Showing posts with label wow gold tips. Show all posts
Showing posts with label wow gold tips. Show all posts

Patch 4.3 Review


So, the patch is live. Everyone's happy. Prices are rising, demand is great, money is flowing. It's been 3 days into the patch so I think it is time for the first review.

First of all I have to say that I wasn't playing at all on Wednesday, so I can only rely on two days of experience.
The patch in many aspects brought exactly what most of us expected. There were a few surprises though, at least for me.

Traffic on the AH increased very much. It's been long since I've last seen a crowd like this in the AH or in the capitals cities for that matter.
Materials have twice the price as prior to the patch. That is bad, but not surprising, everyone is crafting. What's more troubling though is that realm stocks are running low on mats. There are less then 25 stacks of ores, herbs and what-not on the AH usually, and you can't find much more. With a million crafters spamming the trade chat with WTB macros, you can't even find a decent amount at the chat either. I hope you guys stocked up on mats before. Unfortunately I didn't have much time to play before the patch due to IRL reasons, so on some items I'm already running low, but I manage.

As for the products, the demand is incredibly high. As usual, gems and enchants are the best-sellers. Yesterday I sold a stack of Bold Inferno Rubies in about 10 minutes.
Surprisingly (for me) there is a high demand for crafted gear too. I expected that the Vicious PVP sets will be a hit, but I just can't understand what people still want with these Hardened Obsidium sets (and others like it). I know that the racional explanation would be that people are leveling alts, but first of all, right after the patch no one is on their alts, and second of all, that still doesn't explain why can I sell 10 complete sets a day. Actually I can't now because I have to prioritize with my obsidium but no matter how much I post on the AH, they all get bought.
Another thing I'd like to point out is that if you still have leftover Bloodthirsty pieces, check if there is a Vicious piece posted on the AH which match your Bloodthirsty, because if not, you should post the Bloodthirsty first, and hold back your vicious untill it gets sold. People are not looking especially for a Vicious Leather Gloves, but rather a good PVP gloves, so no they will take the Bloodthirsty. In this sense the patch also increased the demand for old items.

Epic gems are also here. As expected, their price is extremely high. As it turned out, there is no other way of acquiring the raw gems other than raiding. You cannot transmute them, and they are not in the fire prism. If you are raiding, selling these gems can be a great source of income, but if not, speculating with them, reselling, or cutting them is a risky investment. They only came out three days ago so their price is still very unstable. However if you know what you are doing, and have enough capital you can easily earn thousands of gold with a 3 second cast. Or lose just as much.

Altogether the patch is a blast, Thursday I closed with +73k and +61k on Friday. Too bad I couldn't play more (I was only home about 2-3 hours each day).

How was your patch-experience? How did your realm's economy react to the patch? (comments section below)

Join the Fun... Buy the T-shirt



It's the Day after Deathwing
And all through the Auction House
People scurry to deal gems
Enchants arriving on their new shiny mounts

With gold on their mind
And a guide in their hand
Did they have enough volatiles
To find the gold promised land

Holy **** I ran out of dust
could be heard with a sob
anguished cries of rage
when undercut on a new pvp fob

Were you able to declare victory?
Or watch in anguished shame
When patch day hits
Making gold is the only game

----------------------------------------
On every patch day there is a rush to be the first to post your items.   To set the prices and to get
the most gold.   One of the most forgotten ideas of the auction house is that selling is a marathon and
not a sprint.

With so many options in multiple crafting disciplines,  it will be difficult to know exactly where to put your effort in.  TSM and other addons make it easier to post quickly.  But your skill is going to be what pushes your gold making to new heights.

Did you buy the big 3 epic cut patterns?    But ignore your PVP trinkets being upgraded and available for sale.

Did you look at the new upgrades for your Leatherworker and Blacksmith?   Those PVP patterns have a
short maximum profit shelf life before they start to drift lower and lowerin price.   Armor patches are always in demand as well.   Which will be more profitable?   Did you check for the price on pristine hides on the market and instead of using your Heavy Savage leather,  purchase the hides directly?   Did you look at buying up the Chaos orbs on your server and produce Firelands epics?   Good quick way to use up a lot of the truegold that you have stashed,  plus allowing you to still make a tidy profit.

Enchanters, how many of the big 7 (lavawalker,  peerless stats,  landslide,  power torrent,   agility to bracer,  intellect to bracer,  strength to bracer) did you have crafted?   Did you save your maelstrom crystals instead of splitting them into heavenly shards?

How about your alchemist?   Ready to transmute those inferno gems?  Or crafting potions and flasks for the final run on deathwing?    Don't forget your elemental transmutes.  Not everyone will be wanting to stack epic gems into their armor from the start.

Did you remember to stock up on Lion's ink?   Inscription gets some new priest glyph loving.   Will you win the battle of the scribes?

One of the biggest ideas to remember is that you will end up with more players this weekend that on
patch day.   So don't blow all of your inventory now.   Hold out to see where the market ends up
landing come friday night.   You might find the difference between a medium profit,  and a large profit.

Did you earn enough money for the t-shirt and the right to claim victory?

Deathwing?  Forget him,  I've got more stuff to sell


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at  "@Dragonbearjoe" or leave a comment here.   You can find me hanging out on the Shandris Server,  chat me up and I will buy you a glass of juice.

Links to Previous articles by myself

Tools of the Trade

Goodbye Darkmoon Faire

Freud never said anything about warcraft gold

Between Deathwing and panda invasion








Gold Making Opportunities With The End of Patch 4.2 And The Arrival of Patch 4.3 (Chaos Orbs!)




A thought occurred to me while speculating good ideas for an increased revenue of gold both for the time being as well as for the near future. I'm talking patch 4.3 and the long awaited arrival of BoE Chaos Orbs. While looking through my markets on The Undermine Journal today, I noticed the surprisingly large markup of the Firelands BoE crafted items, and the actual cost to craft them.


There are 18 different BoE recipes that can be obtained in the Firelands that are crafted through the Blacksmithing, Leatherworking and Tailoring professions. Four can be used by Tailors, 6 by Blacksmiths, and 8 by Leatherworkers. All of these recipes require regular materials like volatiles and items like Dreamcloth and Pristine Hide among two others that before now had separated themselves from the rest of the required materials. The two I'm talking about are Chaos Orbs, and Living Embers. Since the arrival of the Firelands nerf, the Living Embers market on my server has plummeted to the ground. More people getting into the Firelands, and more people killing bosses equals more Living Embers on the auction house. These items have dropped on my server to around 500g each, leaving a huge profit margin for anyone who wanted to invest some time and a little gold into a sale with a large opportunity for profit.


With the news of the arrival of Chaos Orbs becoming BoE, I have seen more than one player with a crafting profession looking to use their Orbs to craft gear and other items before the price of them hits rock bottom. I can almost guarantee that the price will be higher while they are still a rarity, and can only be obtained through running heroics. I know people who through Cataclysm have stocked up 100s of these, and when the patch hits, there's no doubt in my mind that these orbs won't drop to an insanely cheap price.


