Wrath of the lich king was an awesome time for the wow gold blogs and I have seen an explosion of creativity and interest with regards to making money in world of warcraft this expansion when compared to burning crusade and vanilla combined. Wow.com created gold focused articles, sites like jmtc and other blogs appeared entirely dedicated to accruing gold, and the jmtc gold forums allowed for players of all types to anonymously share their ideas. Blizzard also took more notice on how gold is made in their game by paying attention to the profitability of each profession and making changes occasionally to nerf overpowered methods such as disenchanting easily crafted gear. Basically, wow gold knowledge has exponentially increased since wotlk hit store shelves. There are still a vast majority of players who are pretty clueless when it comes to the economy, but thanks to sites like this one and the new found interest in gold making throughout the wow community there are many many more players every day hitting the gold cap. Now the emphasis is on skill, not time invested (although you need a good bit of time total to hit the gold cap) which has brought a whole new dynamic to making gold. In vanilla it really was all about farming and having the best recipes in the game for your profession, and other than those two methods you had to rely on ah flipping or cross server trading which was not as good as it is today (just because there were less items to flip and less people leveling new toons). As time passed players were getting more experienced and leveling more toons, creating even more opportunities for making gold. That's what it's all about after all, creating the opportunity and then exploiting it for the most gold possible.
I expect cataclysm to see even more intense gold making culture rise up out of the wow community. Blizzard has announced several additions to the craftable items available to professions in cataclysm which include pets, vanity items, and much more! There is also a rise in the number of players who are making gold their primary focus in the game, a method of playing unheard of in vanilla. There's just something amazingly rewarding about seeing all that money from successful auctions flow like a river into your bags. There's also a special satisfaction that you feel when you know you're buying up thousands of auctions with the knowledge that you will get ten times what you paid back by the end of the week. Whether you're flipping, crafting, or farming, you will definitely have more information at your fingertips in cataclysm than you did in wrath of the lich king. Thankfully this time around the gold making community won't be as isolated as it was in wotlk, as there are now literally hundreds of additionally sites which have appeared since I started JMTC. I'm not sure just how much of a catalyst this blog actually was or whether the move towards more and more useful gold information was just a cultural trend online, but I'm glad I made this blog and I wouldn't miss cataclysm for the world... of warcraft.
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9 comments: on "Cataclysm: A Time for Gold Blogs"
lady2beetle said... June 7, 2010 at 8:24 AM
Hey, Markco! I'm new to your blog, having just found it yesterday, and I'm really excited. I've always before had enough gold for what I needed to do (repairs, reagents, a non-combat pet here or there), but I'm looking forward to really perfect my gold-making skills.
That said, your post left me curious. Theoretically, we can't make gold out of thin air, right? I mean, yes, every time we kill a humanoid mob or complete a quest, we pull gold out of the "blizzard mint" and put it into the server's economy. And every time we purchase something from a vendor, we basically take the gold out of the server economy. But other than that... wouldn't it follow logic that if more people are reaching the gold cap, even more people are also really poor? I mean, it's just the same as the IRL economy, right? The richer the rich get, the poorer the poor get?
I'm not trying to in any way point fingers or anything. I'm just curious. Do you have any experience or knowledge as to the effect of this concept on WoW server economies?
Along the same lines... with more poeple playing and for longer periods of time, do you see any sign of "inflation" simply because there is more gold out there to work with?
Thanks again for the great blog and I look forward to reading more!
Sincerely,
Curious Kel
Cold said... June 7, 2010 at 9:17 AM
Of course you played a huge role in creating this culture and online community. Markco, you are the catalyst of the community.
I will continue to enjoy the exchange of ideas between bloggers, readers, and players.
Thanks for helping create this knowledge center.
Cold said... June 7, 2010 at 9:20 AM
Markco, you are the cataclyst behind this community growth. Thank you for creating this environment for us up-and-comers to plant our stake in. May we all continue to expand out wealth as we expand the knowledge and skills of others.
Cold
Grump said... June 7, 2010 at 9:43 AM
"That said, your post left me curious. Theoretically, we can't make gold out of thin air, right? I mean, yes, every time we kill a humanoid mob or complete a quest, we pull gold out of the "blizzard mint" and put it into the server's economy. And every time we purchase something from a vendor, we basically take the gold out of the server economy. But other than that... wouldn't it follow logic that if more people are reaching the gold cap, even more people are also really poor? I mean, it's just the same as the IRL economy, right? The richer the rich get, the poorer the poor get?"
