokewow',  others are excited with a completely new idea to enjoy between raiding and leveling.

Here at JMTC central were in the middle.   Where the pet battles will not be mythos changing,  and I have my doubt that there will be any epic battles of Leaping Hatchling vs Blue Clockwork Rocket Bot,  I can see where there will be enjoyment for many with this new concept.

The important thing for gold goblins will be to know what you can sell on the open market and what you cannot sell.   Big plans were dashed by the wayside when Blizzard announced that wild pets would not be able to be caged and traded/sold.   This could easily be a temporary ban on selling them til players have caught up with the traveling experience that Blizzard is interested in players obtaining.   Perhaps in a later patch these wild catches will be able to be traded, trained and sold.

Now is the time to be prepared.  Knowing what pets can be crafted for sell is vitally important to your gold making profits.

Engineering

Pet Bombling (obtained from Gnomeregan drop)
Lil Smoky (obtained from Gnomeregan)
Lifelike Mechanical Toad (very rare recipe)
Mechanical Squirrel Box
Tranquil Mechanical Yeti
Personal World Destroyer
De-Weaponized Mechanical Companion

Enchanting:

Enchanted Lantern

None of these pets require exotic materials.   Gold bars for the gold power cores in the Lifelike Mechanical Toad to Volatile Airs for the manufacturing of Electrified Ether to craft Personal World Destroyer.   Having these materials saved in your banks now will raise your profits at the end of the Mists of Pandaria Rush.

A few specific materials you should be looking to invest in if you are an enchanter are Maelstrom Crystals.  These are dropping quickly as more and more epics are Disenchanted.  They are vital for the creation of the Enchanted Lantern pet creation which already goes for a hefty markup with cross faction sales.   Buying Maelstrom Crystals now will prevent the wave of demand later from overtaking you.

All of these pets are going to be necessary if you want to have a strong Engineering/Enchanting pet business. This in no way means that you these are must have professions to be able to make gold with pets.   I will go into more detail tomorrow on exactly what strategy,  pricing and which pets to look to sell first.

Also speaking of pets,  Blizzard has cut their Pandaren Monk Pet to $5.00 US.  Unfortunately this pet isn't trade-able (yet) but it's still an interesting pet you can use to battle.

Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice. 

Previous Entries

Time to close businesses..
Would You Save World of Warcraft?
Tips for the Junk Impaired
Its not being lazy,  it's being unmotivated
Lost Pets for MOP
Leveling Digging, Grass Picking O My
Is it Worth It?
MOP Prep:   Enchanters Pt 1
MOP Prep:  Enchanters Part Deux
MOP Prep: What to save for the Pandas Pt 1
MOP:  Powerleveling Leatherworking in the Vale
MOP Prep:   Prepping the Farmer
MOP Prep:  Get to the Points
MOP Prep:  Reduction in Inventory
MOP Prep: Stuff to Gold,  Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep:   Zero Balance Investment







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MOP Prep: Enchanters Part Deux


Mommar here.

One of the reasons I like enchanting items as an investment is simply because they are always in demand.    Player demand is based on multiple ideas.   Do I like what power this enchant gives me.  Does this enchant go with the costume I've created (go go transmog players).   Does this enchant have a super cool effect that
I like to see.   All good reasons to get enchants,  and even better reasons why people should buy your dust and your enchants.

Most dust (and essences) are going to sell simply based on where levelers are at.  The Lower the level needed to craft/disenchant into dust,  the less profit there will be.   That was the general thinking up til now.  Now we're running into an increased speed leveling,  so many areas that were heavily used before will end up getting skipped.   Areas such as Wintergrasp (level 55-58) and Shadowmoon Valley (67-70) are going to be either lightly played in or completely skipped.

So what does this do for enchanting materials?   Items such as Arcane Dust and Infinite Dust are going to be not as available as they were before.   Players burnt through their Infinite Dust supply quickly.  Even now you see 4-6g per piece of dust.   That will explode when you get players looking to level their enchants through Wrath crafting numbers (450-525).   This is your bread and butter monies.   The biggest hurdle is that the pricing of these dusts are already high.  So finding deals will become more difficult as we get closer to MOP.  Looking for items that fall into level 70-80 (for  Arcane Dust ) and 80-85 (for  Infinite Dust ) to DE into profits.   When DEing wrath items remember,  Weapons are more apt to provide you with Essences,  Disenchanting Armor gives you more access to dust.   Paying 9-15g an item could spot you a huge profit.  This strategy isn't the safest and you could lose a tidy investment so be careful.