The question is no longer who I can get the best deal on orbs from, but now who will be willing to sell their orbs for the lowest and still make some gold off them, instead of watching the patch drop and all their hours spent in heroics farming for them slipping away while the undercutting war rages. Finding a crafter with that mindset won't be hard at all, but the real challenge will be finding the crafters that actually have these recipes you're looking for. With the diversity of BoEs that can be crafted, theres no telling the opportunity available to the entrepreneur who decides to poke his head into this market. I know for a fact that many of these items are well itemized (Look into my previous post on selling BoE items if you'd like tips or help on moving these items once they've been manufactured). I know that the boots specifically are top sellers. The plate dps boots with strength are excellent, the plate tanking boots are very good, and the cloth dps boots are also excellent sellers. Some of these BoE items like these boots are better than the actual drops within the Firelands itself! They are well itemized and easily obtainable now that the prices of Chaos Orbs and Living Embers are down the drain. People looking to gear up for the next patch or looking for that final upgrade will be interested in these, and the newly available possibility to craft these cheaply and sell them is something that cannot be overlooked. Below is a full list of all the new Firelands recipes and the items that accompany them.

How to protect against Inflation and Deflation


Today's Guest Poster is Bozzor, all the way from Romania!


How to protect against Inflation and Deflation

Most people know what Inflation and Deflation are.Now, in WoW, we experience both of them and most of the times, even unaware, we are affected by them.Both of them are denting in your gold.In simple terms, Inflation is when prices are going up and Deflation is when prices are going down.

Now, unlike in real life, both Inflation and Deflation exist is same time in WoW, except that they are affecting different items.If you manage to understand how and why exactly Inflation and Deflation kicks in, you will at least protect your assets and gold (or make a lot of profit).

It is a known fact that every expansion and major patch bring along big spikes in the price of new items, due to the fact that everyone wants to skill-up their characters professions, get new gear, enchants, gems etc.There are not enough materials available in /trade or AH, the pro traders (and not only) are buying huge quantities of materials to skill-up their professions and be ready to use them while prices are extremely high (enchants, gem, buckles), farmers know that selling now is most profitable and keep their prices…All in all, its frenzy for like 2-3 weeks , before things begin to settle.

It is also a known fact that prices drops heavily before a new expansion or patch (depending on patch, some might go up, but not for long time).

Now, since between expansions and patches it is a considerable amount of time and any major changes in prices are taking place shortly before and after expansions / patches (hence the best opportunity to make profits or stockpile at very low prices), what are you going to do after those major changes, when Deflation will hit almost every new item ?

The answer is simple : Arbitrage (or Flipping as commonly known).The answer might be simple, but doing it it’s not that simple, because many will do the same thing.Once the craziness of every new expansion / patch starts dropping to normality, the prices also follow this pattern.However, you can safely flip items, because prices can vary 2-3 times / day or 2-3 times /week, depending on items.You need to understand that there are two major factors that drive prices : Farmers and Traders.

Farmers sell huge quantities of materials, lowering the price of base materials (ores, leather, herbs and cloth) while Traders buying those materials, craft items and sell at highest possible prices (except when they start undercutting wars on specific items).There are also times when the need for a specific crafting material rise and farmers are focusing on providing those materials, leaving a shortage for other (the farm more ores than leather, or more cloth than herbs, etc).

There are many influences on item prices, and only being prepared for when those times come, can protect you from Inflation and Deflation.The simplest things anyone can do is to skill-up their professions BEFORE leveling up and stockpile for long-term.

While skilling-up in first day (or days) of a new expansion its expensive, the benefits are much higher than the expenses.When Cataclysm went live, i spent 400k to max 5 professions (BS, JC, Alchemy, Enchanting and Inscription) in 3 days.However, in next 5 days i have made 800k selling crafted items from those professions.Same for Wrath (well, 200k spent and 400k made, but same profit mark, about 100%).
Stockpilling large amounts of previous expansion materials and wait until players start skilling-up their alts professions brought me a lot of gold, at 200-400% profit mark.

Doing only the above two things protects you from both Inflation and Deflation.Making huge amounts of gold in first weeks of new expansions and selling your stockpile slowly, at high profit marks it’s the least you can do.I agree, most cannot spend to skill-up 4,5 or 6 professions at once, but they can do it for at least one or two.Stockpiling, however, can be done by anyone, even if some can do it in thousands and other in hundreds of materials.

You need to find a balance between you gold and your stockpile.Be smart, have enough gold and enough stockpiled materials prepared for any new expansion / patch.I, for one, always try to keep a ratio of 75-80% gold in cash and 20-25% gold in stockpile.I have found that this ratio is the one that works the best.

I can’t cover all the specifics of how to fight Inflation and Deflation in WOW, it will took a lot of time and huge wall of text, not to mention that it will be hardly to understand (if it would be easy, anyone will have millions in WoW).

But the least i could do i did in this post.

Peace,
Bozzor, Gold Multimillionaire.

You can read more of Bozzor's writings over at :- www.auctionhousegoldstrategies.wordpress.com


Account Safety


Recently a fellow businessman's account has been hacked on my realm. Now that is nothing out of the ordinary, we all know that these things happen every day. However I have to point out something. On my realm there are thousands of regular players, but only a handful who have money like he did. That got me thinking. What are the chances of this, that the hackers accidently hit the jackpot? Then I figured that anybody on the realm who has been on the AH knows his characters name, because he is kind of a big trader, much like I am. So what if the hackers targeted him, because they know he has a lot of gold? It wouldn't be rocket science to figure out who are the "big dogs" moneywise, since 80% of the realms trading is done by 6-7 players, so it is pretty obvious.
I don't know if it is true, but I thought I had to share it with you guys. I attached an authenticator to my account right away, and right now I'm trying to improve my account's security further. I advise you to do the same.

You can buy an authenticator which doesn't cost that much, but if you have a smartphone, you can also download an application, that functions as an authenticator. The app is available for iOS, Android, Blackberries, and Win7 phones too. The app is free, so if you have a smartphone, I think you should use this option, since it doesn't cost anything.
Another thing to do is to change your password from your cat's name to something like J7dfh5OI34mff93S. It might be harder to remember but, even harder to guess for someone who doesn't know it.
Also, regular virus and malware-scans are advised. There can be keyloggers on your computer logging everything you type, even your password.
Finally, don't give your password to a lot of people. Remember, you not only have to trust him/her not to steal your stuff, but you have to trust his/her computer not to have any keyloggers and what-not. Besides, with an authenticator (which I very much advise you to have) you can't even give your password to anyone.

Between Deathwing and the Panda Invasion



With patch 4.3 just weeks away (if not days),  and the release of the new expansion Mists of Pandaria
expected in quarter 2 of 2012,    Plenty of time to make gold,  and lead the goblin pack.

For the past weeks JMTC and other journals ahve given you a large amount of information on how to make money,  fleece the market and be on the top of the heap.  With all this information you are aremed to the teeth to hit the AH hard,  fast and continiously.

So today in my tip,  I'm going to talk a little bit farther in the future.   By just asking question:   Are you prepared for the pandas?

