Showing posts with label gold. Show all posts
Showing posts with label gold. Show all posts

1k gold by level 10


As I was walking through Ogrimmar finishing up on auction house chores a discussion came up on trade chat.  Someone had made a claim that they had hit 1000g by level 10.

Having told the story previously about my first toon, scraping for every copper and silver I could see how those that were not familiar with gold making would be skeptical.  The average player still believes that the only way to make gold is to quest,  finish dailies and sell the occasional blue item on the AH.  Being unfamiliar with the tactics of a gold goblin limits their funds to a minimum.

After about 5 minutes of discussion including a couple of 'liar liar pants on fire' comments I decided to walk away to finish up my chores.  This may seem a little selfish because I could have easily popped off a few ideas on how they made their 1000g.  But the proverbial pearls before swine would have existed.

So how did the guy make 1000g in his first 10 levels?   Not having exactly how the blueprint went for them I can only speculate on what occurred:

1.  Sold everything on the AH.

There is still a large market for low level materials.  Especially copper/tin ore and Peacebloom to multiple professions.  This became more difficult since you obtain XP for each item that you pick/mine.

2.  Green/Blue items dropped and were sold

Players still buy low level items for transmog purposes.  Also for leveling of alt toons.

3.  The player started flipping items on the Auction House

It would not be that difficult once a player reaches a few gold in their pocket to start reinvesting these into the Auction House.  A couple of flips can get them to 100g pretty quickly.  After 100g you can just imagine 1000g is right over the horizon.

These are just a few of the ideas that came to mind on how they hit 1000g before level 10.  There are many more farming spots for mobs that could be killed quickly and looted.  So the next time someone says 'that isn't possible' take a few steps back and imagine whether you can do it.  Think of it as a puzzle that maybe only you know the answer.

Good Luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 





You Can't Make Gold????


One thing in the game of World of Warcraft that will never change is the quest for gold.   Good or bad players have an opinion on how to make gold.   'It's too hard....' can be heard everywhere as some players expect to be handed gold in bags.

Mists of Pandora streamlined making gold with its basic idea.   If you want to make basic gold you can finish dailies and quests.  If you want to make stupid amounts of gold you can finish dailies,  run instances and raids.  Making obscene amounts of gold will have you playing the auction house.

What making gold will not do is allow you to be lazy.   This may sound harsh but it really does grind my gears to hear people say they can't make gold.   Take this for instance:


  • Timeless Isle offers the quest A Timeless Question which drops 45g into your pocket for answering a question.
  • Running your first daily instance drops 15g into your pocket for less than 15 minutes of running. This doesn't include any gear you disenchant or vendor.
  • Running a scenario drops another 15g into your pocket with the possibility of more gear to vendor or disenchant
  • Farming formats (skinning, mining, etc.) on timeless isle and all over Pandaria is easy.  Filling up your bag for materials takes less time than it does to complain about how difficult it is to make gold.
Even at level 90 all of the old quests are worth double the gold.  Running through Northrend content from the Lich King expansion and the revamped world of Cataclysm adds even more opportunities to place gold in your pocket.

So every time you hear someone complain about making gold being hard,  smile and just keep on doing what puts gold into your pocket.  Working smarter and putting in the time and effort to not just enjoy the game but enjoy having enough gold to buy anything you like.

Good Luck and Good Hunting


Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 






Targeting Sales


Mommar here.

Every so often I will be traveling around one of the major cities having trade chat open.  Normally it's busy with bad jokes or requests for professions.   But one topic seems to pop up every week.

Player A lists a large ticket item.  In this case it was a Jeweled Onyx Panther Mount for 75k

Player B starts to complain because it is 'too much' and he wants it for 15k

Player A defends that the item costs more to craft and that he is being silly

Player B defends that he bought 5 last week for only 10k (righhhht)

Player C chirps in to choose a side.

Nothing gets solved but everyone looks silly.   Player A has taken his eye off the ball of his sale.  Player B does not check his homework to see the crafted value of an item and why it costs this much.

In the end no one wins.  But this is easily solved by one understanding.

Player A needed to realize who his target audience was.   Player B would never be convinced to pay 75k for a mount.  When his argument started with 'it is just a mount' that was the immediate salvo that he didn't take an interest in being a mount collector.  Meaning that no amount of cajoling is going to convince him that he needs this mount.

Player A should have quickly come to the understanding that he would be wasting his time trying to convince Player B that the pricing is correct.  The best course of action would have been to walk away for a time being (because Player B would probably continue to announce the mount was too expensive in Trade for a bit) and attempt his sale later in the day.