One strategy for enchanters is going to be Maelstrom Crystals from Cataclysm level epics.   Where there will be next to zero demand for enchantments needed for these items.  One saving grace that will pretty much guarantee profits.  Enchanted Lanterns (or the Alliance equal Magic Lamp).   These are going to be in high demand for pet battlers.   Especially if you have the ability to send these over to the opposing side for resell.  Where the investment can seem heavy at the beginning (Maelstrom Crystal at 80g a piece  + Hypnotic Dust at 1-2g a piece).   Just remember to buy the Maelstrom Crystal and shatter your own instead of buying the Heavenly Shards themselves.  

Don't forget also many of the essence heavy enchants we talked about in MOP Prep:  Enchanters Part 1.  One of the big rare in demand essences comes from Greater Eternal Essence.  This is one of those investments that is going to be tricky.   The Greater Eternal Essences that are needed for the BOA enchants are in high demand already.  Most players go quickly through the level 52-55 content so both the dust and essences provided from DE'ing these items are more difficult to find.   Still picking these up and flipping them on the AH,  or enchanting the BOA enchants will give you a good chance to make profit.

In all reality the only Enchanting item that isn't going to have a lot of profit is the low level dust from weapons and armor.   Many new players will be dumping the armor and weapons from levels 1-10 on the AH for quick money.   And the opening 50 points of Disenchanting are quickly gained from Enchanters Disenchanting their own items.  This is the only investment I've stayed away from and just naturally acquired from Disenchanting leveled items from other toons.

As you can see Enchanting investment can be as easy or as difficult as you want it to be.  If you low on funds look for high impact high turn around items.  If your more adventurous spread your gold around and look at multiple areas for investment.  Either way,  there are profits to be made out there.  Just keep your head above ground and ride the investment wave

Good Luck and Good Hunting

 Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice. 

Previous Entries 


MOP Prep: What to save for the Pandas Pt 1
MOP:  Powerleveling Leatherworking in the Vale
MOP Prep:   Prepping the Farmer
MOP Prep:  Get to the Points
MOP Prep:  Reduction in Inventory
MOP Prep: Stuff to Gold,  Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep:   Zero Balance Investment
Motivate the Gold Troops
Do You Know Where Your Gold Is?
But Uncle... I didn't know


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MOP Prep: Enchanters Pt 1



Enchanting is going to be explosive for saving materials to resell.   Many new players will want to enjoy the shiny glows to their weapons as well as an expansive power one or two good enchants will put on
their gear.

Levelers always look to get the best area for their gold.  So having the materials to craft certain enchants ahead of time will allow you to be ready for the rush.

The general rule at the beginning of an expansion is that just about every enchanting material will sell for higher than what you paid for.   Low level materials won't give as much profit,  and high end materials will end up filling up space than bringing in gold.

First there are four patterns that are must have to be at the top of the enchanting game.

Enchant 2H Weapon - Agility

Large Brilliant Shard x4
Essence of Air x4

Enchant Weapon - Agility


Large Brilliant Shard x4
Essence of Air x4

Enchant Weapon - Strength

Large Brilliant Shard x4
Essence of Earth x4

Enchant Weapon - Fiery

Small Radiant Shard x4
Essence of Fire x4

Even if you do not have the Fiery Enchant pattern in your personal book.  Buying the materials now and preparing them to resell will net you a decent profit.  Plus the odds are the pattern will be on the AH quickly so you will be able to sell these as quickly as possible.   The other patterns are gained through working through the quest line towards the Timbermaw Hold tribe.  Obtaining Honored will unlock the patterns for purchase.  A good guide can be found here.

BOA enchants are going to be going for large amounts of gold as well.