The Plan


One of the strengths that a gold goblin we have is planning.    We've talked about research,  being the top of whats new.  But without a good base you end up still being dependent on the whims of the
auction house crowd.   The shrewd investor is not just going to be spending their inventory that they have stocked for 4.3,  but also looking for inventory to replace it.   The long investment that will pay off down the road.

The Bank Heist


The first step my young appreentice is to buy yourself a guild bank.    This has been a controversial subject at times due to the idea that it is  not what the developers designed the guild bank for.  For our  purposes,  we will step over any moral arguements and begin from scratch.

Between patch 4.3 and the opening of the pandarian gates,  there will be guilds closing up shop.   Raiders will find other pastures to plunder,   and with that becomes opportunity.   With the knowledge that the new void storage is going to be expensive,   the guild bank will be the prime opportunity for mass storage needs.

One of the biggest problems people run into is how much to pay.   The quick rule is "as little as possible".  Looking at it financially,  we know that the first slot is 250g,  the next slots being 500g,  1000g,  2500g and 5000g seperately.    This should be your guide on how much to pay depending on how many slots the bank being sold have.   Remember that this is going to be "easy money" for whoever is selling the bank.  Odds are they don't have anything invested in the bank,  so use this to your advantage.   A 2 slot bank should sell depending on server strength for between 250g (250g+500g).
You can add or subtract depending on your willingness to negotiate but if the price gets too steep,  walk
away.  You have the money,   they have an empty box making them no money at all for themselves.
As we get closer to the release,  more guilds will come up for grabs.  

You also have the option of creating your own bank,  this becomes a little bit more time consuming due to the fact you need to go to your guild vendor,  create a guild (if you don't already have one),  obtain 10 signatures (remember you can only sign your petition once,  and they must remain on the signature page of the guild charter til it's created).    Barking in the middle of trade channel and offering 10g+ per signature will cut your time for creation.  But purchasing your guild will be the quickest to your first goal

Stocking shelves

With every new expansion you have a prime opportunity to stash necessary materials for leveling
new professions.    People wanting to get to the latest and greatest max crafted armor,   and be
server first for multiple professions.     This again is where your research will become essential
for what to purchase.   Take the time to reorganize your guild banks (yes, plural,  2 will become very handy for separation of materials,  3 or more is optimum.   It may take some moving around of toons but you want your crafters to be associated with each bank that holds the materials they will consume.
Placing your Leatherworker with your leatherworker supplies,  your tailor with the cloth is a good step in
not having to run around mailing odds and ends for a central storage area.   Also don't forget to spread some of the gold into each guild bank from your stash.    Just in case you need to purchase items from vendors you want liquid assets to be available without the need to jump from toon to toon.  

As you do this,  become to obtain materials based on leveling guides.    With each expansion there is usually flux for points,  and obtaining points become easier and easier.  But along with this is almost always a shortage of items in areas that are not quested as often.   saronite ore became a hurdle along with cobalt ore as there was less travelling in certain areas of outlands and the WOTLK areas.   Bundles of herbs in the middle of leving alchemy become more and more expensive as people burnt through their stored stacks and looked to purchase more.

With the high cost of primal airs on most servers,  and the announced higher cost of alchemy specialization expect these items to become more and more expensive as we go.   Use your favorite leveling guide and see where the crafted blues start to become required for leveling.  Those will be the materials to store in your guild bank for your long term play on the market.     Build your nest now not only for your own leveling needs,  but also for the leveling needs of those that will pay top gold for
a few points.

Are you experienced?


As a gold goblin,  what recipes you have access to will be paramount to your success.   How many Mechano-hogs were sold to new horde toons with cataclysm (or Makgineer's Choper) for the alliance.   How many leg armor patches,   or wrath gems were sold due to the level restrictions placed on armor.   Planning just what reputations will be needed for certain patterns will place 1000's of gold into your pocket that maybe only a few others have on your server.  Or have the materials to make on a continual basis.   This is also a good place to know your transmutes for your alchemists.   That saronite bar that is inexpensive on the AH can be transmuted to a titanium bar (8 saronite bar to 1 titanium bar).   Between now and the introduction of the mists expansion,   max out the reputations you need to have those recipes at your fingertips.    Also don't forget about the traders in Negrand.  Did you max out your rep
with  the consortium?  If you haven't yet,  max out the rep using this resource and then start to turn in for your bag of gems.    These will be in high demand as people continue to level their Jewelcrafting (still considering arguably the highest income market).     The more planning ahead and storage you have available for your long term deals,  the better ahead of the market you will be.

Discipline equals Gold


From all of our writings we have echoed one constant idea,  make your money work for you.   In this case I'm going to give you a specific guideline to follow.   As you continue your normal flow of crafting
items to sell (making sure that you are making your 20% profit)'  For every 2g,  you need to save 1g
back and place in your bank.    keeping your items liquid will be very important for when a big deal
comes into play.    The object is have half of your gold placed in one spot and the rest split between the amount of banks you have.   In my case I have 4 guild banks,  so I have one master bank set up,  and each of the other 4 have a specific amount placed at each of my toons disposal.   That way if I have
a purchase to make,  I can keep track of the gold amount spent,  and turn it over to the appropriate toon bank.   Every week I make regular deposits to my master bank toon to keep a running total.     The time lost between swapping characters to purchase an item from the AH is the possibility of losing that item,  or that inexpensive material to someone else.

Build a notebook of ideas.

Between now and the introduction of the running of the pandas,   lots of information will be released.
If your not on the ptrs,  then do the next best thing and start to read the JMTC forums.   Have a notebook ready to write down any little bit of information (or a printer if necessary).  These are your bits of information for building your strategies for future sales.   Will blue gems become hot items because they are cheap now and used for leveling jewelcrafting?    That hypnotic dust that is selling for next to dirt may be in high demand quickly for enchanting leveling.     Be prepared to know what will sell,  what won't sell anymore and be able to adjust your plans accordingly.   If you think of your auction house sales as part of a stock market,   you can progress to 6 months ahead to know what to invest your time and gold in,  and what to keep a smaller supply of.

Have Fun


I have said it many many times,   this is a game,  and our mantra is "the auction house is the only true pvp".  How could that idea not get your blood flowing   Players will leave the game,  become bored when they don't see anything new.   This is your chance to set your own goals to accomplish.  Make enough gold to get everyone of your farmers Hawgs?   Don't have farmers on the payroll?  Solve that,  build your cartel of crafters and players and start to own the market.    Want 100k before MOP?   500k?   1 million,   set the goal,  set the plan and finish the climb.  You will be suprised at how it feels to not only do something no one else has done.   It's not just the destination,  but it's the travel as well.

Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at  "@Dragonbearjoe" or leave a comment here.   You can find me hanging out on the Shandris Server,  chat me up and I will buy you a glass of juice.