I used to work in technical support for a software company.  One of our jobs was the sell products to people who called in.  I was very good at it for one specific reason.  I learned how to spot a potential customer within the first 3 minutes of a call.  Very rarely can you convert an upset customer into a positive sale.  Solving a problem for someone will allow them to become much happier with what you are doing,  allowing you to convert this into a sales experience.  Spotting those sales targets is less about luck and more about giving someone a positive experience.

So keep this in mind when you're tempted to get into an argument about something you're selling because you are 'right.  Being 'right' doesn't put gold in your pockets.  Walking away and adjusting your target will allow you to both make gold,  and still be 'right'.

Good Luck and Good Hunting

Good luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 

WOD Speculation:   Future Gold Making
Santas Rotten Little Helper
Christmas Presents for Good WOW Players
Combined Realms:  Profiting From The Changes
Grinding Out To Old Hits
Half The Gear.. Twice The Funds
5 Tips To Survive Cross Realm Raids
Farming Darkmoon Faire
Know Your Gear... Know Your Gold
Ruler of Your Own Gold Garrison
Busy Busy Wednesday
It's Called An Epic Quest For A Reason
Chain Flipping


WOD Speculation: Future Gold Making


More of the pieces to crafting and itemization have come out into the open for the Warlords of Draenor expansion.  Though developer Q&A,  tweets and interviews players are slowly getting a picture of just how new gear will be itemized and obtained.

The big change will be the idea that a 'one size fits all' gear itemization will come into play.   The five main pieces (helm, chest, legs, hands, shoulders) will change stats based on what specialization you use at that point.  In past articles we have discussed just how this will cut down the opportunities to sell multiple sets to players through crafting.

The other points that have been brought up is that Jewelcrafting and enchanting will end up having less items to sell that end up being more powerful.  Even today we have only 1 or 2 enchants for each piece.  Bracers having three enchants became a luxury in sales.

It was just revealed that with these changes in gear stats that the enchants would not end up changing with the gear.  Does this mean that there will be different types of enchants instead of your standard stat enhancement add-ons?  Does the one size fit each specialization still exist for enchanters and armor patches?

Obviously there will be future questions answered as we get closer to the beta reveal for Warlords of Draenor.  One thing that players can do now is to tighten up their techniques for sales.  Players are already hoarding their gold in the expectation that gold making will become much more difficult.  I would prefer to look at it as the players are going to have to sharpen their abilities and become that much better.

Last night I was in a raid with the third wing of the Seige of Org.  On Ventrillo there was a common grumbling about how Blizzard was being a pain for making some of these raids more difficult.  Falling Silence was my best answer I mentally ticked off just how much raiding had changed between Burning Crusades and the Mists expansion.  The same is easily said for making gold in World of Warcraft.

Making gold in World of Warcraft is not difficult.  But neither will the good fairy show up on your doorstep and deliver a cubic ton of gold coins for you to buy whatever your heart desires.  A few techniques that are honed to a razor sharpness can put gold into your pocket and help build a solid foundation.  Once the foundation is built you can expand and build your temple to in game gold as slowly or as quickly as you want.  Even with these future changes in crafting this still exists.  The best idea of making gold don't work hard, work smarter.

So until we have more information for Warlords,  this is the perfect time to not just sharpen your raiding skills,  but sharpen up your gold making skills.  Every player is a potential sale and every transaction puts you that much closer to being in control of your own gold printing machine.

Good luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 

Santas Rotten Little Helper
Christmas Presents for Good WOW Players
Combined Realms:  Profiting From The Changes
Grinding Out To Old Hits
Half The Gear.. Twice The Funds
5 Tips To Survive Cross Realm Raids
Farming Darkmoon Faire
Know Your Gear... Know Your Gold
Ruler of Your Own Gold Garrison
Busy Busy Wednesday
It's Called An Epic Quest For A Reason
Chain Flipping






Grinding Out To Old Hits


When I started out playing World of Warcraft I knew nothing.   As I played I obtained knowledge through trial and error.  Some ideas worked,  others didn't.   That is just the nature of any game.  The more mistakes I made the more I was able to decipher what seemed like a large puzzle and got better and better.

One of the things that was always on my to do list was many of the old world raids.  With starting my Wow Journey at the beginning of The Burning Crusade expansion I missed raiding in AQ20 and AQ40.  I also missed some of the raiding at the end of Burning Crusade as players travelled into The Black Temple.

