Showing posts with label Archeology. Show all posts
Showing posts with label Archeology. Show all posts

Can I make Money digging old things?


Archaeology,  next to the first aid profession is considered a busted profession by many.   It's tiring,  tedious and has very little sales value.   At least for the normal player who just looks at the items they "craft" from the pieces and fossils and vendor them.

But a Gold Goblin can see a sale in just about anything of value.   In this case we are looking specifically at the buying and selling of race keystones.

On a weak server,  these keystones (one for all of the major playable races) ended up lingering on the AH.   Sales were weak on many servers (which is an understatement) while on other servers they were brisk and continual.

The major difference between the weak sales on some servers and the positive sales on others was the idea of downtime.   What were people looking for?.   Almost all of the items obtained from archaeology were Bind on pickup or Bind on Account items.   They could only be vendored for little or no gold (even the 100g vendored items were not worth the time taken up to collect.)

One bright spot was that players who had maxxed out both their archealogy and alchemist on the same toon were able to collect pieces and craft the recipe for Vial of the Sands.

The Vial of the Sands was the workhorse for many Archaeology/Alchemist combinations when it came to gold making.   Many servers had this mount/transformation item going for 50k per.   This is what is going to add a lot of money in your coffers in the next one to two years (this is the expected lifetime of the Mists of Pandaria Expansion according to Blizzard/Activision)

I've been a proponent of having big ticket craftable items in your gold making arsenal.  I'm sure many people think my preaching about the Mechano-hog/Mekgineers chopper has become tedious til they start selling two or three a month and add an extra 10,000 gold into their goblin pockets.   Both of these mounts will be important since many players won't grind out the recipes but will want the mount for themselves.  Rarity always means a premium in a seller run market.

So to answer my original question.  Yes,  you can make money with Archaeology.  With the right information and market place it can become a nice stepping stone to increase your profits.

Here is a link to a quick guide to Archaeology and how to level it quickly.

Archaeology Guide
Vial of the Sands Guide (courtesy of  How-To-Warcraft.com)


Good Luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@Dragonbearjoe" or leave a comment here. You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice. 

Past Entries





Making Gold With Archeology

Guest Post By Miss Mediocre, from her blog, Miss Mediocre

Greetings JMTC readers, I am Miss Mediocre. I wanted to write a guest post about making gold with Archaeology, because I believe the majority of players who are interested in making gold have yet to give Archaeology a shot. At first glance it really doesn't appear to be a good gold maker, and I don't believe Archaeology could take the place of any of your main professions, but it can be a nice way to make some gold while you're out doing other things!

In case anyone is unfamiliar with Archaeology, I'll briefly explain the basics. It is the new secondary profession, meaning like cooking, fishing and first aid, anyone can train it at any level in addition to your two main professions. You do gain experience when digging up fragments from dig sites, which are shown as little shovels on your map, so it can be a viable way to level without questing, even past level 80. You also have a chance at finding 6 Bind to Account level 85 epics with an item level of 359 which now that epic gear is a bit more difficult to obtain, makes Archaeology slightly more appealing.

The best thing about Archaeology is that you can just do it as you're doing other things. The dig sites on your map are only available to you, so there's no rush to get to one before another player cleans it out. This means you can just stop at the dig sites whenever you happen to be in the area. I like to work on Archaeology as I'm mining or picking herbs or waiting in que for a battleground or dungeon. It can get pretty tedious going out and doing it for hours and hours on end, so unless you're set on finding one of the BoA epics, I'd avoid that approach, and just work away at it whenever you can.

Just a note in case any of you expect to read about the Vial of the Sands in my post, I'll clarify quickly as to why farming the recipe isn't a good way to make gold with Archaeology. The Recipe : Vial of the Sands is Bind on Pickup and can only be seen in a canopic jar (which is a Tol'vir relic) by Alchemists. The thing that was changed to Bind on Use was the Vial itself. Even finding a canopic jar is a feat, as Tol'vir dig sites only have a chance to appear once you've reached 450 Archaeology, and then there's only a chance the canopic jar will be the relic you have to solve. Plus, the recipe has a fairly low drop rate from the jar as well.

Now onto how to actually make some gold! While you're out finding fragments at dig sites, you also have a chance of finding uncommon keystones. There is one type of keystone for each race, and if added to certain relics with keystone slots, one keystone can take the place of 12 fragments (roughly one dig site's worth).

Keystones :

  • Tol'vir Hieroglyphic - Tol'vir, Uldum
  • Vrykul Rune Stick - Vrykul, Northrend
  • Nerubian Obelisk - Nerubian, Northrend
  • Draenei Tome - Draenei, Outland
  • Orc Blood Text - Orc, Outland
  • Dwarf Rune Stone - Dwarven, Mostly Eastern Kingdoms
  • Highborne Scroll - Night Elf, Mostly Kalimdor
  • Troll Tablet - Troll, Mostly Eastern Kingdoms

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