Links to Previous articles

Tools of the Trade

Goodbye Darkmoon Faire

Freud never said anything about warcraft gold




























Tips on How to Maximize Your Weekly Gold Income



Tuesdays are arguably the most important day of the market cycle. Tuesday is the day of the week when Blizzard applies patches, conducts maintenance, and makes overall repairs. These events occur during the morning on Tuesdays, and along with the above, there is an overall reset in the WoW community. All raid lockouts, valor point caps, conquest point caps and heroic dungeon lockouts are reset. In addition, through the early hours of the morning, to the afternoon following the maintenance, a lot of auctions will have expired, leaving said markets empty. This allows the attentive auctioneer who can try and be online as soon as possible after the servers are up, to post his auctions for whatever price he sees fit, and when people log on they will buy his stuff because it is the only of it up there.



People are often rushing to cap their conquest points on Tuesdays through arenas and rated battlegrounds in order to get their shiny new PvP gear asap. When these people get the gear, most of the time they want it enchanted and gemmed asap. They will pay the price on the auction house, and if you're keeping a close eye on it, the reset should have pushed the price up substantially if you were the first to post. For example, lets say the average price of Delicate Inferno Rubies on your server was 150g each. If they all expired during the hours directly before and during maintenance, there are none up. If you are the first to post, you can set them for say, 300g each. Now most of the time, people will begin to undercut from there, going from 299 to 298 to 297 and so on, and every gem that sells will be bringing in almost twice the gold it would have otherwise. Now on paper this sounds great, but if your market has a notorious auctioneer who will only post his items for a set price, and like to keep the market at a low(ish) profit margin where he is not maximizing gold, but instead holding himself to a certain limit; this could be a problem for you. For the most though, the market reset brings in a high demand for items like gems, enchanting mats,food, flasks, potions, and enchanting scrolls.



Now in addition to PvP, PvE raids also reset on Tuesdays. Many raiders will be looking to raid later that night, and in turn will have to stock up on flasks/potions not only for that night, but possibly for later in the week. The sales will be ok on Tuesday afternoons, but if you know what times the raiders on your server raid, try and make sure you are the only poster of an item they will need for the raid such as flasks,potions, and food, and try to create the most appealing auction using stack size, price, and number of stacks(if you want more detail, see my previous post on stack sizes). Since you know the demand will be high, and if the market is flooded at first, you can wait for the people whose auctions are much cheaper than yours and are selling for a loss to sell, or you can buy them all and repost a few of them at a time; channeling gold into your own bags if the demand is right. Keep in mind, doing something like this is only good if you know the demand of an item is high when you plan to sell it.



While keeping an eye on your auctions, make sure you're catering to the lower end audience as well as the higher. Oftentimes, people will be willing to spend less gold on things such as enchants, and since many people are more invested into the higher end and supposedly higher profit markets, having one for the more casual players will allow you to diversify, and diversity is key in this auction house game. Lesser versions of enchants such as +35 strength to gloves as opposed to +50, and +15 stats to chest as opposed to the better +20 can be a much better market to get into. The material costs of the slightly lesser enchants are oftentimes extremely substantial. You could be crafting the slightly worse one, for 10x less gold, and still be selling it for half or more of the price of the best one. Hardcore raiders and people looking to maximize their characters in every aspect will be the people who buy these high end enchants, but if you're just looking to throw an enchant on an item, and don't care if you're missing +5 stats or not, you will indefinitely purchase the cheaper of the two auctions especially if you're saving 50 percent gold. Keep all of these in mind while doing your auctions today or next week, and GL!



If you have any suggestions for future topics of discussion, want to get touch with me, or just want to give me feedback, feel free to contact me through my twitter @AlerickF

The Future Of WoW

At times like this, just before a major content patch comes out, I like to take a look further into the future through my imaginary crystal ball. What comes next, and what comes after that?

Patch 4.3 is right around the corner. It will probably come out in two weeks. The patch will introduce new content: several dungeons and raids, renewed Darkmoon Faire, etc. It will keep the players busy for a few months, and it will keep us busy, since the new patch will surely bring a boost to the AH traffic. However the boost won't last untill the next expansion, so as always, the last couple of weeks will be about selling all the junk what you are left with. I'm already selling a few mats that I know I won't use before the Xpack (for example pyrite and truegold stocks), and I advise everybody to look through their stash for mats that you have too much of.
Before the Xpack no other major patches are expected. Surely, there will be minor patches and hotfixes, but no content, and definately nothing that would bring a boost to the AH like 4.3. However, these minor patches can still bring changes to items that would change the market, so this doesn't mean that you don't have to be on the lookout anymore for patch notes.
The Xpack is expected to come in Q2 of 2012 as speculated in many articles on other blogs, and seen in an old leaked Blizzard product plan. We all know what the Xpack holds for the average player. On BlizzCon, they introduced the new features, and there were many followup interviews and articles all around the blogosphere. We covered the basics as well. What we don't know is what the Xpack holds for us, the "businessmen". Surely, with the new mats and items, we will have to acquire all the new recipes, and start buying all the new mats, while selling the new items. Xpacks have come out before, and we all know how to "level with it". Though the recipes itselves, the sets, the weps, all the items, are still unknown. We will have to learn a whole new set of items.
With the new Xpack, renewed subscriptions are expected. Players will come back and they will start to play more, which again is good for us.

This I'm sure was not brand new info for most of you. So what is there to add?
Based on the last several months' budget riports, interviewes, announcements and such, we can safely say that WoW has began it's downfall. Subscriptions peaked late 2008/early 2009 around 11.5-12 million. Ever since, the game has been in a slow but steady decline. One might say it was inevitable. Nothing can last forever. The game itself is very old, around 7 years. It is still the most subscribed MMORPG by far, which is quite an accomplishment considering that it's 7 years of lifetime makes it almost antique in the MMORPG market (and in the video game market on general as well).
The future of the game is debated and speculated about on many forums and blogs. Most people think that after a long decline, it will be forgotten as every other game, which I'm sure they are right about, the only question is how long this decline will be? Blizzard stated in many conference calls as well as press releases that there is still a lot of opportunities in the game. They say that this decline is expected on the end of every Xpack, and that christmas and the new Xpack will get the subscriptions back on track. This might be true on some level, though I personally doubt that the game will ever reach 12 million subscribers again. Cataclysm didn't help it, so I'm not sure why MoP (still funny) would, and we've seen christmases before.

This doesn't mean that it is time for us to sell everything, or leave the sinking ship. All this means is that the recent decline in realm activity that everyone is experiencing may not be temporary.

Bags, And How to Maximize Gold When Selling Them, Part 2



Hey everyone, Alerick here again here to talk to you all again this week about bags. In this post I will elaborate on some of the profession specific bags, as well as a possible bag niche market on your server that could net you a bunch of gold.


Herbalism/Alchemy Bag (can also be used for inscription materials like herbs):


As of now, the most up to date(one with the most slots) bag for holding herbs is the Hyjal Expedition Bag. This bag costs 20 bolts of embersilk cloth ( 100 cloth), and 40 volatile life. This is quite a useful bag to have because it can be used for three seperate professions that end up using most of the same materials; predominantly herbs. This is useful if you plan on farming herbs in bulk, as well as if you are going through a process that takes a lot of herbs/bag space. Ex. Milling a ton of stacks of herbs for inks for mysterious fortune cards, glyphs, relics, or Darkmoon cards, or creating flasks and potions in bulk to sell on a raid night.


