In 5.2 a new mob tapping mechanism is getting added. Previously a mob (boss or even regular) is placed on the first tap system. Whoever hits it first gets credit for the kill and gets the reward. Some of the quest mobs could be hit later and the kill would be recorded towards the quest but the player would have no chance for any gold or items.
Just about everyone has run into the problem where they were a little late seeing a rare mob, and someone had already tagged the rare. So a player could either walk away and pout, or be a good soul and help with the kill with no chance at credit or loot. With the new system it will encourage players to jump into the fray and help with the kill. Here's how it works:
If a quest/rare mob is tagged by one player then they are at their regular health. If another player enters the fight then the mob will have it's health jump by 50%. Another player adds another 50% and so forth. Simple math can give you that this can take a regular 750k mob into 2-3 million in health in no time. But the bonus is that all of the loot is separate (magically they spring extra pockets for each person, lets not ask the logic on this one).
So the obvious idea is to make sure that if you see someone kicking the trash out of a rare or high powered quest mob you should stop and join in. Especially for rares that drop some interesting trinkets and loot. Ignoring a chance to get a couple of hits in for a chance at loot won't pay the bills at the end of the day.
I wonder how this will affect world bosses. Instead of seeing alliance/horde staredowns over Galleon you will have a lot of cross faction violence to look forward too.
Now i wonder just how high someone will be able to get a mob. This should be interesting.
Good Luck and Good Hunting
Want to get in contact with me? . Email me at Dragonbearjoe @ gmail. dOT com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up and I will buy you a glass of juice.
Previous Entries
Patch 5.2: The Great Ghost Iron Ore Rush
5.2 Watch: Capping Justice Points
Language People. Language
Patch 5.2: Know They Economy
New Leatherworking Pattern.html
Patch 5.2: Jewelcrafters
Patch 5.2: Thanks Uncle Blizzard for the Valor
Something Stinks In The Air
Get a Grip On Your Pricing
Patch 5.2: Prepping for the rush
How Do You Effect The Market?
He's So Great He's A Fivefather
Patch 5.2: Farming For Rep.. With A Farm?
Popular Posts
-
Just My Two Copper's One Year Anniversary is today! So much has happened and been going on that I didn't really even notice the time...
-
When the black market auction house concept was introduced with Mists of Pandaria. Players drooled at the possibility of obtaining ra...
-
Today is going to be really fun if everyone participates. Go ahead and place in the comments section your absolute favorite way to make gold...
-
Undercutting is an art form in its own right. Some players undercut by 1 copper, others by 10-50% of the original price. Some use the Quick ...
-
Post taken from the JMTC Wow Gold Forums and was written by MadCatter under the "Farming Strategies" section. If you haven't ...
-
Currently I am barely playing this game, yet I make more money than most players make in a week with just 15 - 30 minutes of work across fou...
-
This week was probably one of the best weeks of my life. I spent maybe two hours playing wow the whole week, but made about 4k gold lol. A l...
-
Suggestion Box Friday is when I, the gold making guru, step down from my saronite plated frozen thrown (what else are you supposed to do wit...
-
This week should be called suggestion box Thursday... just look at yesterday's post ! Discussion What items will be big after 3.3 goes l...
-
Quick Auctions 3 Guide - 17 Steps Setup and Posting If you are using skillet, type /skillet standby to temporarily disable it while usin...
0 comments: on "Patch 5.2: Tap That Mob"
Post a Comment