So now that Mists of Pandora are starting to wind down I've been visiting some of these old raids.  Some of them to finish up reputations that I missed.  Places like The Black Temple also has given me some raw materials such as Netherweave Cloth and Disenchant Fodder for Arcane Dust.  

Now you might say to yourself why are you running all of this old stuff?  I want the big gold makers.  I want the pets and the gear that I can flip.  Running AQ20 and AQ40 usually takes me about an hour.  Running Black Temple takes me about the same amount of time.  Both of these if you combine the gold made through the mobs,  Selling trash items and BOP Purples that I cannot use for personal transmogrification and selling the raw materials I net between 800 and 1000 for that hour.  With many players complaining that they don't have enough gold,  you can live on 1000g for an entire week of repairs.

This doesn't preclude players from running the pet drop instances such as Naxxramas or even Raids found in the Outlands.   The key to many of these raids is which ones will give you not just a chance for big pet sales but also for the incidental sale items that can be acquired quickly.  Raw Materials will again be in style to sell with the next expansion and players looking to add to their crafter armies.

Today is the server reset.  So the next time your bored and sitting in a home city complaining.  Grab your nearest portal,  run a quick solo raid and then add some more profits into your portfolio.

Good Luck and Good Hunting

Want to get in contact with me? . Email me at Dragonbear @ gmail. Dot com or find me on twitter at "@JMTCMommar" You can find me hanging out on the Shandris Server, chat me up, and I will buy you a glass of juice. 

Half The Gear.. Twice The Funds
5 Tips To Survive Cross Realm Raids
Farming Darkmoon Faire
Know Your Gear... Know Your Gold
Ruler of Your Own Gold Garrison
Busy Busy Wednesday
It's Called An Epic Quest For A Reason
Chain Flipping
Taste of Streaming Raids and Kites
Monday Morning Raiding Quarterback
WOW:  Warlords of Draenor
Tomorrow Is Blizzcon
Glyph Me Once Shame On You
Days Of The Dead
 The Times Ten Challenge
The Blanket Method
Lost All Hallows Day
You Never Know



Take Me To Naxx


Naxxaramus during Wrath of the Lich King was the intro raid to many guilds.   Gathering 10 (Or even the brave 25 players) to run rampant around stitched golems,  Undead and even Mr Bigglesworth.   Good Fun for many including the guild I belong to.

Now that players are 10 levels ahead this ended up being a dead end to most players unless they were into nostalgia or leveling toons quickly.   This all changed in patch 5.1 with the introduction of Raiding With Leashes and Raiding With Leashes Attunement Edition.

With Patch 5.1 came three pets in Naxxaramus that players could pick up.   Even at 5.1 it was a challenge for most classes to solo with anything less than the epic raiding gear.  With 5.4 just on the horizon it is much easier to solo at least two of the three sections that drop pets.

Blighted Spore drops out from Loatheb in the plague wing of Naxx.   This can be tough to get too because of the second boss Heigan The Unclean.  On my warrior I was able to burn him down with cooldowns and a pot.  Once I reached Loatheb I was able to burn him down.  Luckily he dropped my new pet and I was able to run.   The next week I ran Naxx again and the other pets dropped for me.   Dropped it on the AH for an easy 8k counting gold and extra items sold or DE'd).

Dusty Clutch Of Eggs drops from Maxxena in the Arachnid Quarter.   These end up much easier to run (took me less than 20 minutes total) and I sold one of the eggs for 7.5k (adding the other gold and items it netted me around 11k total).

The biggest difficulty is reaching Gluth.  All of the other bosses are easy but you run into Patchwerk who can still kick most classes carcasses around.   Studying up on him and the different ways to get past him (I brought a tank friend along which helped get me past).  Once your past him then Gluth (after finishing Globbulus) is a piece of cake.   These pets can sell from 6k all the way up to 12k on some servers.

So why now talk about these?  Because with Patch 5.4 most players will have easy access to epic quality items.  Among the different professions,  faction rewards and dailies being in 490 and higher gear are relatively easy.  This means more players (especially us goblins) can run Naxx every week for a couple of hours. Netting between 6-18k for only a few hours work.  

Other raid instances exist that drop pets.   But ones like Karazhan and Molten Core and run more often than Naxxaramus.  But if you're feeling froggy running all of them can net you a nice weekly reward for the extra pets and items you sell.