Molten front, including the Mining, Jewelcrafting, and Inscription Bags:


There were three bags 36 slot bags for Mining, Inscription, Jewelcrafting introduced to the game with the arrival of Firelands and the Molten Front daily quests in Patch 4.2. These bags are all 36 slotters, meaning that they are currently the most high end bags, and oftentimes the most in demand. The downside to these is the amount of work that needs to go into unlocking these bags. You have to unlock the actual vendors for these patterns on one of your characters that either has Tailoring or Leatherworking. Overall though, since these bags are currently the best in-game they create a buyer base of people who want the best, and will usually be willing to spend gold to get them. Although you won't be able to move these as quickly as you could when people first started unlocking these bag patterns, they are still a good investment because since they are currently the best in their specific professions, they will still sell alright.


Why Being Revered or Higher with the Kaluak on a Tailor or Leatherworker will Benefit You:


Having a revered or higher reputation with The Kaluak on either a Leatherworker or Tailor, will give you access to what I believe to be the largest Skinning/Leatherworking bag as well as an pretty well sized(32 slot)Herb bag. If the WoTLK materials are priced in a reasonable range on your server, buy them and craft these. Oftentimes people won't be looking to buy the absolute best bag possible for their profession, and if there is a decently sized price difference, most buyers will go with the lower priced one every time.


Enchanting/Engineering Bags:


Both of these professions have had access to 36 slot bags since the beginning of Cataclysm. The Engineering one is called an "Elementium Toolbox", and is crafted using Elementium Bars, and Volatile Earth. The Enchanting is called "Otherworldly Bag", and is crafted by Tailors with bolts of Embersilk Cloth, Greater Cosmic Essences, Hypnotic Dust, and Dream Shards. Depending on the price of WoTLK enchanting materials on your server(look into shattering abyss crystals if they aren't) as well as cataclysm dust and cloth, these bags could be a great source of income for you. The toolbox is a bag created by Engineers for use by Engineers. It can contain a number of different items/gear/schematics (526 to be exact) and along with the other bag, looks extremely cheap to craft and sell.


Separate Bag Tip:


This last piece of information was one that I came across while browsing the vendor selection my Traveler's Tundra Mammoth mount had to offer. The vendor Hakmud specifically offers a BoE common bag called a Thick Hide Pack for only 12 gold! This can be sold for a solid markup on the auction house if your netherweave bag market is either unprofitable, or there is too much supply and not enough demand. Diversification is key, and this is a good niche market not too many people know about. If you know, see, or have a mammoth yourself, don't hesitate to give this a shot.



If you have any suggestions of topics to write about, have questions, or want to know anything, don't hesitate to follow me on Twitter @AlerickF

Low On Mats




Hello there, fellow goldmaker! I'm sure that by now you must have heard that 4.3 is so close now, it's practically on our doorstep. Of course no one can know it for sure, but all signs say that it is probably about 1-2-3 weeks away. As always, the new patch means a great boost to the business, which we have to prepare for. Particularly challanging can be stocking up on mats. Even on higher population realms, the fall in realm activity since the last patch came caused the prices to rise and there is less stock on the market. There is a few things though you could do to increase your chances.
  • Frequent AH checks.
  • Spam your trade channel macro.
  • As we've said many times over: try to locate the farmers/farmbots on your realm. They are the best source of materials.
  • Make fixed price agreements with resellers. I'm person A, and I say to person B, that he can send me Obsidium Ore at 40g/stack any time, any amount. Now, of course I can't be online always, so when I'm in offline, person B is still on, looking for mats under 40g/stack. Every mat he has he will send it to me. It is like I'm constantly online and buying mats. He makes money (he does it for the profit of course), and I make money. To serve with an example, I've had two big suppliers in the last couple of month. One of them is a guild bank, but the other does reselling. He is happy with the 150k gold he made off of me, even though I've made 2,5 millions of which at least 750k is from his materials.
  • Look for guild banks of high pop guilds where you know the players can send in mats for DKP or whatever currency they are using. The guild bank is probably selling the mats to buy raid supplies. You can either buy their mats or even make an agreement with the bank to be their crafter.
  • Trade with your competitors. If there is another "businessman" on your realm, keep in touch with him, so that you could trade stocks. He may have a surplus of whatever you are low on, and vice versa. Also, if you are very lucky, and catch someone who is quitting, you can buy him out (happened once, it was great).
  • Ad yourself at us.battle.net/wow or eu.battle.net/wow forums (realm forums). Just opening a topic, and saying that you buy mats at fixed prices will get you some supply. The amount depends on how much traffic does your realm's forum have, which is usually very low, but it's still something.
  • If you are very very low on mats, and you need much more, and you have lots of free time, then you could consider farming. I'm saying it like this because I'm very much against it, because it is very boring, and compared to playing the AH, not highly profitable, but in some cases you "gotta do what you gotta do".

That's it for today, I wish you many materials, see you next Saturday (don't worry, the other writers will keep you occupied in the meantime).

PS: If you have some other magic way to conjure materials, please feel free to share it in the comments section below, we are all eager to learn.

If you don't have Time...have Patience





Guest Writer For The Day : Bozzor

Most WoW players have limited time to play.They have jobs, school, families or another real life
activities that limits their time to play.Those players have a low gold income and many of them struggle
to sell whatever they farm or craft, and when they manage to sell, they are doing it with low profit.

So, if you are one of those players, what can you do? You can't spend more time to make gold because you want to enjoy the game, doing heroics, raids or pvp, and those activities are consuming most of your game time.

The answer is in the title : if you don't have Time...have Patience.

Patience is the key to make as much gold as possible, even if you can play 12 hours a day.It is a
known fact that the WoW economy have ups and downs, prices go up and down all the time, sometimes on a daily basis, sometimes weekly...and this is chaotic for anyone who is not a serious AH trader.

At this point in game, after more then 6 years, its safely to say that most of the players have at least
one character with two professions.It really doesn't matter what professions, all of them are good to make gold. However, the more professions, the better chances to make gold, but also the more time used for farming or crafting.

I am personally against farming, its not worth the time.However, if you don't have enough gold to start using the AH for making profit, keep farming until you have a small capital to invest (3-5k is more then enough).Once you have this capital, start making a schedule and stick on it.

Use your time wisely, because its limited.If you don't have an AH addon, install one.Auctioneer and Auctionator are the most used ones.Do AH scans twice a day , for couple of days (preferably for one week) before you start your AH endeavour.Once the scans are done, start buying the materials you need, just be sure you don't buy more then you can process with your limited time, but buy as much as you can if the price is low.

This should take 2-3 days, before you start processing the materials you have gathered.

If you are a JC, there is no point to buy 10 stacks of ores, prospect them, cut the rare gems you got and selling them along the uncommon ones.You should buy until you have a bigger stockpile before start prospecting.

