Showing posts with label future. Show all posts
Showing posts with label future. Show all posts

1k gold by level 10


As I was walking through Ogrimmar finishing up on auction house chores a discussion came up on trade chat.  Someone had made a claim that they had hit 1000g by level 10.

Having told the story previously about my first toon, scraping for every copper and silver I could see how those that were not familiar with gold making would be skeptical.  The average player still believes that the only way to make gold is to quest,  finish dailies and sell the occasional blue item on the AH.  Being unfamiliar with the tactics of a gold goblin limits their funds to a minimum.

After about 5 minutes of discussion including a couple of 'liar liar pants on fire' comments I decided to walk away to finish up my chores.  This may seem a little selfish because I could have easily popped off a few ideas on how they made their 1000g.  But the proverbial pearls before swine would have existed.

So how did the guy make 1000g in his first 10 levels?   Not having exactly how the blueprint went for them I can only speculate on what occurred:

1.  Sold everything on the AH.

There is still a large market for low level materials.  Especially copper/tin ore and Peacebloom to multiple professions.  This became more difficult since you obtain XP for each item that you pick/mine.

2.  Green/Blue items dropped and were sold

Players still buy low level items for transmog purposes.  Also for leveling of alt toons.

3.  The player started flipping items on the Auction House

It would not be that difficult once a player reaches a few gold in their pocket to start reinvesting these into the Auction House.  A couple of flips can get them to 100g pretty quickly.  After 100g you can just imagine 1000g is right over the horizon.

These are just a few of the ideas that came to mind on how they hit 1000g before level 10.  There are many more farming spots for mobs that could be killed quickly and looted.  So the next time someone says 'that isn't possible' take a few steps back and imagine whether you can do it.  Think of it as a puzzle that maybe only you know the answer.

Good Luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 





You Can't Make Gold????


One thing in the game of World of Warcraft that will never change is the quest for gold.   Good or bad players have an opinion on how to make gold.   'It's too hard....' can be heard everywhere as some players expect to be handed gold in bags.

Mists of Pandora streamlined making gold with its basic idea.   If you want to make basic gold you can finish dailies and quests.  If you want to make stupid amounts of gold you can finish dailies,  run instances and raids.  Making obscene amounts of gold will have you playing the auction house.

What making gold will not do is allow you to be lazy.   This may sound harsh but it really does grind my gears to hear people say they can't make gold.   Take this for instance:


  • Timeless Isle offers the quest A Timeless Question which drops 45g into your pocket for answering a question.
  • Running your first daily instance drops 15g into your pocket for less than 15 minutes of running. This doesn't include any gear you disenchant or vendor.
  • Running a scenario drops another 15g into your pocket with the possibility of more gear to vendor or disenchant
  • Farming formats (skinning, mining, etc.) on timeless isle and all over Pandaria is easy.  Filling up your bag for materials takes less time than it does to complain about how difficult it is to make gold.
Even at level 90 all of the old quests are worth double the gold.  Running through Northrend content from the Lich King expansion and the revamped world of Cataclysm adds even more opportunities to place gold in your pocket.

So every time you hear someone complain about making gold being hard,  smile and just keep on doing what puts gold into your pocket.  Working smarter and putting in the time and effort to not just enjoy the game but enjoy having enough gold to buy anything you like.

Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 






Targeting Sales


Mommar here.

Every so often I will be traveling around one of the major cities having trade chat open.  Normally it's busy with bad jokes or requests for professions.   But one topic seems to pop up every week.

Player A lists a large ticket item.  In this case it was a Jeweled Onyx Panther Mount for 75k

Player B starts to complain because it is 'too much' and he wants it for 15k

Player A defends that the item costs more to craft and that he is being silly

Player B defends that he bought 5 last week for only 10k (righhhht)

Player C chirps in to choose a side.

Nothing gets solved but everyone looks silly.   Player A has taken his eye off the ball of his sale.  Player B does not check his homework to see the crafted value of an item and why it costs this much.

In the end no one wins.  But this is easily solved by one understanding.

Player A needed to realize who his target audience was.   Player B would never be convinced to pay 75k for a mount.  When his argument started with 'it is just a mount' that was the immediate salvo that he didn't take an interest in being a mount collector.  Meaning that no amount of cajoling is going to convince him that he needs this mount.

Player A should have quickly come to the understanding that he would be wasting his time trying to convince Player B that the pricing is correct.  The best course of action would have been to walk away for a time being (because Player B would probably continue to announce the mount was too expensive in Trade for a bit) and attempt his sale later in the day.

I used to work in technical support for a software company.  One of our jobs was the sell products to people who called in.  I was very good at it for one specific reason.  I learned how to spot a potential customer within the first 3 minutes of a call.  Very rarely can you convert an upset customer into a positive sale.  Solving a problem for someone will allow them to become much happier with what you are doing,  allowing you to convert this into a sales experience.  Spotting those sales targets is less about luck and more about giving someone a positive experience.

So keep this in mind when you're tempted to get into an argument about something you're selling because you are 'right.  Being 'right' doesn't put gold in your pockets.  Walking away and adjusting your target will allow you to both make gold,  and still be 'right'.