Next time your in Naxx,  Smack Patchwerk for me a couple of times

Good Luck and Good Hunting

Profit Anonymous
Only Worth What Someone Will Pay
What i learned from Marvel Heroes....
Patch 5.4: Arise Scribe Arise!!!!!
Walking On The Dollars
Bang The Drum Slowly
Five Rules For Dating My Gold Stash
Transmog Me Baby





 

Patch 5.4: Arise Scribe Arise!!!!!



There have been many times that I've wanted to take medication for my scribe to make gold.   Now I can make gold in any of my professions.   But the amount of work required has been better spent on my other professions.  Whether you choose to use the wall-o-glyph method of listing glyphs or pick your battles on what is hot at that time.  Either method can grind out gold over a long time.

Patch 5.4 being right around the corner could give people a chance to ride the bubble that occurs when new glyphs are introduced.  Players race to fill in the slots that open up in their books,  and with so many players having alt's leveling the chances to jump that gold bubble is highly possible.

I say highly possible because it's still possible these new glyphs won't be brought into patch 5.4 (they are listed at NYI which I would assume probably means Not Yet Implemented).

If they are brought in (with the normal costs and probably learned from one of the vendors) it will be a first come first serve on the Auction House or Trade Chat to sell.  

The list of the new glyphs includes:

Unknown (probably one Paladin and One Rogue)

Glyph of the Headhunter (Rogue?)
Glyph of Pillar of Light  (Paladin?)

Mage
Glyph of the Unbound Elemental


Monk
Glyph of Detox
Glyph of Expel Harm
Glyph of Fortuitous Spheres
Glyph Of Nimble Brew
Glyph of Rapid Rolling\

Paladin
Glyph of Divine Shield
Glyph of Devotion Aura
Glyph of Hand of Sacrifice
Glyph of the Exorcist

Priest
Glyph of Inspired Hymns

Rogue
Glyph of Improved Distraction

Warlock
Glyph of Curse of the Elements
Glyph of Havoc
Glyph of Unending Resolve

Warrior
Glyph of Impaling Throws
Glyph of the Executor
Glyph of the Raging Whirlwind
Glyph of the Subtle Defender
Glyph of the Watchful Eye
Glyph of the Weaponmaster
Glyph of Victorious Throw

There is a mix of different glyphs in per class with Warrior and Monk get the most scribe loving.  If these are brought out this will give a nice boost for the opening two weeks of the new patch.  Letting things die down to the normal gold grind that happens once the majority of people have filled up their scribe books.

Now is a good time to start farming materials from either normal means or off the auction house.  Having a good supply of ink to craft from the start will get you ahead of the game.

Patch 5.4 brings out a lot of interest in what could be the final patch for Mists of Pandaria.   Time to get ready for a Garrosh sized bun whooping.

Good Luck and Good Hunting

Walking On The Dollars
Bang The Drum Slowly
Five Rules For Dating My Gold Stash
Transmog Me Baby




Toxic Sales

Mommar here.

I've always been a proponent of being honorable in your sales.   Now before everyone gets the pitchforks and torches hear me out.

There is nothing wrong with taking advantage of a supply and demand market.   Raising prices and even obtaining a corner on a market for a short period of time.   When I speak of toxic sales I am talking about encouraging bad behavior.  Gearing up players that are cheating or even causing damage to your guild or group.

A previous guild had a new member that seemed to be wanting to pick up new tanking gear.  This was during burning crusade and they were a Druid so they needed a new set of tanking gear.  This required heavy amounts of Thick Clefthoof Leather from the Negrand area.   I spent a lot of time farming (yes,  I said farming) to provide for my guild.   Then I started to recognize that this player wasn't showing up to guild runs but appearing to be 'busy',  all the while a couple of days later tanking for a new group.

Players in my guild started to put our heads together because this player was asking,  begging and pleading for free items all the time.  To the point that it was becoming obvious they were stockpiling for something bigger.  Ultimately I started to sell this leather for higher and higher prices (I was still doing a decent job of controlling the market on the Auction House so the player in question couldn't just run to the AH and undercut me).   Finally they crafted their set and then decided that they needed to leave for another guild.

This move really didn't surprise me.  They were a good player,  but obviously with a toxic attitude of grab everything you can from where you are at and then ditch the 'cooler' side of the pillow.   This isn't this only time that I've witnessed this type of behavior.  Players grabbing items from the guild bank and then reselling them to 'recoup' the cost of leveling a profession.   This caused one player to be escorted out of the pseudo gilded walls and shown the door.