Once you done prospecting, cut the rare gems into the most used ones , save the Nightstones and Jaspers for daily JC, save Hessonites also (they sell quite good atm) and vendor the rest.If you have an Enchanter or an Alchemist, use Carnelians to craft Carnelian Spikes and disenchant them, or use them to transmute them into Inferno Ruby.

Also, do not pass the opportunity to buy Chimera's Eyes for tokens and sell them.

If you are a Miner, buy ores when low priced, smelt them into bars and wait when those ores are either high priced or they are missing / low supplied in AH, then start selling them.Do not go for high profits, just 20-25% above what you have spent for the ores.Don't do it only with Cataclysm Ores, smelt as many types of ores as you possibly can.

For LW, there is the option to buy Scraps or Leather and craft them into Heavy Leather.

All types of Heavy Leathers sells good.A good option is to buy low priced Savage Leather, craft them into Heavy Savages and trade them for Pristine Hides.Wait for when the price for Heavy Leather is high and sell the Pristines.Go for a small profit, just 20-25% above your cost for 10 Heavy Savages.

If you have more time, buy low priced Dragonscales and Volatile Fire and craft the Epic Leg Armor Kits.Sell them for low profit also, 20-25%.

Tailors should buy low priced Netherweave, Frostweave and Embersilk, craft Bags, add a small profit of 20-25% and sell the bags.There is the option of Leg Enchants, just stick to same profit mark.

Blacksmiths should focus on Ebonsteel Belt Buckles, Enchanting Rods, Weapon Chains and when a new patch that brings a new PvP season gear, have materials ready to craft that gear.Go for small profit also, 20-25% above material cost.

Alchemists.Those who have access to a JC, be transmute masters.Use the daily transmute always.Both Truegold and Living Elementals nets same gold profit, but i prefer Truegold due to more market stability (nobody ''farms'' Truegold, but there are plenty Volatile Air farmers).Use the Carnelians from prospecting to transmute them into Inferno Ruby.

If you don't have a JC, be elixir master.Buy low priced herbs and additional materials to craft flasks, wait for the raiding days and sell them.

Inscription.I retired from Glyphs market after Cataclysm changes, and went for PvP relic and Dust of Disapperance. Both sell good, PvP relics 2-3 / day, but high profit, and Dust in hudreds, but low profit.Be sure you add a small profit for Dusts and high for relics.

Engineers should craft engineering mats : Khorium Power Core, Felsteel Stabilizers, Adamantite Frames, etc. Along those, sell also scopes of every type.Do not underestimate also the Companions.Just add a small profit, 20-25% above material cost.

If you have enough patience to wait for buying at low prices and wait to sell when prices are high, your patience will be rewarded.And the reward is not only gold, but more important the trust you gain in yourself.

Even if the profit mark is not high (15-20% - there is always 5% AH cut), the income will be higher if you wait and sell in larger quantities. Don't go greedy, stick on your schedule and your profit marks.

Once you decided to sell, post your items for 48 hours.With the low profit mark you have, you will sell almost everything. Don't be afraid of the AH campers.They will have only two options if you post for 48 hours : they either let you sell or they will buy your items.AH campers are greedy and have plenty of time and gold to choose the above options.You will not be competition for them, because you sell once or twice / week due to your limited time to buy, craft and play the AH.

Remember, any profession is good, but try to have as many professions as you can, preferably a profession combo that allows you to diversify : like JC and Alchemy, JC and Enchanting, Mining and Engineering or Mining and Blacksmithing.

The options i wrote about are not even close to what a player can do.Those options are only for players who have limited time to craft and sell in AH, usually under 30 min / day.But even those with a lot of time to play should learn that Patience is probably the most important factor in making gold.

If you don't have Time...have Patience.

Peace,

Bozzor, Gold Multimillionaire.

If you like this article, feel free to visit my gold making blog.

Addon Tweaking


An addon can be the greatest tool in a fellow goldmaker's hands. An addon can turn hours and hours of pushing the same button into nothing. There are a variety of these addons, each with it's level of customizability, however in most cases they are not exactly what you need. Even with addons that have lot of options and settings, you can't always get what you want. Not to worry though, nothing is impossible, you just have to go deeper in the rabbithole. If you are missing a function from your favourite addon, or you want it to work just a little bit different, you can edit the code anytime. It might seem impossible for someone without any programming skills to tweak the source code, but in some cases it is very self-explanatory, and thus possible to anyone.
In most addons you will find files in .lua, .xml, .toc, and .txt formats. What you need is almost certainly in the .lua files. They are written in a programming language called LUA (shocking, right?). These files are not precompiled or encoded, they are merely script files, meaning that you can easily read them, and with a little bit of thinking, figure out how they work. Let's look at some examples.

TSM whitelist problem
TradeSkillMaster is one of the most frequently used addon for goldmakers. Everybody knows what it does, so I'm not going to get into an explanatory article about it now. However it has a function that not everybody uses. It is called the whitelist. The whitelist is a list of players that you do not wish to compete against on the AH, meaning that you don't want your addon to undercut them. In these cases TSM instead of undercutting, will post at the same price (given that the player on the whitelist has the lowest buyout price posted). This is not always what a user is looking for. If you have an agreement with a fellow trader, on not undercutting him on a product, then posting at the same price is not the best option, since buyers will buy your and his products in an even split, which is not what the agreement is about. In these cases you want your addon not to post, or post at a price higher then your buddy (so that when his is sold, yours will be up). There is no options for it, so you have to make one. The algorithm that does the posting can be found in the ...\Interface\AddOns\TradeSkillMaster_Auctioning\modules\post.lua file. The file itself is a mile long, what interests us starts in the 406th row. Let's look at the code:

elseif (isPlayer or isWhitelist) and not differencedPrice then
buyout = lowestBuyout
bid = min(max(lowestBid, threshold), buyout)

Now, even if you don't have any programming experience, it's not that hard to understand, it's almost in normal english. Following the same syntax that you can find in the whole file, you can modify this three lines to:

elseif (isPlayer) and not differencedPrice then
buyout = lowestBuyout
bid = lowestBid
elseif (isWhitelist) and not differencedPrice then
buyout = lowestBuyout + 1
bid = lowestBid + 1

It does the exact same thing, except that if the lowest price is from someone on your whitelist, it will post at his price +1 copper.

Exporting MySales data
MySales is an addon that records every sale you make on the AH, and displays them in a window in the game. This is very useful, however it lacks the option to categorize items by their nature. For example you can see how many Glyph of Backstab you have sold, but not how many glyphs you did, you can see how many Bloodthirsty Pyrium Belts you have realized, but not how much money you have made from the PVP (bloodthirsty) sets overall, etc. It is hard to determine how much gold you are reaping from your professions this way. The solution is to export the data from the addon. The data can be found in ...\WTF\Account\USERNAME\SavedVariables\MySales.lua. It might look sophisticated at first, but everything is there, and you can easily read it. Now, you can always write a small program that converts this mess into a readable format, however there is already an application for that. You can find it here. It will convert that file into a .csv format that excel can read, and with excel you can easily create all the graphs you want, categorize the items and such by using excel's functions.