Video game economies are different from real world economies. Real world economies contain a finite amount of money. There is no such limit on Wow's severs' economies. Quests, random dungeons, mob drops; there is a lot of gold flowing into each server at any given time.
Luzianus said... June 7, 2010 at 10:12 AM
Hi Markco,
As there are more and more player gathering gold, there should be more and more player spending gold. Actually I can't see people spending much more gold than in the beginning of WotLK. We can see some player riding a chopper or that giant "I-have-money"-Mammoth. Is this really all, people can spend their money on? I hope Blizz will give us some good ways to dump our money that are not only for fun.
Back in Vanilla it was really great to have even a tiny amount of money to spend. With this you could get new equipment or enchantments. With BC the purpose of money changed so people could get some luxury items like pets or mounts (player with fast riding were considered rich) or get greater bags (always useful). Today if you have money, you can only show this if you can tell people about your various alts with their mammoth and chopper. Flying skill? quite cheap and easy to get. Items? why buy, if you can easily loot better equipment from instances/raids?
My big question: What can you do with your money that helps your main-character? (equipping alts is no use if you don't want any alts)
example: I have about 100k gold. I have one character...what can I buy?
Anonymous said... June 7, 2010 at 10:15 AM
Hey there,
making huge amounts of gold by some individuals depends on the laziness of other ppl. Additionally these folks have to be uninformed and/or dumb. If you are lucky you have many of that above kind in your economy.
Since more and more ppl focus on gold making, that profits will grow thinner cause more smart ppl will try to harvest the gold cow.
@lady2beetle:
I doubt that more rich ppl lead to more poor, like in reality. In reality you cannot farm that easily, don't get 13g for doing a daily. On Dailies alone (considering you are doing certain routes) you can get up to 1k per day.
I read this blog for a while, it's very interesting, thanks for that and excuse my bad english ;)
Jinx
Tesh said... June 7, 2010 at 12:27 PM
@lady2beetle,
It's also worth noting that vendor prices don't change. Sure, if you are shopping on the Auction House, gold-flush rich players distort the market (pretty severely, too), but since there's usually a baseline price established by the vendors for simple goods (as originally tuned by the devs for new players), "poor" is less a measure of functionality in the game itself, more a comparison between players.
As such, even the "poorest" players can still play the game just fine, and that's all that the game designers really need to worry about. Because this is still a game. ;)
Thela said... June 7, 2010 at 1:25 PM
First, I want to say, "Thank You!" for your site/blog. I just found it about a week ago, have read every blog/post (yes, even the ones from back in 2008), and have started implementing some of your tips & strategies. The gold is slowly trickling in (made about 3k this past week), but I am sure it will start coming in faster as I learn more about my server's economy and how to use some addons more effectively.
I have been playing WoW since a few months before the release of TBC and have constantly struggled with making money. Since WotLK came out this became more difficult for me (basically because I was/am one of the uninformed/dumb players). I have 7 level 80s, and a few at lower levels, and have never had more than 10k gold at any given time across all of them. Between the leveling costs of both class skills and each of the different professions (yes, all my toons cover all the professions) and gearing each of them, I am constantly what I consider "broke"...having an average of 5k-6k gold among them. Having finally tired of this I started my quest to find out how to make gold without having to buy it...please say with me, "Death to the gold selling companies". I have been very excited about all the info I have obtained from you, and from user comments, here at your site.
Not knowing how much time I have before the release of Cata, I am hoping to acquire between 20k-30k gold for when Cata hits us. More would be nice, but I am fine with taking baby steps and keeping my short term goals within reach. I am sure that as I learn my server's economy my income could increase beyond my expectations.
I have been having a blast this last week learning the ins and outs of Auctioneer (have had that addon for quite some time but never knew of it's potential) and have picked up some of the addons that have been suggested here. Trying to determine what items I should focus on is a bit challenging because I feel like I have entered this "gold making game" a little too late and am going to have a hard time competing with the other players that are already established. I am sure there are plenty of them on my server, which is a high population server. Only time will tell.
I, too, am excited about the new and varied ways we might be able to make gold in Cata. Hopefully I will find my niche by then and be able to be playing with the "big dogs" in the AH come Cata's release.
P.S. - sorry for the wall of text
Anonymous said... June 8, 2010 at 8:31 AM
"Video game economies are different from real world economies. Real world economies contain a finite amount of money."
No, money is conjured out of thin air by banks in exchange for the promise to repay it with interest. There is nothing finite about the system.
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