The idea is that there is a fine line between taking advantage of a situation and becoming a problem in general.  Not every sale has to be made and not every advantage should be taken.   Keeping an eye on how it will effect,  being generous when it's time to be generous and holding onto your reputation as being a good fair trader is much more important than grabbing all the gold you can.

There are plenty of opportunities to make gold in this game.   Keeping your head above the muck will reward you down the road.

Good Luck and Good Hunting

Engineering Love With 5.4
Why Warcraft Needs Microtransactions
The New Face of Opportunity
Bring Out Your Pets
Bring On The Next Wow Killer
The Value of Material Assets
PVP Sales Are Not Kind To Me
Finding A New Ryhthm
Breaking The Million Gold Barrier
Bye Bye... I Will Take Your Gold Now
Post Patch 5.3:   The Lineup
Patch 5.3:   It's here... well tomorrow
Patch 5.3:  Preparing for the Arrival
Patch 5.3:   Grasspicking World Order
Patch 5.3: Bring Out Your Miners
Enchanting add-on for quick flips
Prepping for 5.3:   Profit lines



Breaking The Million Gold Barrier


Mommar here.

Hopefully there was a pleasant Memorial day weekend in your past.   Ending up playing around on Warcraft for a little bit on different servers than my main.   Wanted to get a feeling for other economies than my home one.

One thing that always brings back memories is reading people's recollections of meeting their goals.  When I first started WOW I thought 10,000g was a fortune.  With that I could buy anything I wanted and play better in my guild.  This was when Burning Crusade came out and money was more difficult to make.  

The mountain felt like it moved each time I was about to reach my goal.   I would hit the 9500g mark and someone would need a 'loan'.  Or I ended up with a rough day of raiding and my repair bill came up to 100g or more.   It was nerve racking trying to scale up that mountain and fall down just a little bit more.

I have told the story before of when things clicked money wise for me.  A friend of mine offered me a pattern Pattern: Bracers of the Green Fortress.   It was in high demand for plate tanking classes and the materials were easy to get.  I sold a large amount of these for profit.  This is when my thirst for finding deals and making gold really popped up.

After I broke my 10,000g set goal I knew that i could do better.   Hitting 100,000 came about 3 months later after I added two more crafters to my lineup.   As the expansions continued I increased the pile of gold I sat upon while still holding onto my beliefs in being honest in my trades and being loyal to my friends and guild mates.  

My 1,000,000g mark was broken somewhere during the Wrath of the Lich King expansion.   My Jewelcrafter brought in what could only be described as stupid amounts of gold just for a few button clicks.  As my WOW career continued I found the need to make larger goals for myself.  Instead of making number goals I changed to making goals for what each toon could create.  I wanted each of my toons to be able to make a 1,000,000g by themselves.  I still haven't accomplished this goal (11 toons with some of them having not leveled beyond level 5 makes this one a tough one to finish).

Blizzard introduced achievements which became a very popular quest for players who were burnt on the daily grind.   Very few gold making achievements are listed,  so the need to create our own became a form of self entertainment.   Plus 1,000,000g is a nice round number to be able to say.

So when it feels that your goals are not achievable,  keep in mind that anyone can make gold with the right knowledge and patience.   If you need an example just look at me.  I did it and when I first started I didn't even know you needed a shield for tanking (I miss my old guild sometimes).

Good Luck and Good Hunting

Bye Bye... I Will Take Your Gold Now
Post Patch 5.3:   The Lineup
Patch 5.3:   It's here... well tomorrow
Patch 5.3:  Preparing for the Arrival
Patch 5.3:   Grasspicking World Order
Patch 5.3: Bring Out Your Miners
Enchanting add-on for quick flips
Prepping for 5.3:   Profit lines
Realities Of Making Gold
How Does Free Gear Effect The Market?
Pre Patch 5.3 Setup
Patch 5.3 on the Horizon
Old World vs New World Profits
Bad Bad Robot.. The Warcraft Edition
Strengthen Your Google-Fu



Patch 5.3: First Impressions


It's two days since patch 5.3 hit our greedy little computer hands.   Needless to say after the first day of bugs and fixes made its way through the system it was a success.

The new heroic scenarios definitely become a challenge at first.  The same with the new regular scenarios and added heroic quests.  It will take a couple of weeks before most of these will become much easier.

The content itself,  including the horde changes (no spoilers) were pretty good.   My biggest concern is the burnout factor that some of these will entail.  It took less than a month before the 'new' content of 5.2 became another grindfest.  With patch 5.3 not having as much new content as 5.2 contained,  there is a high chance that the wow factor will disappear quickly and everyone will be back to the wondering what's next.