AuctionMaster search problem
AuctionMaster is an addon that replaces your auction interface. It is very lightweight compared to Auctioneer, but it has just the best function. In my opinion Auctioneer has too much and too sophisticated functions, and it's so crowded that I can't even use the simple ones. That is why I use AuctionMaster (among many others). It only has one problem. There is an improved search interface in the "Scanner" tab. You can set the name, level and quality of the items you want to search for, as well as class, maximum price and such. However, if you do not input any number into the "maximum price" field, it will set it as zero, and return with no items. It can be solved easily by inputing a huge number so that it will give you all the items, but when you are doing a 100 searches on an average day it can become pretty annoying. That is why you should look through the code.
What you are looking for is in ...\Interface\AddOns\AuctionMaster\src\main\Scanner\SearchScanModule.lua, in the 73rd line. There is a function there, which the addon uses for the search. What you need to do is to tell it that if the max price is set to 0, then reset it to a very large number. Now, even if you don't know anything about LUA's syntax, and the variables that are floating around in this code, just by looking at the rest of the file, and others in this addon, you can easily figure out the rest. But just in case you don't, all you have to do is to write this to the beginning of the function (starting at line 76):

if (self.searchInfo.maxPrice==0) then
self.searchInfo.maxPrice=9999999999
end


I hope that these examples convinced you that poking around in the addon files can be very rewarding, especially if you have something in mind that you want to change in your addon. I think that minor changes can be made by anyone, since LUA is a pretty straightforward language, however, if you feel overwhelmed, try asking for help on our forums.

GDKP Raiding


GDKP raiding is becoming more and more popular every day, and with a good reason. It can be not only a good source of gold, but a way to gear your character in the meantime too. However, there are still lots of people who don't know about it. This post will definitely help them out.

GDKP raiding has many forms, and comes with various sets of rules. I'm trying to describe the most common one. A GDKP raid is held by a guild. Around 50-75% of the people are from the guild, the rest of the players are guests. The majority of the guildies assure completing the dungeon. At the start of the dungeon every player gives a small amount of gold (usually 1-2k) to the raid leader which (s)he will get back at the end of the raid. This is for filtering out the quitters. You're not likely to leave the raid if you have 1-2k in the pot.

Loots are "auctioned" for. Auctioning has about a million different forms, both in IRL and in the game, but usually it is an open bidding-war style auction. After the winner is determined, (s)he buys the loot for the amount (s)he won the auction for. This money goes to the raid leader as well.
This goes on for every loot of every boss. By the end of the raid, the raid leader will have a huge amount of gold (hundreds of thousands of golds), which (s)he splits evenly among the players (this assures that everyone gets back their 1-2k).

The amount of money the leader will have to split depends greatly on what loots drop, and how much money are the players are willing to spend on them. Usually, a GDKP raid, if you don't buy anything means at least 5k gold, the key word being "at least". I've heard of loots going for 60k in auction (not much after new content came out).

While the temptation might be great to start this right away, and never buy a loot to maximize the profit, getting invited back depends on spending money occasionally. It might be easier to get in if you are in the guild, or very close to the members, but in most cases GDKP raiding is a game of high stakes for the "high rollers". The profitability of the raid require the players spending too, and everybody knows it, so this won't be your magic fortune-maker, however it is a great opportunity to gear your character, and gain some golds too, if you are auctioning cleaverly (or you have lower competition then others on your loots, for example by being the only rouge in your guild).

Once again, GDKP raiding has many forms, and every guild plays it with a slightly different rulebook. The concept however is the same.

Mists of Pandaria




Today, on Blizzcon, the developers finally revealed the next expansion. It is called Mists of Pandaria. They gave quite a lot of information about it, and this post will highlight the most exciting features. Also, I will go into a little theorycrafting on moneymaking in MoP (yes, that really is the correct abbreviation, WoW: MoP).

Features
  • Level cap increased to 90
  • New race: Pandaren: They look like pandas, and they will be available to both factions. Pandarens will start as neutral and they have to select a faction at level 10.
  • New class: Monk: Focused on martial arts, themed around chinese-japanese martial arts culture. Yes, they are a bit like Kung-fu Panda. They will have a tank, melee healer(evidently), and melee DPS spec. They will have a specific resource: chi. They will be able to wear only cloth and leather armor.
  • New continent: Pandaria: 5 zones, flying will only be available on level 90. There will be an AH and a bank on the new continent.
  • Pet battle system: You will be able to fight battles with your vanity pets. They will now gain xp, level up, and get abilities. The battle system will go somewhat like an arena for you pets. There might be item slots for you pets in the future, but it is uncertain.
  • Revised talent system: Talent trees are changed drastically. Instead of having to spend talent points every second level, every 15 level you will be able to choose from 3 different abilities. The specialization system will stay in place.
  • Stat changes: Resilience will be a primary stat.
  • Spells will be automatically learned, not from the trainer.
  • The spell book will be cleaned up, they're getting rid of the abilities that are rarely used, and giving the players new ones.
  • Account achievements.
  • Raid finder for all raids.
  • Three raid difficulties.

PVE

The expansion will start with 9 5-man dungeons and 3 raids. HC Scholomance and Scarlet Monastery is coming.
There will be two new types of PVE activity called scenarios and challanges. Scenarios are like short instances where you will be given tasks such as slay 25 goblin, and then the boss, or get x amount of loot, etc. It is a bit like group questing. There will be new UI elements to facilitate this feature, and from what we've seen from the presentation, it will be quite amusing. The other new PVE activity is called challange. It is about completing a dungeon in x minutes. You will earn a bronze/silver/gold medal depending on how fast you did the instance. For every medal there will be different loot. Gear levels will be normalized to even out the challange. There will be a whole new UI for this feature too.

PVP

There will be one or more new battleground(s). They have three concepts layed out, none of which is final. The first one is a payload style map called the Stranglethorn Diamond Mines. The name says it all about the theme. The second one is the Valley of Power which will be located in one of the new zones. It is a murderball style battleground. The third one is called Azshara Crater. They didn't give much information about this one.
There will be a new arena located in Uldum, called the Tol'Vir Proving Grounds. The layout will be pretty simple, much like in Nagrand Arena. There will be 4 LoS blockers.

Theorycraft

As someone who plays the game for making gold, a few things caught my attention.

  • First of all the possibility of having item slots for vanity pets. If this comes out, there is a good chances that items for pets will be acquired (among many other way) via crafting. In that case, it will be a great opportunity to make money, especially at the beginning of the expansion when all of this is new, and everyone will need these items.
  • The fact that they are making such changes in the talent system might suggest a change in the glyph system too. They did not say anything about this, but at least in my mind talents and glyphs go hand in hand. In that case we might be looking at anohter glyph rush.
  • Expanding the raid finder, and setting three difficulty levels for the raids means that a lot more people will get into raids. Many people who are now not raiding at all, might start either with PuGs, or with a guild at an easier level. This could mean a huge rise in demand for enchants, gems, armor kits, etc.
This is just a preliminary dissection, as only the first day of Blizzcon is over. I'm sure that there are more information coming, especially in the Q&A sessions. I'm hoping for more information about the professions and such, which could effect the future of "the business."

