Showing posts with label Writers Resources. Show all posts
Showing posts with label Writers Resources. Show all posts

The 5.04 Roundup

I wonder if I couldn't get away with starting to refer to myself in third person.   Probably not,  the Mommar just doesn't have the same ring to it as 'The Situation',  and I don't like spray tans.

As we're all waiting patiently for the servers to be up and running,  there has been a lot of activity on
the blogosphere (c'mon dictionaries,  you gave F-bomb a definition?).   Many updates about play styles
and guides on quick setups.

A couple of them are not as well known.  But they have done a really good job of getting the basics out there without a lot of clutter.

http://www.mmomeltingpot.com/ has an awesome write up on quick starting your characters for glyphs and spell rotations.   Give them some link love as you're waiting for the magic time frame.

Wowinsider.com has a nice write-up on add-on survival (here's a hint,  update them all) here

The consortium websites are furiously busy with updates on information and bugs found here.

There were a couple of last minute additions to the patches that were very interesting.  If you like to
be on the cutting edge of a storyline.  The battle for Theramore will open up for level 85 characters
for exactly 1 week starting September 18th.   No real information on any special achievements or bonus
items if you participate.   But why not give it a try. 

Inscriptionist should keep an eye on their Minor research and Northrend research timers.   There is a lot
of questions on what will be available when the patch goes live.    Glyphs might easily be available for 
training.  If they are,  grab them quickly in case you get players stacking up for their special panda 
monks.

Also with the achievements,  mounts and pets combining be prepared for a lot of wonkiness if you're 
using a custom user interface.  Now is a great time to look to start with a clean interface 
(curse.com have some excellent ones).   Starting from scratch might be the key to keeping 
things up to date.  

Loooking forward to seeing you on the servers soon

Good Luck and Good Hunting


Previous Articles

MOP:  Powerleveling Leatherworking in the Vale
MOP Prep:   Prepping the Farmer
MOP Prep:  Get to the Points
MOP Prep:  Reduction in Inventory
MOP Prep: Stuff to Gold,  Gold to Stuff
MOP Prep: Setting the Lineup
MOP Prep: Setting up the Cartel
MOP Prep:   Zero Balance Investment
Long Term Vs Short Term Profits
Two Accounts.. Twice the Profit
Thanks Uncle Scrooge McBlizzard
Goblins, Pandas and Blood Elfs O My
The Secret For Investing for MOP
I know what the Rock is cooking (in PVP Gear)
How Much Effect Do Bloggers Have?
The Death and Life of Truegold
Time vs Gold Investment
Return to your Essence
Harmony - We Don't Need Harmony
Jewelcrafting dailies or something
Its All Attitude
It's the Little Things
The Doh Club
Psychology of Selling




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How much effect do bloggers have on markets



Occasionally a letter gets sent to the office of JMTC making accusations that we are affecting the markets with our discussions.   In some people's eyes we have become some minor Machiavellian
manipulators of the wow market.   Sister sites have been accused many times of trying to create demand for items just by the words we share.

The truth is that journals such as here,  or our sister site at Diablo3goldguide.com reveal what goes on behind the scenes in gaming markets.  Writers do the research and the general information that is there for players to work for themselves.  The only real effect we can have on a market is to bring other players to the table for them to dine.   

I'm sure that some will always believe that blog writers have nefarious methods of controlling a market.  That somehow we have sucked that market dry that we are presenting as an opportunity.    In their minds we have somehow gotten the better of the small pie and now give the crumbs to our readers.

That would be viable to a closed money system.  But Warcraft has no limited amount of currency or materials.  You cannot go outside your house and run in circles and pick items to sell from your front yard continually.  At some point the coins and junk will run out.  In Warcraft there is a continual replenishment of ore and skins and raw material.   You can run the same path in Silithus and produce raw materials for sale.  

The only control a writer has is the information that is presented and in what format.  We can make it as complicated in its terminology and theories.  Or down to the basic idea of "Go here,  farm this,  sell this".   Either way it is up to the choices of the writer,  and the demands of the readers.

A normal player has more effect on the market that a writer.  Given an opportunity to put a theory into place in your own gaming life.  If that theory is successful then you have affected the market by a little,  or a lot.   Writers can point the direction to go,  it's your ability to take the first steps that will add to the economy.  Or allow the Warcraft economy to stay the same.

Writers do not change the market directly.  We change the markets only if you agree with our views,  and succeed in your activities.  Otherwise it's just mythical words on an imaginary page.


Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@JMTCMommar" or leave a comment here. You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice. 


Previous Entries

The Death and Life of Truegold
Time vs Gold Investment

Return to your Essence
Harmony - We Don't Need Harmony
MOP Prep:  Get to the Points
MOP Prep:   Zero Balance Investment
Jewelcrafting dailies or something
Its All Attitude







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