PVP still has to shake itself out with the queueing issues for healers.  Also with the removal of one of the new battlegrounds of the random rotation a sure fire hit became a swing and a miss in a moments notice.

Still this patch will mature in the next couple of weeks which will help.   I was glad to see the upgrades to items returned.   Many players were running out of places to use their Valor points unless they were heavily into raiding.  Now there is a good funnel for extra valor points once a player has geared their toon.

Auction House has been doing well.  As always riding a wave of new shining items that people want immediately.  I was happy with the short investments I did in ore and in higher end crafting items for quick flips.   It's still early in the wave so this weekend will tell just how successful my gold goblin senses were.

Between now and the weekend I will be searching for players unloading their materials onto the open market.  Some players will be underwhelmed with the new content and look to leave the game.  So grabbing a good deal will become just as important as killing that latest mob.

Keep your head above the water.

Good Luck and Good Hunting

Post Patch 5.3:   The Lineup
Patch 5.3:   It's here... well tomorrow
Patch 5.3:  Preparing for the Arrival
Patch 5.3:   Grasspicking World Order
Patch 5.3: Bring Out Your Miners
Enchanting add-on for quick flips
Prepping for 5.3:   Profit lines
Realities Of Making Gold
How Does Free Gear Effect The Market?
Pre Patch 5.3 Setup
It's Childrens Weak... I Mean Week
Patch 5.3 on the Horizon
Old World vs New World Profits
Bad Bad Robot.. The Warcraft Edition




Realities Of Making Gold


Mommar here.

Here as well as other journals give high expectations on the huge amounts of gold that can be made in World of Warcraft.  Each technique or though process gives you the chance to obtain gold.  Some of the ideas are easy,  others are much more difficult and eat up your time.

But break down gold making into an exact science is the gold grade for making gold.   To be able to do 4-6 clicks of a mouse and a few wiggles at the auction house is what all players are looking for.   But let's break down exactly how much it requires in gold to make your wants and desires.

Most players do not play every day.  So for example's sake lets assume that players play a total of 180 days a year with an Avg of 1 hour a day.  Yes I fully understand that you play 4 hours a day,  rock the PVP world and grab every gold piece.    Many other players only reach the bare minimum for how much they play,  combining their real lives with their gaming lives.   So here we go:


If you make a minimum of

10g a day  =  1,800 g  a  playing year
(Equals one daily every time you log in).

50g a day =   9,000g a playing year
(Equals one daily quest a day and one random dungeon)

100g a day = 18,000g a playing year
(Equals one daily quest,  one random dungeon and a basic material flip a day)

500g a day = 90,000g a playing year
(Equals and daily quest,  one random dungeon,  basic material and doubling profit for sales)

So on and so forth.   You can see that even if you chucking down 1000g a day every time that you play you can pack 180,000g a year.  This is over and above your repair costs etc.   Making gold in World of Warcraft has never been easier.   So now that I've just shot you need to read this journal in the foot,  why would you want to continue to read?   Because if you can see that making 1000g a day takes a small amount of listing/crafting effort, the skies become the limit on just what you can obtain with a little bit more added effort.  Is 2000g out of line?   3000g?   What is the limit that you set for yourself?  

We talk many times about gold and time management.   Getting more for your time buck becomes that much more important when playing this game.  Not just this game but any money based game that is available to play.   The idea is setting up your system to obtain your goal with the least amount of time spent with chores and trivial matters.

Keep this is mind when that gold making goal seems unavailable.  When you set your goal to buy that Fluffy bunny mount that you viewed on the auction house.   It's not about how easy or difficult it is making gold in World of Warcraft,  it is about just how much perseverance you have to show up.

Good Luck and Good Hunting


How Does Free Gear Effect The Market?
Pre Patch 5.3 Setup
It's Childrens Weak... I Mean Week
Patch 5.3 on the Horizon
Old World vs New World Profits
Bad Bad Robot.. The Warcraft Edition
Strengthen Your Google-Fu
Go To Sales
Weekend Warriors
Possible Glyphmas With Patch 5.3?
The Green Parade
Lions,  Tigers and Cooldowns O My
Snakes in the Playground
Craft Me Some Pants.. Or Something Else
Flipping the BMAH off
Dear Blizzard:   Noblegarden Edition
Throwing A Line
Prepping For the Death Of PVP
Patience is a Virtue.
I Choose You....: Reputation Choices
Thunderforge Ready for Business



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