Making Gold with Alchemy


Before we get into the meat of the post, don't forget BlizzCon is today and tomorrow. MMO-Champion has a complete schedule that adjusts to your current time zone. Some of the highlights for the gold-making community that you might want to pay attention to through MMO-Champ or Wow Insider:
  • Expect the next expansion to be announced during the Opening Ceremonies and then elaborated on during the World of Warcraft Preview slot. This will give us some clues about what to expect (and possibly when to expect) about the new expansion. Which may or may not include Pandas.
  • The Class Talent System session is a new piece to the schedule this year. You don't spend an hour at your big annual convention talking about adding a few more points and talents to the existing system. I expect some major changes (again) to the talent system. Glyphs could be affected. There could be a 4th talent tree added (doubtful) or some additional means of customizing your character's talents (possibly even a profession to make it happen like Inscription in Wrath).
  • On day 2, we could see some news during the Class/Profession/Item Q & A about a new profession, plans for gold-sinks in the economy, raising the Gold-cap, the future plan as it related to craftable epics and epic gems.

And now, on to Alchemy...

I have a love/hate relationship with Alchemy. It’s incredibly powerful as a quick profit profession through the incredibly profitable daily transmutes. But how do we use it to make money consistently?

The Great Alchemy Nerf
One of the problems with alchemy in Cataclysm was the introduction of the guild level system. There were two problems that added up to a major nerf for alchemists interested in flask production. First, supply increased exponentially as people leveled alchemy and began working on the Better Leveling Through Chemistry guild achievement: Create 3,000 flasks and you unlock the Big Cauldron of Battle. Raiding guilds that fueled the flask market were now flooding that market on their way to getting cauldrons.

This reduced flask prices to the cost of mats or lower, even with procs factored in. Exacerbating the problem, guilds could now get away with using 12 flasks to produce enough for a 25m raid thanks to the Happy Hour guild perk. This effectively reduced demand among raiding guilds by about 50%. Then there's Chug-A-Lug (Rank 2) that doubles the duration of a flask from the cauldron. Raiders are now using 12 flasks in a 25m raid to replace 50 flasks. Puggers also have to buy fewer flasks as they fill out spots in a guild run that has the cauldron. Ouch.

Now, news from the PTR suggests the cauldrons are becoming Battle.net Account Bound, so they'll be usable on your non-alchemist toons as well. Most guilds have the perk already, but this only hurts the flask market more.

So What Works?
There are still some great options for making money with Alchemy. Obviously, all of these will be dependent on your server’s prices, so take my gold numbers with a grain of salt. Research what’s viable for your server and act accordingly.


  • Daily Transmutes: Do your daily every day. It’s free profit. Truegold and Living Elements are both viable at this time, though we don't know for sure that there will be Truegold used in crafting the new items in 4.3. I expect it will, but that's just conjecture at this point. For me, Truegold costs 550-600g to produce on average and sells for about 750g after the AH cut. Air and Water transmutes cost me around 10g for the Volatile Life and sell for around 25g each. If you’re a Transmutation Master, Truegold might be best as the procs are 750g pure profit versus 50-100 for the living element procs, which can't be controlled like the intial 14-16 that all alchemists get.

    To determine which is most profitable, figure out the average sell price of all your volatiles (Earth, Fire, Air, Water) and multiply by 3.5 (average of 3-4 procs per cast). So if your average price is 12g, your daily proc value is 42g. (12g * 3.5) If Truegold has a 15% proc rate, you'll get one approximately every 7 tries. Multiple your Living Elements proc value (42g) by 7 (now 294g) and compare it to your average Truegold sell price. Whichever is higher is the one you should be making if your only plan is to sell the materials. (Note: this assumes your daily profit on Truegold is similar to your daily profit on Living Elements. For completeness, add your daily profit * 7 to both numbers above to get a more accurate picture of which is best to transmute.)
  • Potions: Have you noticed you haven’t looted any potions from mobs since Cataclysm launched? That’s because they aren’t available. Raiders need your potions, so you might be able to make some gold here. With new 5-mans coming in 4.3, even dungeon goers might buy them to help ease the learning curve on the new dungeons, assuming they are a similar jump in difficulty to the Zandalari ones from 4.1. Reports from the PTR say the new instances are a little easier, but my guess is that they are tuned down for testing the mechanics. Difficulty will be raised for release and reduced over time. There's also the release of the Looking For Raid feature to bolster sales.
  • Flasks: They aren’t profitable on my server with my methods of acquiring materials, but they could be on yours, especially if you have a good supply network.
  • Vanity Items: Mageshadow did a summary of three popular ones: Giant Growth, Deepstone Oil, and Illusion.
  • Primal Might: It comes from a limited supply recipe and is needed for the transmute master quest. It also is used for a wide variety of Burning Crusade Era armor and weapons, which could see a bump in crafting with the introduction of Transmogrification. Enchanters also need it for their Runed Adamantite Rods.
  • Oils: There are some low-level, low-cost oils that can be applied to weapons for buffs while leveling. You’ll need to advertise in trade chat to sell them consistently.
  • Vial of the Sands: Demand is pretty slow for the item on my server, but if you can make it, you might be able to profit off it.
Tips For Optimizing Your Alchemy Income
Some of these tips can be used across professions, but here are some helpful ones for boosting your Alchemy income:
  • Consider crafting items in bulk. I generally keep Transmutation Master active for the procs while I gather supplies for potions or flasks. Then, I switch specializations, craft in bulk and go back to Transmutation Master. For reference, the master trainers are Lorokeem in Shattrath City (Elixer/Flasks), Lauranna Thar'well in Cenarion Refuge (Potions), Zarevhi in The Stormspire (Transmutation). You have to factor in the cost of the specialization switch (150g each, 300g total) to your profit calculations.
  • Don’t sell your daily transmute for less than the cost of Truegold - Materials or Most Expensive Volatile – Volatile Life * 15. For example, if Truegold is 750 on your server and the materials are 500, selling your CD for less than ~250 is losing money.  Bypassing the Auction House is worth something, but not 200g.
  • Never “toss in” or discount your transmute procs. If you proc a Truegold and “toss it in” for 200g, you’ve just lost 550g on the deal. Sell them on the AH or for the real value.
  • Sell your rare quality gem transmute services. Some Jewelcrafters don’t have alchemy and will be interested in buying your transmute services for Carnelian to Inferno Rubies. 5-10g/transmute is a very reasonable price, but get what you can based on your server's current prices. Remember to keep the transmute procs to sell yourself, or sell them for something close to the actual value of the gems. Use material costs + your transmute cost (that 5-10g above) as a starting point.
What tips do you have for the budding alchemist? Any hidden gems in your alchemy routine you want to share with others?

I consider myself a somewhat casual auctioneer. I can be found via Twitter @Aleithia3. I also like getting email at Aleithia AT jasonthedce DOT com. Send me your questions and I'll try to write about them on the site.

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