Chest:

Enchant Chest Major Mana
Enchant Chest- Major Health
Enchant Chest Greater Stats
Enchant Chest - Stats

Weapon:

Enchant Weapon- Unholy Weapon
Enchant Weapon - Lifestealing
Enchant Weapon - Icy Chill
Enchant Weapon - Crusader
Enchant Weapon - Healing
Enchant Weapon - Spellpower
Enchant Weapon - Mighty Intellect (Requires Thorium Brothers Revered)

Cloak

Enchant Cloak - Stealth (requires Centurion Expedition Exalted)
Enchant Cloak Superior Defense
Enchant Cloak - Subtlety
Enchant Cloak- Lesser Agility

The Materials for all of these range from easy to find (Small Radiant Shard) to Difficult (Righteous Orb). Keeping an eye on the AH will set allow you to both craft,  and resell on demand of patrons when they put up requests.  Both the AH and trade will be busy with players asking for enchants that can be provided at the press of a button.

Part II we will walk through each type of dust and shard that you will want to keep to resell and climb up the goblin ladder.

Good Luck and Good Hunting

MOP Prep: What to save for the Pandas Pt 1

MOP:  Powerleveling Leatherworking in the Vale
MOP Prep:   Prepping the Farmer
MOP Prep:  Get to the Points
MOP Prep:  Reduction in Inventory
MOP Prep: Stuff to Gold,  Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep:   Zero Balance Investment
Motivate the Gold Troops
Do You Know Where Your Gold Is?
But Uncle... I didn't know






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MOP Prep: What to save for the Pandas Pt 1



Self:   What do Waffles have to do with materials to save for Mists of Pandaria?
Another voice in head:  Nothing.  But who doesn't like Waffles?
Self:  Good Point.  Continue on

When looking to save items to resell for Mists of Pandaria there are some general rules to apply.  These are the same rules that I've used in trying to create my personal Warcraft fortune and help you build yours as well.   

Rules of the Road:

1.  Don't put your eggs in one basket

Any type of investment strategy must include diversity.   Whether you look to store a lot of Netherweave or Furs or Leathers.   Including multiple areas of investment will always pay off.

2.  Don't overextend yourself for a 'big deal'

Don't spend all of your current gold on investing going into Mists of Pandaria.   There are always going to be opportunities to invest up to the day the gates open.   So if a deal looks like it's too good for you to afford,  then walk away from the deal.

3.  Keep your materials liquid.

If you invest in cloth,  keep it in regular stack forms.   It may be tempting to fold them into bolts of cloth or into heavy versions of leather.  But the more liquid you keep your assets,  the easier it will be to sell when the demand hits.   Enchanters should keep the majority of their investments in their normal form (shards,  essences) though to save space some enchants that are known to be good sellers for levelers can be crafted ahead of time (Fiery Enchant,  Weapon Agility,  Weapon Strength).

4.  Keep track of where everything is at.

I use an addon that's within the Trade Skill Manager add-on.  It helps to know who is holding all the items I need for a specific enchant.  Even if you are just using a piece of paper and a pencil,  knowing where items are will save you time and frustration.

5.  Buy first for yourself,  then to sell.

If you are going to invest in a new character,  built enough to power level your toon from the start,  then look to invest to sell.  There are excellent power leveling guides available that will give you exactly what you need to get your professions up to 520-525 level.  From there you have a distinct advantage to not have to be at the mercy of sellers.

6.  Know what your items are worth.

Keeping track of materials is hand and hand with what an item is worth.  An item you buy at 5g now,  with the expectations are selling it for 50g is good to know.  Guessing will only frustrate you and cut into your profits.   Look at past performances for investment opportunities.

7.  Don't just use one source of information.

Hate to break the news gang,  but I can be wrong from time to time.  Just as every player and every writer on the Warcraft Blogosphere.   All of these investments are our opinions,  and we might lose.  That's the enjoyment of investment potential.  If we could just be right all the time we could print our own money.

8.  Enjoy investment and sales.

This is fun if you let it be fun.  It also can become too serious if you start losing your temper over why something isn't selling.  Ultimately things will sell.  Sometimes you just have to be patient.

That's it,  the rest of the week will be starting my list of investments broken down between professions and other specifics.   Stay Tuned

Good Luck and Good Hunting

Previous Entries

Blizzard hates alchemist.....

MOP Prep:   Prepping the Farmer
MOP Prep:  Get to the Points
MOP Prep:  Reduction in Inventory
MOP Prep: Stuff to Gold,  Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep:   Zero Balance Investment

Motivate the Gold Troops
Do You Know Where Your Gold Is?
But Uncle... I didn't know


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