Good Luck and Good Hunting

Good luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 

WOD Speculation:   Future Gold Making
Santas Rotten Little Helper
Christmas Presents for Good WOW Players
Combined Realms:  Profiting From The Changes
Grinding Out To Old Hits
Half The Gear.. Twice The Funds
5 Tips To Survive Cross Realm Raids
Farming Darkmoon Faire
Know Your Gear... Know Your Gold
Ruler of Your Own Gold Garrison
Busy Busy Wednesday
It's Called An Epic Quest For A Reason
Chain Flipping


WOD Speculation: Future Gold Making


More of the pieces to crafting and itemization have come out into the open for the Warlords of Draenor expansion.  Though developer Q&A,  tweets and interviews players are slowly getting a picture of just how new gear will be itemized and obtained.

The big change will be the idea that a 'one size fits all' gear itemization will come into play.   The five main pieces (helm, chest, legs, hands, shoulders) will change stats based on what specialization you use at that point.  In past articles we have discussed just how this will cut down the opportunities to sell multiple sets to players through crafting.

The other points that have been brought up is that Jewelcrafting and enchanting will end up having less items to sell that end up being more powerful.  Even today we have only 1 or 2 enchants for each piece.  Bracers having three enchants became a luxury in sales.

It was just revealed that with these changes in gear stats that the enchants would not end up changing with the gear.  Does this mean that there will be different types of enchants instead of your standard stat enhancement add-ons?  Does the one size fit each specialization still exist for enchanters and armor patches?

Obviously there will be future questions answered as we get closer to the beta reveal for Warlords of Draenor.  One thing that players can do now is to tighten up their techniques for sales.  Players are already hoarding their gold in the expectation that gold making will become much more difficult.  I would prefer to look at it as the players are going to have to sharpen their abilities and become that much better.

Last night I was in a raid with the third wing of the Seige of Org.  On Ventrillo there was a common grumbling about how Blizzard was being a pain for making some of these raids more difficult.  Falling Silence was my best answer I mentally ticked off just how much raiding had changed between Burning Crusades and the Mists expansion.  The same is easily said for making gold in World of Warcraft.

Making gold in World of Warcraft is not difficult.  But neither will the good fairy show up on your doorstep and deliver a cubic ton of gold coins for you to buy whatever your heart desires.  A few techniques that are honed to a razor sharpness can put gold into your pocket and help build a solid foundation.  Once the foundation is built you can expand and build your temple to in game gold as slowly or as quickly as you want.  Even with these future changes in crafting this still exists.  The best idea of making gold don't work hard, work smarter.

So until we have more information for Warlords,  this is the perfect time to not just sharpen your raiding skills,  but sharpen up your gold making skills.  Every player is a potential sale and every transaction puts you that much closer to being in control of your own gold printing machine.

Good luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 

Santas Rotten Little Helper
Christmas Presents for Good WOW Players
Combined Realms:  Profiting From The Changes
Grinding Out To Old Hits
Half The Gear.. Twice The Funds
5 Tips To Survive Cross Realm Raids
Farming Darkmoon Faire
Know Your Gear... Know Your Gold
Ruler of Your Own Gold Garrison
Busy Busy Wednesday
It's Called An Epic Quest For A Reason
Chain Flipping






Why Warcraft Needs Microtransactions




Microtransactions if you're not familiar with them are items (skills,  buffs,  gear,  toys, etc.) that can be purchased inside a game.  Most give an advantage of some type over players that only use the 'free' items.

World of Warcraft has a subscription based system with a modified microtransaction system.   You can purchase pets to play with inside the game but actual gear that can help you become better,  stronger and faster is not directly available.  (Before you say it,   yes I know there are mounts and other items that can be purchased that technically can enhance your gameplay).

I have been a member of Facebook for about 5 years now.  And up to now I've never spent a penny on games such as Farmville,  Cookville,  Monkeyville and others.   It boggled my mind just why someone would pay good hard earned money for a completely fake item.   Even in Warcraft you could find ways of spending hard earned greenbacks to obtain gold.   (Hopefully if you have read any of these entries that are on this site then you never ever have to buy from a gold vendor again).

But recently I've had a slight change of perspective.   The one thing that has made me hesitant to spend my hard earned Georges (I have other names for them) is that I spend 15 dollars a month just to get access to a game.  The idea of opening up a game to let the rich become more powerful and the less fortunate end up having to work twice to three times as hard to get there.

My suggestion that if a micro transaction system is created and the free to play system implemented by Blizzard is that there be a cap on the amount of real money able to be spent.   I expect that soon (perhaps next year) that there will be a rise in the subscription cost to play World of Warcraft.  If a hard cap of 20 dollars real money is placed on what can be purchased for any account it keeps the playing field even,  but still allows players a lot more diversity on what they purchase.  

Warcraft has a large fan base that stays loyal to the brand even through the large amount of 'WOW Killers' that take their shot at the King.  So a conversion to a micro transaction system can generate the same revenue and still allow players to continue to play in Azeroth.

Good Luck and Good Hunting

The New Face of Opportunity
Bring Out Your Pets
Bring On The Next Wow Killer
The Value of Material Assets
PVP Sales Are Not Kind To Me
Finding A New Ryhthm
Breaking The Million Gold Barrier
Bye Bye... I Will Take Your Gold Now
Post Patch 5.3:   The Lineup
Patch 5.3:   It's here... well tomorrow
Patch 5.3:  Preparing for the Arrival
Patch 5.3:   Grasspicking World Order
Patch 5.3: Bring Out Your Miners
Enchanting add-on for quick flips
Prepping for 5.3:   Profit lines
Realities Of Making Gold



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