Showing posts with label Knowledge. Show all posts
Showing posts with label Knowledge. Show all posts

PVP Sales Are Not Kind To Me



Historically,  World of Warcraft sales have been strong with PVP equipment sales.   Most of the items are inexpensive to craft and can easily double or triple their value.   At one point there was a 10x profit margin when PVP was in high demand.

Lately it's become more difficult to make sales on the open market.  I still do sets of players who want to outfit a new level 90 for pvp.  And I still make decent sales of PVP pants and chest gear.  But the market became saturated with players undercutting the market instead of keeping it at a healthy price point.  Even to the point that some players were priced below costs to recoup some of the money they had spent earlier.

As an expansion matures and more people become burnt out on content,  they look for other options for in game entertainment.  PVP offers that option because of the quick queues and even quicker games.   With the changes of the PVP queueing system that allowed players to queue for what slot they would fill (healer or dps) it make those queues seem to go much quicker.  Maximizing your conquest/honor points for the week for higher gear became a lot easier.

This will cause a problem later on because the quicker players can get into higher end PVP gear they are less apt to spend the money for the 'starter' sets.   They might pick up a pair of pvp equipped pants or a chest piece,  but the bracers and boots and the lesser demand items can go unsold.

So making sure that you are getting the most bang for your materials buck becomes very important.  If you can sell 2 pairs of boots at a 50g profit,  or a chest piece that requires the same basic materials for 500g profit it makes more sense to craft the chest piece.  

Controlling your own markets and knowing what the going price on items can make your goblin life a lot happier and financially healthy.

Good Luck and Good Hunting

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Know Their Roles

Mommar here (as if it would be someone else)

There is one constant when your dealing with World of Warcraft.  Every interaction you have with someone is a possible chance to sell.  Whether it's a direct sale request from a guild member,  or with a complete stranger from Trade Chat.  Each time you contact someone,   the opportunity to sell or invest is there.

One of these places is Heroic Dungeons.   Heroic Dungeons are where players are getting geared up for raiding.  When a piece drops that they need and win,  that is the best opportunity to find out if they need an enhancement.  If it's a healing piece and your a tailor,   have a good healing thread ready to sell.   Leatherworkers can have armor patches all ready to sell in a moments notice.  Jewelcrafters should have their blanks ready to cut and sell to the winner.

This can also be looked at a good opportunity for advertisement.   Cutting a deal with a player in a Heroic can advertise your business just as good as barking in trade chat.  Many players like to work with one or two players instead of having to run around finding the character enhancements for their toons.

The other point of this is to have knowledge of what is going to be the best for that player.  A tailor will fit a piece of wardrobe for a new customer each time.   An excellent tailor will know when to crease and fold that same wardrobe to make it stunning.  Your knowledge base on what the best DPS item or Healing item can reward you with added gold in the long term.

Every contact is a potential sale.  Every piece of knowledge puts you one step closer to your ultimate Gold Goblin Goal.

Good Luck and Good Hunting

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