Mommar here.
As a Gold Goblin I fully admit that I prey on the lazy from time to time. It would be just as easy for someone to collect the materials together to have an item crafted. Just as easy for a player to let their miner convert ore into bars. There is a profit margin in fleecing the lazy.
Information is a little bit more difficult to obtain profit when it comes to MMORPG's. All a player truly needs to do is pop up another browser, do a quick search and they have that information without any need to pay for it. Unfortunately there is little profit in the laziness of someone asking for the umpteenth time how to find this rarity on the Isle of Thunder.
But where ethereal profit is not found in the sale of information in World of Warcraft, a sense of piece and removal to want to choke someone who keeps on asking the same question over and over can be just as pleasing. Even a little good will can be spread by giving a quick link to a site that gives an overhead map of where each rare is found.
Having attempted to spread that idea that profit in World of Warcraft isn't just about the gold that you collect from your sales but your overall experience; the next time that someone asks some question, give them an answer free of snark and snottiness that happens far too often in Trade Chat.
We were all newbies at one time.
Good Luck and Good Hunting
Go To Sales
Weekend Warriors
Possible Glyphmas With Patch 5.3?
The Green Parade
Lions, Tigers and Cooldowns O My
Snakes in the Playground
Craft Me Some Pants.. Or Something Else
Flipping the BMAH off
Dear Blizzard: Noblegarden Edition
Throwing A Line
Prepping For the Death Of PVP
Patience is a Virtue.
I Choose You....: Reputation Choices
Thunderforge Ready for Business
Labels:
Gold Goblin,
information,
Isle of Thunder,
Loss,
Profit,
sales,
Trade Chat
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